Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 67 | 73 |
| All-time Steam reviews | 57% | 58 | 298 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 80% | 74 | 86 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (May 29, 2025) · 86 reviews sampled · 75 total reviews in window · weighted 46.7 up / 11.4 down · computed 2h ago · full methodology →
Press & Creators reviews (39)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Yasha: Legends of the Demon Blade offers great visuals and slick combat that will initially appeal to fans of roguelites and action RPGs. But unless you're into the slow grind of repetitive battles, you'll likely sheath this blade earlier than expected.”
read full review ↗ - 70
“Yasha: Legends of the Demon Blade is a visually striking and mechanically competent roguelike that doesn’t quite break new ground. The anime art is strong, the action is satisfying, and the parry system adds some welcome depth, but the lack of true weapon diversity and limited character interactions hold it back. If you’re looking for something to play after finishing Hades for the umpteenth time, Yasha is a fine distraction. But much like a forged copy of a legendary blade, it’s sharp, stylish, and ultimately a little hollow.”
read full review ↗ - 50
“"The ingredients for something great are in the pot, but the stove hasn't been turned on."”
read full review ↗ - 60
“Yasha: Legends of the Demon Blade is a fairly standard and simple roguelike game with nice graphics and a combat system that can be frustrating with its linearity and lack of variability.”
read full review ↗ - 60
“Yasha: Legends of the Demon Blade features engaging and fun gameplay, but after a few hours it can become tiresome due to the repetition of scenarios, enemies, and bosses. The limited variety in this aspect hinders the pace and makes the experience more monotonous over time. Although the game's plot functions more as a backdrop to the battles, it still supports the main action. However, the three protagonists are charismatic and offer distinct play styles, which keeps the game interesting throughout the journey.”
read full review ↗ - 60
“So what’s the final verdict on Yasha: Legends of the Demon Blade? The developers at 7QUARK have undoubtedly demonstrated a keen eye for visuals and perfectly blended traditional Japanese art (ukiyo-e) with contemporary styles (manga and anime). The game isn’t just a feast for the eyes, it’s also a pleasure to play. But that good feeling doesn’t last long. After a few virtual deaths, you’ll inevitably feel the weight of repetition and a justified sense that neither your character nor the gameplay is evolving in any way. Given the low price the developers are currently charging for Yasha, however, it’s still worth considering a purchase.”
read full review ↗ - 45
“Yasha: Legends of the Demon Blade proves to be a missed opportunity. The inspiration from Hades is palpable, but suffocating repetition and a banal plot, filled with bland characters and predictable dialogue, undermine its potential. The lack of arena variety, linear progression, and an ever-same final boss make the experience too monotonous and predictable, tending to fizzle out after a few hours.”
read full review ↗ - 78
“This top-down roguelike slasher offers a challenge with 3 selectable characters, a fair amount of variety, and truly unique bosses”
read full review ↗ - 60
“You can get between 15 and 30 hours of playtime if you don’t mind the repetition and constant grinding, but I don’t see the average gamer doing more than one run and for $30 it’s a bit on the expensive side.”
read full review ↗ - 60
“It lacks many of the elements that made roguelight games like Hades and Dead Cells stand out, and were it not for some drawbacks, it would be among the elite games of this genre.”
read full review ↗ - 73
“Yasha: Legends of the Demon Blade is a competent roguelike, capable of serving as a good gateway for curious players and a good distraction for fans of the genre. Although it misses many good opportunities, the title does enough to deliver what it sets out to do and give us a few good hours of fun.”
read full review ↗ - 80
“Yasha: Legends of the Demon Blade is an excellent combination of a good roguelite experience with an increasingly interesting narrative. The game picks up after ACT 1, and makes the game tenfold better with abilities, difficulty and the narrative depth. This indie game has perfectly hit all the marks for being a very enjoyable roguelike game, and hits it out of the park for its replayability options.”
read full review ↗
…and 27 more tracked reviews.
Patch history
- Update Note For 1.0.9Jun 23, 2025
- Update Notes For 1.0.8Jun 13, 2025
- Update Note For 1.0.7Jun 6, 2025
- Update Notes For 1.0.6May 29, 2025significant · resets scoring window
- Version 1.0.5 UpdateMay 25, 2025
- Content Update Dev Log: Vol. 1May 23, 2025significant · resets scoring window
- Update Notes For 1.0.4May 21, 2025significant · resets scoring window
- Update Notes For 1.0.3May 19, 2025
- Update Notes for 1.0.2May 16, 2025
- Known Issue in Version 1.0.1May 15, 2025
