videogamescritic
← all games
Proteus

Proteus

Ed Key and David Kanaga · released Jan 30, 2013

AdventureCasualIndiePCPlayStation Vita, PlayStation 3

Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it.

71
VGC Score
Decliningmedium confidence 13 since launch

scored 84 at launch, has slipped to 71

84%
At launch
76%
Steam all-time
80%
Press
57%
Player sentiment
94%
Recent sentiment

Screenshots & trailers

Review sentiment over time

Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.

How this score was computed

The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.

ComponentPositiveQuality (0-100)Weight (pseudo-reviews)
Press reviews (Metacritic)806
Creator reviews (1 tracked)740
All-time Steam reviews76%711000
Metacritic user ratings575
Post-patch Steam reviews (trust-weighted)94%883
Calibration prior (typical game)7250

Scoring window: last 30 days (no significant patch detected) · 8 reviews sampled · 7 total reviews in window · weighted 2.3 up / 0.2 down · computed 2h ago · full methodology →

Press & Creators reviews (22)

Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.

  • 80
    trust 66Feb 5, 2013

    How substantial it will be to you depends on how susceptible you are to its picturesque, vaguely pagan charm.

    read full review ↗
  • 80
    trust 66Feb 13, 2013

    You might just find something you like, something completely different, or something that emotionally affects you in ways you never thought possible from a video game. And that alone makes Proteus a winner.

    read full review ↗
  • 76
    trust 64Mar 5, 2013

    An inspired dynamic score makes for some sublime hiking, but it’s somewhat slim and repetitive for the asking price.

    read full review ↗
  • 85
    trust 61Feb 8, 2013

    Proteus is a very different sort of interactive experience. Maybe, by your definition, it's not even a game. But that doesn't matter. It's a joyous experiment in exploration from start to finish, even if it is a very, very short-lived one.

    read full review ↗
  • 75
    trust 61Feb 12, 2013

    The mystery of Proteus continues and the game world created there is worth a visit, despite the inability to touch it or alter it. But at the same time, the game made me want to take an actual hike in the real world; and it’s a tough sell at $10 for anyone but those who enjoy thinking about video games as art, and wandering around an intriguing place without doing anything.

    read full review ↗
  • 74
    trust 60CreatorFeb 12, 2013

    While Proteus doesn't evoke a sense of lasting emotional impact, it provides a brief escape to zone out and let your senses soak in its world, whether you're following your nose in discovery or simply relaxing and watching the sunset.

    read full review ↗
  • 80
    trust 59Apr 9, 2013

    An independent experiment that has managed to free from the established genres, and out of its graphical and sound simplicity it has formed the experiences you cannot escape from.

    read full review ↗
  • 85
    trust 58Feb 8, 2013

    A childlike sense of amusement came over me while I explored the island in Proteus. Every time I saw something new in the distance, I got excited and had to see it up close. Proteus is a game that needs to be seen, experienced, and most of all, needs to be heard. Trust me, you'll want to wear headphones for this one.

    read full review ↗
  • 80
    trust 58Mar 12, 2013

    Proteus requires a desire to explore, something that every gamer ostensibly possesses but is rarely asked to use. Much like thatgamecompany’s Journey, Ed Key pushes a spiritual experience that feels fresh immediately upon entry. Yes, it lasts about an hour. Yes, it is enchantingly poetic. And yes, it is deserving of as much play as open-minded gamers are willing to give it.

    read full review ↗
  • 80
    trust 56Feb 13, 2013

    This is a compelling experience, the inspired outgrowth of a new complexity in the environmental design of videogames.

    read full review ↗
  • 60
    trust 55Feb 7, 2013

    Proteus is very much a niche title. Without any real objective or storytelling hook, the open-ended nature will no doubt bore some. That said, its attempts at emergent gameplay are commendable and worth experiencing if this type of game appeals to you.

    read full review ↗
  • 80
    trust 55Feb 4, 2013

    To ignore it for avoiding standard conventions would be a mistake. Put any preconceptions aside and let Ed Key and David Kanaga’s work take you in.

    read full review ↗

…and 10 more tracked reviews.

Patch history