Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 75 | 51 |
| All-time Steam reviews | 70% | 67 | 253 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 76% | 71 | 337 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Jun 28, 2024) · 227 reviews sampled · 337 total reviews in window · weighted 132.7 up / 42.9 down · computed 2h ago · full methodology →
Press & Creators reviews (38)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“A fun turn-based tactics game about superheroes. It's not as beautiful as Midnight Suns, and its characters aren't as likable. But tons of puzzle-like levels where you are supposed to effectively use your team's strengths are very engaging.”
read full review ↗ - 80
“Despite some visual shortfalls, Capes is a very solid turn-based strategy game that takes the best bits of XCOM 2 and gives it the superhero treatment. The tactical gameplay will have you thinking of the best way to position your growing roster of heroes on each turn to help you save King City from the nefarious Company. Even a predictable plot doesn't undermine how well-balanced and fun Capes is to play. Strategy and comic book fans will find plenty to enjoy here.”
read full review ↗ - 50
“Those looking for a new superhero strategy game will get some enjoyment out of Capes, but could easily find themselves hoping there was more to it.”
read full review ↗ - 80
“Capes tells a fun and interesting, if not original story, set in the world of superpowered people. Of more significance is that it takes a big swing with its tactical turn-based gameplay and hits it out of the park. Fans of the strategy genre should not give it a miss.”
read full review ↗ - 80
“If you’re into tactical strategy and super heroes, this may be a great match for you”
read full review ↗ - 70
“While Capes might be less Avengers and more West Coast Avengers in terms of its presentation and budget, underneath those plastic faces lies a really fun turn-based tactics game. The story may not reach the highs of comic book greatness but it’s still a decent time. It’s the gameplay where Capes shines though. Sometimes it can be a bit too heavy-handed with the enemy count, but when you’re in the middle of the fray punching bad guys off of ledges, powering up Ultimates and combining abilities, it’s a damn good time.”
read full review ↗ - 50
“Capes has a really neat idea for sure, superheroes are still the hot thing and putting them in a tactical game is a cool idea. Unfortunately, the execution here was less than stellar; lackluster voice acting, dull combat, and heroes that frankly just don’t feel heroic. If you are looking for heroic, tactical action you’d be better off looking elsewhere; this isn’t the game you’re looking for.”
read full review ↗ - 79
“Overall, the only thing I see missing is the lack of multiplayer support.”
read full review ↗ - 65
“A tactical turn-based game without randomness and covers. While it's attempt to diverge from the path of XCOM is commendable, the lackluster story, monotonous gameplay, and content composition remind us why XCOM remains the king of turn-based tactical games.”
read full review ↗ - 80
“Overall, Capes is just fun. If you like XCOM but wanted your heroes to have more power from the get-go, Capes scratches that itch incredibly well. The by-the-numbers plot and somewhat-thin characters hold it back slightly, but the title is engaging enough to keep you invested in the next fun stage or exciting boss fight. It's a great example of how the XCOM formula still has plenty of life in it, as long as you're willing to look at things from a different angle.”
read full review ↗ - 80
“If Capes' biggest crime is that it isn't the most original game and that its fights require more thought than some might like, then I'd call Spitfire Interactive's debut a hearty success. Within its deep tactics gameplay is plenty of exciting and creative party DNA to tool around with. It even has a surprisingly refreshing tone and take on the superhero genre that is the most authentic I've seen in a while. So why not go save the world? I promise a super duper good time awaits.”
read full review ↗ - 80
“Capes is a valiant effort at a relatively unique idea, one that I personally have wanted since I heard Midnight Sons would have a card-based attack system. It isn't perfect, it could do with a little more polish, and it's occasionally a bit frustrating, but it's deep, challenging and the story is enjoyable enough if you like comic books' campy style. Considering this is Spitfire Interactive's debut game, it has absolutely convinced me to keep an eye on their future projects.”
read full review ↗
…and 26 more tracked reviews.
Patch history
- "Holo Danger" UpdateAug 19, 2024
- Game Difficulty & Player Freedom HOTFIXJul 3, 2024
- GAME DIFFICULTY & PLAYER FREEDOM UPDATEJun 28, 2024significant · resets scoring window
- GAME DIFFICULTY & PLAYER FREEDOM UPDATE INCOMING!Jun 27, 2024significant · resets scoring window
- Hotfix - 1st of JuneJun 1, 2024
- First Update incoming!May 30, 2024significant · resets scoring window
- Demo patch notesFeb 6, 2023significant · resets scoring window
- Demo Patch NotesOct 18, 2022significant · resets scoring window
