How this trust score was computed
Trust blends alignment (40%): does the outlet rank games the way players do; decoded accuracy (30%): after translating the outlet's own scale habits (a '7/10 means mediocre' scale is decoded, not punished), how well its reviews predict player sentiment; and player-side (30%): on games where press consensus and players sharply disagreed, whose side it took. Recent reviews weigh more (2-year half-life), and the blend is shrunk toward a neutral prior (60) so small samples can't peg the scale. Player quality is launch-window Steam sentiment, so outlets aren't punished for reviewing a launch build that later got patched.
Controversy record: on 42 games where press consensus and players sharply disagreed, this reviewer sided with players 9 times.
Computed 6m ago · full methodology →
Outlet vs. players
Each dot is a game both this outlet and players scored. The dashed line is perfect agreement: dots above it mean the outlet was more generous than players, below it more harsh.
Biggest disagreements with players
The receipts: games where this outlet's verdict landed furthest from player sentiment.
- +46Battlefield™ 2042outlet 85 · players 39 · Nov 2021
- +26Halo 5: Guardiansoutlet 85 · players 59 · Oct 2015
- +36Call of Duty: Black Ops 4outlet 80 · players 44 · Oct 2018
- +29EA SPORTS UFC 4outlet 80 · players 51 · Aug 2020
- -20The Witcher 3: Wild Hunt - Complete Editionoutlet 75 · players 95 · Oct 2019
- -28Life is Strange - Episode 1outlet 65 · players 94 · Feb 2015
- -18The Legend of Zelda: Skyward Sword HDoutlet 65 · players 83 · Oct 2021
- +29Monster Hunter Wildsoutlet 90 · players 61 · Feb 2025
- +20Forza Motorsport 5outlet 85 · players 65 · Nov 2013
- +34FOR HONOR™outlet 80 · players 46 · Feb 2017
Recent reviews (445 tracked)
- 85Assassin's Creed Black Flag ResyncedJul 9, 2026
“More than a decade after its original release, Assassin’s Creed IV Black Flag still stands apart as one of the most memorable entries in the franchise. At a time when the series has moved toward massive open worlds and RPG mechanics, Black Flag remains special because of its focus on adventure, exploration, and the simple joy of sailing across the Caribbean. That is also what made Resynced such a challenging project: modernize the experience without losing the identity that made the original so beloved. Ubisoft Singapore mostly succeeds by improving the visuals, refining certain mechanics, and adding new content while keeping the heart of Edward Kenway’s journey intact.It is not a perfect remake. The updated combat system can feel inconsistent, some choices like removing the modern-day Abstergo sections may divide fans, and a few new features could have been pushed further. But these issues never overshadow what made Black Flag great in the first place. Edward’s story remains one of the strongest in the series, the Caribbean is still a joy to explore, and the Jackdaw remains one of the best additions ever made to an Assassin’s Creed game. Whether you’re a longtime fan looking to return to the open seas or a newcomer discovering Edward Kenway’s adventure for the first time, Resynced proves that some journeys simply deserve to be experienced again. The treasure was already there, Ubisoft Singapore just polished it and brought it back to the surface.”
read full review ↗ - 55Star FoxJul 1, 2026
“This Star Fox remake is not a bad game, especially if you view it through nostalgia. Lylat Wars is still an excellent rail shooter, with gameplay and pacing that remain solid today. Visually, this is arguably the best way to rediscover it, with strong technical work from Velan Studios, improved music, more expressive cutscenes, and useful quality-of-life updates. The main problem is its lack of ambition. In 2026, a remake is expected to go beyond visual upgrades and rethink outdated design. Nintendo doesn’t really do that here, making it feel closer to a high-end remaster than a true reimagining. The choice of game is also debatable. After the Nintendo 3DS version, Lylat Wars didn’t feel like the most necessary return. A full remake of Star Fox Adventures would have been a bolder and more interesting move. In the end, this is a great entry point for newcomers and a nostalgic trip for fans, but also a missed opportunity that leaves you wanting more.”
