Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 79 | 76 |
| All-time Steam reviews | 72% | 68 | 675 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 49% | 51 | 54 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Jul 31, 2026) · 54 reviews sampled · 53 total reviews in window · weighted 22 up / 23 down · computed 2h ago · full methodology →
Press & Creators reviews (38)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“With some improvements, Lumen Tale: Memories of Trey could be a stellar game. As it stands, it falls in the good but not great area. Pokémon fans may find it's arguably worth the price tag, but the battle and capture mechanics fetter the fun.”
read full review ↗ - 85
“LumenTale: Memories of Trey features a beautiful world filled with memorable creatures and stands among the best Pokémon-inspired games released in recent years. Rather than simply copying the formula, it brings its own identity to the genre through strong world-building, diverse environments, and a setting that genuinely feels alive. The combat mechanics are satisfying and strategically engaging, although some additional balancing across certain Animon would benefit the experience in the long run. For players eagerly waiting for the next Pokémon adventure, LumenTale: Memories of Trey is an easy recommendation thanks to its excellent creature design, stylish visuals, rewarding combat, and enjoyable narrative.”
read full review ↗ - 70
“When everything works in harmony, LumenTale: Memories of Trey's mature twist on the monster-taming genre feels like a genius blend of fan-favourite mechanics alongside smart and refreshing advancements. I hope either updates or a future entry can help evolve things further, as currently both LumenTale and some of the Animon themselves feel buried in a mess of ill-explained and superfluous features.Performance woes frustrate the experience further, alongside some odd control decisions, but any RPG fan looking for a monster-tamer built with clear passion and understanding of the genre's strengths should definitely give this a spin. There's potential here for LumenTale to actually challenge the very best monster-tamers out there, and I hope Beehive gets the chance to make that happen.”
read full review ↗ - 60
“It can truly feel exciting to weave through Animon, shooting out the Holoken to catch or damage while solving puzzles, and learning about Trey’s past, but in the meantime, that quality title is buried underneath some flawed execution.”
read full review ↗ - 10
“But holistically, with my very specific experience, it’s a solid unplayable out of 10. What good is a world if it can’t be explored?”
read full review ↗ - 70
“Beehive Studios has built one of the most tactically interesting creature-collectors in years, with a shared SP system that makes every team decision matter and a world bursting with visual personality. It's just a shame the story holds its best cards until the final stretch, and that a couple of clunky systems, Holoken Powers, mandatory crafting, get in the way of an otherwise memorable adventure.”
read full review ↗ - 77
“While yet another take on the monster training subgenre, it does manage to differentiate itself, even if not clearly exceeding its peers”
read full review ↗ - 80
“LumenTale: Memories of Trey is a game that manages to carve out its own identity in a crowded genre, thanks in large part to its engaging and strategically rich combat system. By rethinking traditional monster collector mechanics with a greater emphasis on team synergy and resource management, it offers a refreshing take that rewards planning and experimentation. Combined with a solid amount of content, a varied world to explore, and a generally compelling sense of progression, the game succeeds in keeping players invested for dozens of hours. However, this ambition is not without its drawbacks. Technical issues, including bugs, performance inconsistencies, and an unpolished user interface, frequently disrupt the experience and prevent the game from reaching its full potential. Additionally, some design elements, most notably the overly convoluted and poorly balanced crafting system, feel underdeveloped and fail to integrate meaningfully into the overall gameplay loop. The pacing can also be uneven, with moments of strong engagement occasionally interrupted by slower, less inspired sections. Despite these shortcomings, LumenTale remains a noteworthy entry in the genre. It is a game that impresses more for its ideas than for its execution, but those ideas are strong enough to leave a lasting impression. For fans of monster collectors looking for something that goes beyond familiar formulas, it represents a worthwhile experience, one that, with additional polish and refinement, could have stood among the genre’s very best.”
read full review ↗ - 80
“LumenTale: Memories of Trey may have a few quirks on the Switch, but I like Beehive Studios’ take on the Pokemon concept. Switch version reviewed. Review copy provided by company for testing purposes.”
read full review ↗ - 80
“With a great soundtrack, and a snappy battle system, LumenTale: Memories of Trey excels as being one of the better Pokémon style games, even if a few edges are rough and a true lack of originality hovers over the experience. Still, if you're looking for this type of game, do to Pokémon feeling a bit stale from year to year, few do it better.”
read full review ↗ - 85
“Lumentale: Memories of Trey is a wonderful blend of the fresh and the familiar that offers a fully fleshed-out experience on both the RPG and the creature-collector fronts. I think it is a game that will appeal to and satisfy new, returning, and veteran players of the genre, which is a feat unto itself. With stellar visuals, an excellent soundtrack, loads of content, and a nearly flawless combat system, this is a game you want to have in your collection. With a few tweaks, I firmly believe that Lumentale: Memories of Trey has the potential to become one of the best, like only a few have ever been!”
read full review ↗ - 80
“In a genre that inevitably bears the weight of endless comparisons to its inspirations, *LumenTale: Memories of Trey* manages the difficult feat of carving out its own niche. By presenting a vibrant game world and an intriguing story to unravel, while injecting a unique twist into the turn-based combat formula, *LumenTale* satisfies the craving for both familiarity and novelty, making it a solid recommendation for genre enthusiasts.”
read full review ↗
…and 26 more tracked reviews.
Patch history
- Join us at Gamescom 2026Jul 31, 2026significant · resets scoring window
- 100,000 LUMENS have started their adventure in TaleaJul 23, 2026significant · resets scoring window
- LumenTale: Memories of Trey - Hotfix 4Jul 7, 2026significant · resets scoring window
- LumenTale: Memories of Trey - Hotfix 3Jul 2, 2026
- One month has passed since the release of LumenTale. ❤️Jun 26, 2026significant · resets scoring window
- LumenTale: Memories of Trey - Hotfix 2Jun 4, 2026
- LumenTale: Memories of Trey - Hotfix 1May 27, 2026
