Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 69 | 58 |
| All-time Steam reviews | 95% | 90 | 643 |
| Metacritic user ratings | – | 73 | 16 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 4 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 10 reviews sampled · 9 total reviews in window · weighted 7.5 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (51)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“GYLT is a case of a great concept that was let-down by weak implementation of the combat system, overall repetitiveness, and way too big of a focus on a younger audience.”
read full review ↗ - 72
“Gylt aims to do a few things, but does them right, without too much ambition. The story it tells is simple, progressing without major plot twists, yet it is enjoyable and touching at certain moments, thanks in part to the determination of the protagonist, who wants desperately to save Emily and make amends for past mistakes. A shallow gameplay experience, familiar game mechanics, and a difficulty level that skews too low partially detract from the overall experience, which remains extremely enjoyable for players who don’t have high expectations or simply want to relax and embark on a journey that is ultimately quite pleasant.”
read full review ↗ - 60
“While Tequila Works' inspiration to explore bullying forms a valuable blueprint, the end result isn't as well-bylt as originally expected.”
read full review ↗ - 60
“Tequila Works has definitely offered better experiences in the past, but Gylt is still a decent enough time.”
read full review ↗ - 76
“Gylt was actually a fairly good experience, it brought some chills and had an interesting story.”
read full review ↗ - 75
“Tequila Works' teen-rated horror might surprise you with its shocks and creepy atmosphere, but it's a little thin.”
read full review ↗ - 80
“GYLT is packed with great atmosphere, music, and spooks galore, but the juvenile theming leaves the narrative wanting.”
read full review ↗ - 80
“Gylt is a short horror game with a lot of good ideas. It doesn’t break any new ground, but it has a solid structure that provides a clear path to follow while rewarding exploration at the same time. The world has enough potential that I wouldn’t mind revisiting it in a sequel, but either way, it’s nice to see a game like this find new life now that Stadia is gone.”
read full review ↗ - 70
“GYLT won't creep out most genre veterans, but kids deserve quality horror stories too, and there's no better starting place in games than GYLT.”
read full review ↗ - 70
“Gylt is a very interesting game. The setting, the gameplay, the exploration, and the puzzles are very impressive. But it falls very short when it comes to the story. It felt as though the game was trying to tell two different stories in one setting. But the game just was not able to execute it as I would have wanted considering the subject matter it does touch on. But when collectibles and environmental details do that job significantly better, I cannot help feeling let down. Outside of this though, Gylt is an easy recommendation at its price and short length of nearly seven hours to encourage multiple playthroughs for its multiple endings.”
read full review ↗ - 65
“GYLT is a good and fun experience, with clear foundations in titles like Silent Hill or Alan Wake, and, without inventing anything new, it manages to have the solid structure of a good game. A topic as delicate as bullying is constantly present and, combined with the text and the dark atmosphere, makes this title quite appealing for those who like the genre.”
read full review ↗ - 60
“Gylt is a mostly solid albeit flawed experience that manages to keep you engaged until the credits roll.”
read full review ↗
…and 39 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
