Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 80 | 6 |
| Creator reviews (1 tracked) | – | 74 | 0 |
| All-time Steam reviews | 76% | 71 | 1000 |
| Metacritic user ratings | – | 57 | 5 |
| Post-patch Steam reviews (trust-weighted) | 94% | 88 | 3 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 8 reviews sampled · 7 total reviews in window · weighted 2.3 up / 0.2 down · computed 2h ago · full methodology →
Press & Creators reviews (22)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“How substantial it will be to you depends on how susceptible you are to its picturesque, vaguely pagan charm. ”
read full review ↗ - 80
“You might just find something you like, something completely different, or something that emotionally affects you in ways you never thought possible from a video game. And that alone makes Proteus a winner. ”
read full review ↗ - 76
“An inspired dynamic score makes for some sublime hiking, but it’s somewhat slim and repetitive for the asking price.”
read full review ↗ - 85
“Proteus is a very different sort of interactive experience. Maybe, by your definition, it's not even a game. But that doesn't matter. It's a joyous experiment in exploration from start to finish, even if it is a very, very short-lived one.”
read full review ↗ - 75
“The mystery of Proteus continues and the game world created there is worth a visit, despite the inability to touch it or alter it. But at the same time, the game made me want to take an actual hike in the real world; and it’s a tough sell at $10 for anyone but those who enjoy thinking about video games as art, and wandering around an intriguing place without doing anything.”
read full review ↗ - 74
“While Proteus doesn't evoke a sense of lasting emotional impact, it provides a brief escape to zone out and let your senses soak in its world, whether you're following your nose in discovery or simply relaxing and watching the sunset.”
read full review ↗ - 80
“An independent experiment that has managed to free from the established genres, and out of its graphical and sound simplicity it has formed the experiences you cannot escape from.”
read full review ↗ - 85
“A childlike sense of amusement came over me while I explored the island in Proteus. Every time I saw something new in the distance, I got excited and had to see it up close. Proteus is a game that needs to be seen, experienced, and most of all, needs to be heard. Trust me, you'll want to wear headphones for this one. ”
read full review ↗ - 80
“Proteus requires a desire to explore, something that every gamer ostensibly possesses but is rarely asked to use. Much like thatgamecompany’s Journey, Ed Key pushes a spiritual experience that feels fresh immediately upon entry. Yes, it lasts about an hour. Yes, it is enchantingly poetic. And yes, it is deserving of as much play as open-minded gamers are willing to give it.”
read full review ↗ - 80
“This is a compelling experience, the inspired outgrowth of a new complexity in the environmental design of videogames.”
read full review ↗ - 60
“Proteus is very much a niche title. Without any real objective or storytelling hook, the open-ended nature will no doubt bore some. That said, its attempts at emergent gameplay are commendable and worth experiencing if this type of game appeals to you.”
read full review ↗ - 80
“To ignore it for avoiding standard conventions would be a mistake. Put any preconceptions aside and let Ed Key and David Kanaga’s work take you in.”
read full review ↗
…and 10 more tracked reviews.
Patch history
- Linux UpdateApr 19, 2022significant · resets scoring window