read full review ↗ - 95007 First LightMay 26, 2026
“007 First Light does something I honestly wasn’t expecting anymore: it makes James Bond feel important in video games again. Not just as another decent licensed title you finish once and forget a few months later, but as a real AAA solo blockbuster that feels ambitious, polished, cinematic, and clearly built by people who genuinely understand what makes 007 special. IO Interactive absolutely nails that balance between stealth, elegance, brutal action, espionage, gadgets, political tension, and pure spectacle without ever turning Bond into some generic action hero. He still feels like James Bond, and that’s probably the game’s biggest success…And yeah, it’s impossible not to think about Uncharted 4 while playing. The animations, pacing, set pieces, and attention to detail constantly give the game that interactive movie feeling we barely see anymore. But what really makes First Light stand out is how it mixes that cinematic approach with some lighter Hitman DNA. Missions give you freedom. You can improvise, sneak around, manipulate enemies, use gadgets creatively, or just let things spiral into chaos. IO Interactive didn’t throw away what made Hitman work. They adapted it to Bond in a really smart way. What really ties everything together though is this younger version of Bond himself. He’s less confident, more impulsive, still figuring himself out, and that origin story angle works incredibly well…Patrick Gibson absolutely crushes it in the role and honestly feels more convincing as the next Bond than half the names currently rumored for the movies. Sure, the AI can be inconsistent at times and some mechanics are simplified, but the game’s energy, variety, and overall sense of spectacle make those flaws easy to overlook. After thirteen years away, 007 honestly couldn’t have asked for a better comeback.”
read full review ↗ - 75Yoshi and the Mysterious BookMay 23, 2026
“With Yoshi and the Mysterious Book, Nintendo and Good-Feel deliver probably the most unusual Yoshi game ever made. Instead of another traditional colorful platformer, the game leans heavily into puzzles, experimentation, and discovery. The focus is no longer on challenge or precision, but on observing strange creatures, testing interactions, and constantly uncovering new surprises. At its best, it captures that unique Nintendo magic that turns simple ideas into pure wonder. Still, the game can feel frustrating at times because some of its best mechanics arrive too late or never get fully explored. By prioritizing accessibility and constant novelty, the adventure occasionally becomes repetitive and lacks depth in the long run. But despite its flaws, Yoshi and the Mysterious Book stands out thanks to its strong personality, gorgeous art direction, memorable creatures, and refreshing sense of curiosity. It may not be the most ambitious Yoshi game, but it’s easily one of the most unique in years.”
read full review ↗ - 85LEGO® Batman™: Legacy of the Dark KnightMay 19, 2026
“LEGO Batman: Legacy of the Dark Knight is the kind of game we thought we’d never see again. A title that successfully revives the spirit of the Batman Arkham series while keeping the accessible, chaotic charm of classic LEGO games intact. What could have been a lazy nostalgia trip instead turns into a sincere, ambitious, and surprisingly polished love letter to the Dark Knight. Behind its LEGO humor and family-friendly tone lies a game that genuinely understands Batman: his mythology, his villains, his films, his comics, and his video game legacy. TT Games blends all of these influences together with impressive confidence to create an adventure that feels both like a celebration of the character and a genuinely great action-adventure game. Sure, the low difficulty, basic enemy AI, and a few technical hiccups hold it back from true masterpiece territory. But despite those flaws, LEGO Batman: Legacy of the Dark Knight captures something special: the fantasy of soaring across Gotham at night, striking fear into criminals, and truly feeling like Batman again. TT Games hasn’t just made its best LEGO game in years, it’s delivered one of the best Batman tributes ever made.”
read full review ↗ - 85Forza Horizon 6May 14, 2026
“There’s no doubt that Forza Horizon 6 is one of the strongest and most polished entries in the series. Japan gives the game a fresh visual identity, the mountain roads are incredible to drive on, exploration remains addictive, and the driving still feels unmatched in the arcade racing genre. But at the same time, you can also feel that Playground Games is starting to play things a little too safe. The biggest disappointment is probably its version of Japan, especially Tokyo, which feels a bit too clean and restrained. After years of fans dreaming about a Forza Horizon set in Japan, many expected something more vibrant, crazier, and more immersive culturally. Instead, the world sometimes feels slightly too westernized to deliver the total change of scenery people hoped for.Still, it would be unfair to focus only on that. Forza Horizon 6 remains an incredibly fun open-world racer. The driving is exhilarating, the progression feels more structured, and the map constantly makes you want to get in a car and drive with no destination in mind. It may not be the revolution some expected, but it’s still an excellent Forza Horizon and easily one of the most accomplished games in the franchise.”
