Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 76 | 18 |
| All-time Steam reviews | 94% | 89 | 562 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 95% | 89 | 137 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (May 21, 2026) · 137 reviews sampled · 129 total reviews in window · weighted 75.8 up / 4 down · computed 2h ago · full methodology →
Press & Creators reviews (9)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“A calming, creative experience built around the joy of arranging and personalising small spaces, the simple but cute look and relaxing atmosphere of MakeRoom make it easy to lose track of time while experimenting with ideas. It thrives when you let your own imagination free, as it's more focused on offering a gentle, low-pressure escape rather than gamey, structured goals. Sadly, the clunky controls, its somewhat cumbersome interface, and the lack of placement precision can interrupt the flow, making the experience feel less smooth than it could be.”
read full review ↗ - 75
“It is a heartfelt, cozy, and impressive creative playground, especially remarkable for a solo developer, and a fantastic pick for anyone who loves to design at their own pace. I recommend you try it for yourself and let me know what you build.”
read full review ↗ - 70
“MakeRoom is one of the better room decoration diorama options out there, offering more and looking better than something like My Cozy Room.”
read full review ↗ - 80
“MakeRoom puts focus on creativity and design, and very minimal in structure beyond learning mechanics. For some this comes off less game and more sandbox, but that definitely isn’t a bad thing. Instead it gives players the tools to design without pressure or parameters. An open space to explore their own imagination.”
read full review ↗ - 80
“If you like decorating games that have very little guidance and won’t tell you what to do, MakeRoom is a perfect game for you. It’s cozy, it’s aesthetic, and the vibes are on point. I had no issues with the game really, and I think there are loads of creative types out there who would love this game a lot. I can’t recommend MakeRoom enough. It’s almost perfect, and I look forward to playing it again once the community has had the opportunity to make a bunch more items and put them up for others to download and play with.”
read full review ↗ - 80
“MakeRoom is absolutely something that should be on your radar. The incredible music and soft designs will have you lost in peaceful relaxation before you know it.”
read full review ↗ - 80
“MakeRoom is a simple interior designer sandbox that allows you to explore three distinct modes. Despite having no story, the endless creative freedom will have you hooked for hours, all while providing a cozy, stress-free experience.”
read full review ↗ - 75
“MakeRoom is a warm and comfortable way to unwind after a busy day, and lets you be as creative as you want as you set up your adorable little dioramas.”
read full review ↗ - 80
“MakeRoom finds its own niche and can harness all aspects it offers very well, despite light occasional slip-ups. To those seeking simple comfort and an outlet for creative expression, you can’t go wrong with this one.”
read full review ↗
Patch history
- MakeRoom: Tidy Up! (free update)Aug 6, 2026
- Update 14 (Visuals, and more!)May 21, 2026significant · resets scoring window
- Update 13 (Custom patterns, and more!)Mar 6, 2026
- Patch 2.2.1Jan 29, 2026
- Update 12 (Grouping, and more!)Jan 22, 2026significant · resets scoring window
- Update 11 (Winter ❄️)Dec 18, 2025
- Coming soon: The Winter Update! ❄️Dec 10, 2025
- Update 10 (Garden 🌿)Nov 18, 2025
- Update 9 (Halloween 🎃)Oct 20, 2025
- Coming soon: The Halloween Update! 🎃Oct 6, 2025
- Update 8 (Steam Deck verified, and more!)Sep 29, 2025
- Update 7 (Achievements, and more!)Sep 22, 2025significant · resets scoring window
- Update 6 (Hiding & locking, and more!)Sep 15, 2025
- Update 5 (Boats, and more!)Sep 8, 2025
- Update 4 (360° rotation, and more!)Sep 1, 2025
- Update 3 (3D exporting, and more!)Aug 25, 2025
- Update 2 (Color wheel, and more!)Aug 18, 2025
- Update 1 (Undo, and more!)Aug 11, 2025
- Development UpdateMar 6, 2025
- Effects UpdateFeb 16, 2024
- Objectives UpdateFeb 5, 2024
- Cats updateJan 17, 2024
