Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 72 | 6 |
| All-time Steam reviews | 83% | 77 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 64% | 63 | 28 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Jun 9, 2025) · 28 reviews sampled · 6 total reviews in window · weighted 6.9 up / 3.8 down · computed 4h ago · full methodology →
Press & Creators reviews (29)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 50
“That butler is what I most clearly remember about Pid. In time (maybe just in a matter of weeks) it's probably all I'll remember about Pid. I'll see him flying around, crushing my spirit time and again, and cleaning up those broken pieces of glass. Too bad he can't pick up the pieces of this once promising game.”
read full review ↗ - 70
“If it wasn't for these frustrating moments, Pid would be a lovely mix of puzzles and platforming, making you challenge and engage your brain. Missing the bus should be the most frustrating thing you experience, but unfortunately it's not, meaning Pid is just one stop short of something great. ”
read full review ↗ - 69
“Pid is one of those games that I feel just came out at the wrong time. It does some very nice things but the difficulty in the boss fights and the monotony of the platforming after a while will bog down players. The co-op is a shining point to the game, and the presentation is top notch. For ten dollars, you can still get a little enjoyment out of it as long as you have patience.”
read full review ↗ - 85
“Brimming with subdued pastel colors, hand-drawn characters, and a trippy, jazzy soundtrack, Pid's aesthetic is peculiar but challenging enough to be fun. [Nov 2012, p.85]”
read full review ↗ - 60
“Pid boasts an excellent design and interesting mechanics, but suffers from an excessive and unforgiving difficulty level that puts players in very repetitive situations most often than not. Nevertheless, it's pleasant to watch and offers quite a difficult, although dull, challenge.”
read full review ↗ - 70
“Kurt's trials partly arise from the traditional platforming challenge, of course, but trimming the more repetitive sequences and draining the bosses' health would have edged this effort toward the greatness enjoyed by some of its contemporary cousins.”
read full review ↗ - 60
“Pid feels like the indie game equivalent of paint-by-numbers. While it does an admirable job aping the style and atmosphere of titles like Braid, Limbo, and Machinarium, the entire experience winds up hollow, overlong, and ultimately forgettable thanks to awkward pacing and a gameplay gimmick that isn't quite as versatile as it needs to be.”
read full review ↗ - 70
“Pid isn't going to stand out as an all time classic of the generation, it won't find itself mentioned in the same breath as a Limbo, or a Braid, but what it does, it does generally well. It is a fine game to pick up and play through, but despite its wonderful understated presentation, it isn't one that will stay with you once finished.”
read full review ↗ - 85
“With Kurt's character design, the smoothness in his movements, and the challenges he faces, I couldn't help but compare Pid to the award-winning Limbo. That said, Pid's exceedingly inviting visual style is a marked contrast to the overbearing sense of dread and isolation in Playdead's 2010 platformer.”
read full review ↗ - 80
“Pid offers 12 hours of of pure joy with a lovely story and amongst the best music we've had in an indie game all year.”
read full review ↗ - 70
“A smart and, at some times, very challenging puzzle platformer with neat-looking visuals and good music. Still, it's not very memorable in the long run.”
read full review ↗ - 80
“An eccentric but highly enjoyable platformer. [Christmas 2012, p.97]”
…and 17 more tracked reviews.
Patch history
- Escape to a sunny island! Play the Twinkleby Steam Next Fest Demo🌞Jun 9, 2025significant · resets scoring window
- Welcome to your island! Play the Twinkleby Demo ⭐️May 13, 2025significant · resets scoring window
