Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 71 | 20 |
| All-time Steam reviews | 95% | 89 | 29 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 97% | 93 | 4 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 12 reviews sampled · 10 total reviews in window · weighted 4.5 up / 0.1 down · computed 1h ago · full methodology →
Press & Creators reviews (20)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“In a world with games like Blippo+ and Squad 51 vs The Flying Saucers, it’s possible to imagine that Geppy-X could have succeeded in finding its niche, and maybe it still can. For its time, its focus on providing an experience rather than just a game makes it a rare thing. From an audio and visual standpoint it’s absorbing. Grand, over-the-top songs about Geppy fighting against evil are belted out behind an average shooter that takes a break to tell you not to pour salad dressing in your eyes. It feels appropriate that Geppy-X got a reverent remaster, because it absolutely deserves it.”
read full review ↗ - 70
“70s-style Robot Anime Geppy-X is more about the experience than the gameplay. It was in '99 when released for PlayStation, and it is in '26 when reborn for Switch. Fans of '70s mech anime and Japanese entertainment in general will find plenty to adore, but those seeking 2D shooter combat may choose to change the channel.”
read full review ↗ - 70
“Geppy-X is a love letter to an increasingly popular manga and anime genre, but one set in a time long past. While the concept of recreating a 1970s anime in every detail works well and gives the title its own unique character, this is a game that only fans of this particular genre can truly appreciate. Given the fairly high price for an edition that merely improves on peripheral aspects, we feel compelled to recommend it only if it’s available at a significant discount or to those who simply can’t wait to dive back into the cartoons of their childhood.”
read full review ↗ - 73
“As someone who grew up watching early days anime conversions to the West, there’s an absolute element of authenticity to the story and cutscenes, I just wish its gameplay held up better”
read full review ↗ - 71
“In essence, Geppy-X is a mediocre video game wrapped inside an extraordinary anime production. And it is precisely this contradiction that has earned it cult status. As its creator, Akira Yamato, has explained, the game was never designed to be a finely tuned shoot 'em up, but rather to let players "stage" the battles of a classic super robot anime. For this reason, some weapons are intentionally less effective, and several design choices deliberately favor spectacle over gameplay efficiency. Viewed purely as a video game, it is an interesting title with remarkable presentation but only average gameplay. Yet it is equally clear that those who embrace its philosophy often end up falling in love with it. Anyone approaching it expecting one of the finest shoot 'em ups of the late 1990s will likely come away disappointed; those who experience it as an interactive love letter to classic super robot anime, however, will struggle to find anything quite like it, even today. I've never been particularly fond of review scores. I tolerate them as a necessary evil. Once again, though, the little number at the end of the review fails to convey the impact a work like this can have on its intended audience, however small that audience may be. If you grew up on Getter Robo, Mazinger, and the great super robot anime of the 1970s, feel free to add a point and a half to my 7/10. Despite all the flaws discussed above, it's hard to resist the charm of a tribute crafted with such passion, affection, and painstaking attention to detail.”
read full review ↗ - 77
“70s-style Robot Anime Geppy-X is a remaster done the way every classic deserves to be treated, respecting its legacy, adding intelligent improvements, and offering plenty of content right from the start, without relying on paid extras.”
read full review ↗ - 70
“For me, this is what game preservation is all about: exposing a new audience to a cult classic, lovingly repackaged with the care and attention it deserves.”
read full review ↗ - 80
“70s Style Robot Anime: Geppy-X feels more like an experience mainly because it’s so much more than just the video game here. What makes this game succeed is the great combination of the anime visuals, music, and storytelling and without those crucial items, I doubt if Geppy-X sees a remaster in the first place.”
read full review ↗ - 70
“70s-Style Robot Anime Geppy-X isn't the kind of remaster that succeeds because of refined gameplay alone. Instead, it succeeds because it preserves an incredibly unusual creative idea that still feels fresh more than twenty-five years later. Very few games attempt to completely blur the line between anime and interactive entertainment, and even fewer commit to the concept with such confidence.”
read full review ↗ - 75
“70s-style Robot Anime Geppy-X faithfully revives a forgotten PlayStation classic, blending satisfying arcade action with an authentic love letter to classic mecha anime.”
read full review ↗ - 80
“70s-style Robot Anime Geppy-X isn’t going to quite match the shmup genre’s elites, but it is absolutely a quirky, unique, and fun experience with an average, if janky, shmup attached to it. I, for one, feel it is absolutely going to resonate with its target audience of classic anime fans and those who crave something a little more unusual in their life. Like a dynamic time capsule from the 1990s emulating the 1970s, 70s-style Robot Anime Geppy-X does a fantastic job of being a playable and fun Saturday Morning Cartoon, with enough content and spirit to keep even the most casual of fans engaged in the battle of Geppy-X and the Space Devil Empire. Go, Geppy-X, win the war and inspire the hearts of the world!”
read full review ↗ - 80
“With a dedication to preservation and engaging action, 70s-style Robot Anime Geppy-X definitely deserves your attention. Yes, it can be a bit clunky, and sure, it can be tough, but it also delivers a shoot ‘em up experience that’s fun, looks great, and is deceptively strategic. It’s clear that a lot of love and attention went into making this the definitive way to experience Geppy-X, so if you’re a fan of the genre or simply appreciate old-school preservation, it’s a must-play.”
read full review ↗
…and 8 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