read full review ↗ - 85SAROSApr 27, 2026
“So, did Housemarque dumb things down with Saros? Honestly, no. They just found a smarter way to open the game up to more players. The Carcosian modifiers let you tweak the difficulty however you want, which is a nice touch. But make no mistake, the game is still hard. It’ll test your patience, push you to the edge, and yeah, you’ll probably rage a bit. Because at its core, it’s still that same addictive loop : you fail, you learn, you try again. It’s frustrating, but also super rewarding. You quit and then come back five minutes later. Now sure, it’s a bit less brutal than Returnal. More structured, a bit more accessible. Some people will miss that raw edge, others will appreciate the balance. It does feel like it runs out of steam a bit after the credits, but overall? It’s still a really solid, intense experience. Not as groundbreaking as Returnal, but definitely a strong follow-up.”
read full review ↗ - 80PRAGMATAApr 13, 2026
“With Pragmata, Capcom comes in with a pretty bold idea, a dual gameplay system where shooting and hacking happen at the same time, and honestly, it works really well. The whole dynamic between Hugh and Diana is easily the highlight, and once the hacking clicks, the fights feel fast, tense, and really fun. The game is at its best when everything flows together, Hugh feels great to control, super mobile, and Diana’s hacking system becomes pretty natural after a while. That contrast between the two is really what makes the game stand out. But yeah, it’s not perfect. The progression gets repetitive, the game is pretty easy overall, and the bosses, while cool-looking, don’t really push you that much. Story-wise, it’s also pretty standard. There are a few nice moments between Hugh and Diana, but overall it’s a bit predictable, and sometimes a little cheesy. Still, for the gameplay alone, Pragmata is worth checking out, just don’t expect it to last more than about 10 hours.”
read full review ↗ - 70Pokemon PokopiaApr 6, 2026
“Pokémon Pokopia is a bold spin-off that flips the usual Pokémon formula on its head. No battles, no duels, just a world to rebuild, habitats to create, and Pokémon to hang out with. The game really shines in its creative freedom: you can terraform, build, decorate, and even use Pokémon abilities to shape the world however you like. It’s cozy, easy-going, and instantly fun, especially if you’re creative or younger, and the first few hours are a real blast. The downside? It gets repetitive pretty quickly. The same mechanics repeat from island to island, quests and habitats feel predictable, and there’s not much challenge to keep things exciting. On paper, it’s a refreshing change of pace, but the slow rhythm and repeated tasks can bore players who like a bit more action or progression. For us, the first 10-12 hours were fun, but after that, the next 15 hours started to feel a bit samey.”
read full review ↗ - 80ScreamerMar 25, 2026
“Let’s be real: Screamer 2026 is a great surprise. This isn’t some lazy nostalgia reboot, Milestone actually took risks, and that’s something you have to respect.In a genre where Gran Turismo and Forza Horizon dominate the sim side, and arcade racers like Burnout or Need for Speed have kind of faded away, Screamer brings something fresh. The Echo System, inspired by fighting games, turns races into real mind games, managing meters, timing your moves, anticipating your opponent. And honestly, it works. The dual-stick drifting takes some getting used to, but once it clicks, it feels great, really precise, really satisfying. Visually, the game stands out too, with strong Akira vibes and a cool 2D/3D style. It’s not perfect though: the story drags a bit, and the first hours can feel repetitive. It’s not a “pick up and play” racer, it asks for patience. But if you stick with it, you’ll find a game that actually tries to do something different.”
