How this trust score was computed
Trust blends alignment (40%): does the outlet rank games the way players do; decoded accuracy (30%): after translating the outlet's own scale habits (a '7/10 means mediocre' scale is decoded, not punished), how well its reviews predict player sentiment; and player-side (30%): on games where press consensus and players sharply disagreed, whose side it took. Recent reviews weigh more (2-year half-life), and the blend is shrunk toward a neutral prior (60) so small samples can't peg the scale. Player quality is launch-window Steam sentiment, so outlets aren't punished for reviewing a launch build that later got patched.
Controversy record: on 26 games where press consensus and players sharply disagreed, this reviewer sided with players 13 times.
Computed 44m ago · full methodology →
Outlet vs. players
Each dot is a game both this outlet and players scored. The dashed line is perfect agreement: dots above it mean the outlet was more generous than players, below it more harsh.
Biggest disagreements with players
The receipts: games where this outlet's verdict landed furthest from player sentiment.
- +24Monster Hunter Wildsoutlet 85 · players 61 · Feb 2025
- +42Football Manager 26outlet 80 · players 38 · Oct 2025
- +35Little Nightmares IIIoutlet 85 · players 50 · Oct 2025
- +23Escape from Tarkovoutlet 75 · players 53 · Jan 2026
- +20SILENT HILL foutlet 95 · players 75 · Sep 2025
- +21Blue Princeoutlet 99 · players 78 · Dec 2025
- +19The Elder Scrolls IV: Oblivion Remasteredoutlet 80 · players 61 · Jun 2025
- +19FINAL FANTASY VII REBIRTHoutlet 90 · players 71 · Jan 2025
- -19MOUSE: P.I. For Hireoutlet 70 · players 89 · Apr 2026
- +21Frostpunk 2outlet 85 · players 64 · Sep 2025
Recent reviews (216 tracked)
- 65Castle of Heart: RetoldOct 26, 2028 · Nicolò Rovegno
“Castle of Heart Retold is certainly a step up compared to the original Nintendo Switch release from 2018, fixing some of the knight's clunkiness and greatly improving the visuals. Unfortunately, it is not enough to make this fast-paced action-platformer shine on a much, much larger library compared to its original release.”
read full review ↗ - 69Beast of ReincarnationAug 20, 2026 · Enrico Andreuccetti
“How much is it fair to evaluate a title for what it could have been? How much for what it isn't? I asked you this at the beginning of the review, and I hope you've reached this point with your answer. Beast of Reincarnation is an imperfect game, a work that I would consider more justified as the first release from an inexperienced and fledgling development studio... but Game Freak is not. Aside from the combat system, which is satisfying despite the obvious lack of impact from its elemental or statistical variables, Beast of Reincarnation offers a well-crafted narrative that's too diluted in its development, characters that are far too watered down, and a length that I feel compelled to call outrageous. It's a title with profound problems in pacing and content distribution, but if I have to punish Game Freak for not being a fledgling studio, at least on paper, I have to give them the same chance I would give others. I hope Beast of Reincarnation is a springboard for something more, perhaps a sequel that's better creatively directed, more concise, and more essential in its offering, without, however, neglecting an impactful narrative and a pacing that keeps you glued to the screen for the entire duration—shortcomings that Beast of Reincarnation unfortunately displays without particular restraint. In short, it's a decent game for now, but there's room for a better sequel, or at least a lesson that, fortunately, isn't a "go back to making Pokémon games," but rather a warning to leave behind the limitations of that franchise.”
read full review ↗ - 100Big WalkAug 12, 2026 · Enrico Andreuccetti
“You may be surprised to see how generic I was in reviewing Big Walk, and then glancing at the rating I gave it, but it's exhilarating to be faced with a title that deserves your full attention, yet my description of it would deprive you of the joy of discovering it. It's a title I recommend to everyone, without hesitation or exclusion: the premise is that of an online cooperative game that asks you to embark on a journey (of about 15-20 hours) that, I swear on all that's dearest to me, you won't easily forget, and that might even bring a tear or two to your eyes as the credits roll. It has no explicit narrative, no golden path for the player to follow, and you'll have to make every step, every puzzle, and every gourd your own. But, ultimately, every memorable journey is so for the memories it leaves you with and for the people who helped create them. If you want to try it, Big Walk is also on PS Plus, otherwise you can trust me and take a leap of faith and buy it on sale for around €15. Ignore the YouTubers who try it in single player and without understanding a thing call it a Squid Game without the squid, ignore the unmotivated hatred that now moves entire communities against a product just because they are people with very sad lives: grab your headphones, call your friends, and spend 15 hours testing yourself among the sweet sounds and welcoming colors of the best indie game of this year and undoubtedly a game worthy of being included in the Olympus of the best games of all time.”
