Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 75 | 6 |
| All-time Steam reviews | 73% | 69 | 1000 |
| Metacritic user ratings | – | 71 | 5 |
| Post-patch Steam reviews (trust-weighted) | 62% | 61 | 188 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Apr 1, 2026) · 185 reviews sampled · 188 total reviews in window · weighted 92.3 up / 57.6 down · computed 3h ago · full methodology →
Press & Creators reviews (9)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“Some good old honest space combat fun, with an inoffensive free-to-play model. Worth your time, and possibly even your money. [Apr 2013, p.86]”
- 71
“A solid sci-fi game, but you should probably wait for the release of Elite: Dangerous.”
read full review ↗ - 70
- 74
- 75
“It might not be a game to remember for years, but the great PvP mode is worth checking out (especially that Star Conflict is free). [01/2015, p.81]”
- 80
“Gameplay is solid, making this an interesting free to play space shooter. It's not yet War Thunder in orbit, but it's still more than worth a try.”
read full review ↗ - 75
“All in all, Star Conflict is a decent multiplayer experience which, aside from the outstanding aesthetics, doesn’t quite break any boundaries or deliver anything great. I’m glad this is free-to-play, as it is completely worth it. Spending money on it? Not a chance.”
read full review ↗ - 70
“A rich space shooter offering countless hours of fun at no cost with significant features both in terms of variety and depth of game mode, also with a large arsenal available to players and a very good technical sector which makes it extremely enjoyable.”
read full review ↗ - 70
“Star Conflict is a good free-to-play game with some flaws and a moderate free-to-play model.”
read full review ↗
Patch history
- Star Conflict 1.14.07 Cosmonautics Day!Apr 9, 2026
- Star Conflict 1.14.06.(3)...4 "Spheres of steel"Apr 1, 2026significant · resets scoring window
- Star Conflict 1.14.06 Paper conflictMar 31, 2026
- Star Conflict 1.14.04 UMC Archives: Lost contactFeb 10, 2026
- Star Conflict 1.14.02 UMC archives: Lost constellationsDec 25, 2025significant · resets scoring window
- Star Conflict 1.13.12а Minor changesNov 25, 2025
- Star Conflict 1.13.12 Desolate worlds. Stage twoNov 11, 2025significant · resets scoring window