read full review ↗ - 95Crimson Desert EnhancedMar 18, 2026
“After spending over 110 hours in Pywel, there’s really no debate: Crimson Desert absolutely delivers on its promise of a massive open world. Pearl Abyss has built something huge and alive, with a real sense of freedom. You’re not constantly being guided, you have to observe, experiment, get lost and that’s honestly where the game shines. Content-wise, it’s massive. You’re looking at around 120 to 140 hours just for the main story, and easily up to 400 if you want to see everything. The combat system is also a big highlight, it’s deep, fast-paced, and pretty demanding, with tons of options. Every fight requires focus, but that’s exactly what makes it so satisfying. Visually, the game looks incredible, with a world that feels immersive and believable. That said, it’s not perfect: the difficulty can be pretty unforgiving, it takes time to really get comfortable with the controls, and the story doesn’t always hit as hard as it should. In the end, Crimson Desert is a huge game. Ambitious, sometimes tough, definitely not for everyone, but if you’re willing to fully invest yourself in it, it’s a pretty amazing experience.”
read full review ↗ - 60Mario Tennis FeverMar 2, 2026
“After nearly a decade off the courts, the Mario Tennis series returns on the Nintendo Switch 2 with a different approach and it's disapointing. Unlike previous entries, which balanced solid tennis gameplay with fun, arcade-style elements, Mario Tennis Fever isn’t really about precision or timing anymore. It’s immediate, flashy, and chaotic, with frenzied rackets and over-the-top effects designed to get laughs (or frustration) rather than reward skill.The downside is that this focus on spectacle comes at the expense of balance. Some powers feel overpowered, defense is limited, and the depth that made Mario Tennis Aces satisfying is largely gone. Online matches can quickly feel repetitive, even frustrating. The Adventure mode doesn’t help: short, overly wordy, and heavy on tutorials, it feels more like a drawn-out lesson than a proper solo campaign.Fortunately, the game’s overall content softens the blow. A generous roster, dozens of rackets, mini-games, and multiple modes keep the experience lively—but after eight years of waiting, it still feels a little light.”
read full review ↗ - 90Resident Evil RequiemFeb 25, 2026
“With Resident Evil Requiem, Capcom isn’t trying to tear everything down and start from scratch. This isn’t a radical reinvention, but rather a highly self-aware synthesis of everything the series has experimented with over the past thirty years. It’s an anniversary entry that clearly looks back, embraces its fan service, yet still tries to move forward. In short, it feels like a best-of, but a thoughtful one, not a lazy collage. For years, the series has swung between two extremes: pure, suffocating horror and explosive, over-the-top action. Here, instead of awkwardly blending both into a single gameplay style, the game makes a much smarter choice: it separates these two energies into two complementary characters. On one side, Grace Ashcroft embodies vulnerability, fear, and constant tension. On the other, Leon S. Kennedy represents control, power, and that charismatic, unstoppable force pushing forward without hesitation. On paper, this could have created imbalance,even a rupture in the game’s rhythm. But in practice? It works surprisingly well.”
read full review ↗ - 80Nioh 3Feb 9, 2026
“With Nioh 3, Team NINJA delivers its most ambitious entry to date, and easily its most divisive. In an effort to modernize the formula and appeal to a wider audience, the studio shifts toward open areas inspired by games like Elden Ring. The downside is that this evolution comes at the cost of the series’ core identity. At its best, Nioh 3 is still a combat juggernaut. The fighting system is incredibly deep, the Samurai/Ninja duality is a smart and satisfying addition, and the sheer variety of builds, weapons, and playstyles is impressive. Few games in the genre reward skill, experimentation, and long-term commitment quite like it does. Unfortunately, the open-field structure never truly comes together. Exploration feels flat, enemy and asset reuse is hard to ignore, the story lacks impact, and the overall presentation feels dated, especially by 2026 standards. In the end, Nioh 3 is a great fit for hardcore fans who come for the combat and the challenge, but it’s unlikely to win over players looking for a striking open world, a memorable story, or a strong visual showcase.”
read full review ↗ - 70Metroid Prime 4: BeyondDec 12, 2025
“Metroid Prime 4 Beyond feels torn between old and new. After nearly twenty years of waiting, you’d expect a bold comeback, but the game never fully commits to its ideas. It tries to modernize (more action, more dialogue, a wider world), yet keeps clinging to old habits, resulting in something unsure of itself. The empty desert hub, the awkward motorbike, and the constant over-explaining don’t help. There are good moments, and you can see the potential, but they get buried under technical compromises and repetitive design. In the end, it’s not a bad game, just a disappointing one ; fine for newcomers, but far from the glorious return fans hoped for.”
read full review ↗