read full review ↗ - 85Kusan: City of WolvesJul 28, 2026 · Nicola Galea
“Kusan City of Wolves finds its balance in a convincing combat system, a distinctive art direction, and a relentless pace that never lets up. An action game capable of making every one of its mechanics shine, turning precision and adaptability into the true tools of enjoyment.”
read full review ↗ - 81Halo: Campaign EvolvedJul 27, 2026 · Mirko Spallieri
“Halo: Campaign Evolved is far more than a simple remaster; it is a masterclass in how to modernize a beloved classic without losing its core identity. While some of the original level design choices, such as the repetitive corridors of the Library, inevitably show their age, these historical flaws are completely overshadowed by the breathtaking visual overhaul and the stellar audio restoration. The bold introduction of modern gameplay mechanics, like sprinting and vehicle hijacking, injects a fresh, dynamic rhythm into the iconic "30 seconds of fun," finding its absolute peak in the three hours of brand-new, masterfully crafted campaign missions. Ultimately, this project successfully bridges the gap between generations, standing as the definitive way to experience Master Chief's legendary first adventure.”
read full review ↗ - 71DinobladeJul 26, 2026 · Mirko Spallieri
“Dinoblade takes a wonderfully absurd premise - a prehistoric dinosaur wielding an oversized greatsword - and turns it into a genuinely captivating 15-hour action-soulslike adventure. Its greatest strength lies in its mesmerizing animation work and combat choreography. Watching a massive beast fluidly weave heavy slashes, dodges, and skill combos feels extraordinarily stylish and visually pleasing. The game expands this foundation with well-integrated progression systems, including stat customization, a rich skill tree, and thrilling boss fights that demand precise parries and timing. However, Dinoblade falls just short of action greatness due to a noticeably weak hit feedback. The lack of tactile impact makes even the most devastating slashes feel somewhat floaty, disconnecting the visual spectacle from the controller. Coupled with occasional camera issues and a limited enemy variety toward the final stretch, it slightly dampens the experience. Nevertheless, Dinoblade remains a fresh, wildly entertaining title well worth experiencing for action fans.”
read full review ↗ - 65Disgaea MayhemJul 24, 2026 · Nicolò Rovegno
“Disgaea Mayhem is certainly an interesting experiment, which in itself is not something rare for the series; what is definitely more unusual though is it bearing the Disgaea name, usually reserved for mainline titles, a telltale sign of the importance Nippon Ichi Software places on what is essentially a pivot into a different genre. The experiment can't certainly be defined as a smashing success; Disgaea Mayhem is too much of an action-rpg to call itself a musou and too much of a musou to call itself an action-rpg. Its saving grace, ironically, is the elements more closely resembling its Disgaea roots, such as its exponential character progression and challenging post-game, despite both being severely watered down by having a single playable character.”
read full review ↗ - 70CULTICJul 22, 2026 · Alessandro Tosoni
“Cultic is a great, yet very safe game, which eventually evolves into a very experimental yet frustrating Chapter 2. It's an impressive feat for the really small team, which started as a solo effort during Chapter 1. Unfortunately, the game is afflicted by a terrible pace and frustrating enemy placements towards the end, which left a bad taste in my mouth when all was said and done.”
read full review ↗ - 75The Adventures of Elliot: The Millennium TalesJul 17, 2026 · Alessio Palatella
“On paper, it had the potential to be a great title, but in my opinion, it fails to rise above mediocrity thanks to an endless array of structural defects.”
read full review ↗ - 89Denshattack!Jul 15, 2026 · Valerio Guarnera
“Denshattack amazed me greatly, especially the gameplay, which was my biggest doubts. It's a fast-paced and frenetic title that appeals to fans of the Urban Style genre, both graphically and musically. The soundtrack is simply perfect for the genre, and the production is by some big names.”
read full review ↗ - 7170s-style Robot Anime Geppy-XJul 15, 2026 · Livio Achilli
“In essence, Geppy-X is a mediocre video game wrapped inside an extraordinary anime production. And it is precisely this contradiction that has earned it cult status. As its creator, Akira Yamato, has explained, the game was never designed to be a finely tuned shoot 'em up, but rather to let players "stage" the battles of a classic super robot anime. For this reason, some weapons are intentionally less effective, and several design choices deliberately favor spectacle over gameplay efficiency. Viewed purely as a video game, it is an interesting title with remarkable presentation but only average gameplay. Yet it is equally clear that those who embrace its philosophy often end up falling in love with it. Anyone approaching it expecting one of the finest shoot 'em ups of the late 1990s will likely come away disappointed; those who experience it as an interactive love letter to classic super robot anime, however, will struggle to find anything quite like it, even today. I've never been particularly fond of review scores. I tolerate them as a necessary evil. Once again, though, the little number at the end of the review fails to convey the impact a work like this can have on its intended audience, however small that audience may be. If you grew up on Getter Robo, Mazinger, and the great super robot anime of the 1970s, feel free to add a point and a half to my 7/10. Despite all the flaws discussed above, it's hard to resist the charm of a tribute crafted with such passion, affection, and painstaking attention to detail.”
read full review ↗ - 79D-topiaJul 14, 2026 · Enrico Andreuccetti
“The final message of D-topia isn't as clear as a chalk line on a blackboard, but rather that of a cloud, fluid, in motion, and subject to an interpretation that cannot escape the imaginary chain that binds it to the person we are, emotionally and intellectually. From now until the next inevitable roundup of titles (September I'm Not Afraid of You), I'll take with me something from D-topia that I never expected, from the first impression I had: a cohesion and coherence that are difficult to replicate in a landscape too fearful of ludonarrative dissonance to bother aiming for a product in which every aspect perpetuates the same message, the same theme.”
read full review ↗ - 81The Caribou TrailJul 13, 2026 · Cristian Gatti
“The moment you stop to watch the credits roll, everything else fades into the background: all that remains is the massive weight of the stories told. A cinematic and literary achievement that is all too rare in today's gaming landscape: stripping war of any heroic pretension to restore its tragic, naked humanity”
read full review ↗ - 75Assassin's Creed Black Flag ResyncedJul 8, 2026 · Giuseppe Angelo Saia
“Assassin’s Creed Black Flag Resynced proves to be an excellent remake engaging and well worth playing. The Ubisoft team has successfully built upon the strengths of the original title, enhancing them in this long-awaited version released 13 years later, and presenting them at their very best. The adventure is compelling and highly entertaining, particularly thanks to its exploration and naval combat, which can keep players immersed for hours on end. However, despite how enjoyable the game is, especially at this early stage of its lifecycle, it is affected by several shortcomings and bugs that significantly impact the overall experience. In some cases, these issues force players to reload the game using fast travel or previous save files. Over the course of dozens of hours of gameplay, I encountered multiple problems with Edward during on-foot exploration, occasionally finding myself in situations where the character would become completely stuck for no apparent reason. At other times, invisible walls would appear in front of certain buildings, preventing me from climbing them regardless of whether the building was located in the center of the map or whether I had just climbed down from it moments earlier while exploring freely.”
read full review ↗ - 75Flesh Made FearJul 5, 2026 · Fabio Annuzzi
“Ultimately, Flesh Made Fear proves to be a solid and enjoyable tribute to old-school survival horror. While it doesn't invent anything new, borrows too much from RE, and is plagued by minor flaws and flaws like a poorly crafted user interface, subpar voice acting, and questionable enemy AI, Tainted Pact Games' title manages to hit the mark where it matters most. Thanks to a mesmerizing low-poly atmosphere, a beautiful CRT filter, and a truly beautiful '80s-inspired soundtrack, the game delivers a disturbing, nostalgic, and fun experience. If you love "tank" controls and Resident Evil-style fixed camera angles, Rotwood is definitely worth a look.”
read full review ↗
