Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 87 | 200 |
| All-time Steam reviews | 98% | 94 | 1000 |
| Metacritic user ratings | – | 91 | 71 |
| Post-patch Steam reviews (trust-weighted) | 98% | 94 | 983 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 93.1, but scores above 88 must be earned in front of a mass audience; this verdict rests on 3,407 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: since the last significant patch (Jul 29, 2026) · 300 reviews sampled · 983 total reviews in window · weighted 226.6 up / 2.8 down · computed 34m ago · full methodology →
Press & Creators reviews (143)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 90
“Dazzling and chaotic; Denshattack! is a love letter to Japan that is far from perfect but comes close when it clicks and serves a welcome reminder that video games are not only supposed to be fun but can offer a kind of fun not found in other media. If, that is, your thumbs can handle it.”
read full review ↗ - 90
“Denshattack! is a stylish adrenaline rush that nails the blend of trick-based action and cyberpunk aesthetics in ways most games can’t touch. That’s the TBB Curator blurb, and for once it might be underselling it. This is one of the most confidently weird, mechanically sharp, visually loud games of 2026, and the fact that it’s a trick game about trains is the least interesting thing about it once you’re actually playing. Undercoders took a premise that reads as a joke and built something with real technical depth underneath it. The controls are excellent. The skill ceiling is enormous. The presentation is gorgeous. The bosses are completely unhinged in the best way. The story and characters are better than they had any obligation to be. It runs at 200fps on modest hardware and 60 locked on a Steam Deck. It’s twenty dollars. The boss jank is real and the story runtime is on the shorter side, but this is a score-attack arcade game, and judging it on story length is like judging Tony Hawk on its narrative. The content is in the mastery, and there’s a mountain of it. If the trailer looks exciting to you, buy it. That’s the whole recommendation. Almost nobody who’s played this game has come away anything less than delighted, and the ones who list complaints are listing them from the other side of forty hours of medal-chasing.”
read full review ↗ - 85
“Denshattack! turns its risk-taking into a resounding success.”
read full review ↗ - 90
“The latest offering from developer Undercoders is neither expected nor simple. Each time I thought I had Denshattack!’s gameplay or narrative pinned down, I was delightfully lurched in another screeching direction. There are a few key stops that Denshattack! makes during its nine-part tale that, no spoilers, make this well worth your time, and it boasts a vibrant world and cast of characters who have something critical to say.”
read full review ↗ - 100
“Undercoders surprises us with a concept that takes the familiarity of skateboarding and presents it in an original package to create an extremely creative, intense, and unique experience. Denshattack! is “the surprise” of 2026 so far. It’s a title from which I expected something much smaller and more concise, not in terms of length, but in terms of ambition. However, what we have here is an experience that doesn’t shy away from taking risks or daring to do something different, offering tools that foster expression and creativity.”
read full review ↗ - 100
“Denshattack! is one of those experiences that reminds us why video games are so special. A concept like this, with such creative ideas and such an unusual blend of elements, could hardly exist in any other medium. It is a unique, fun, and completely unconventional adventure. Whether you are a fan of skateboarding games or simply someone looking for innovative and surprising experiences, Denshattack! is one of the must-play games of 2026.”
read full review ↗ - 90
“Denshattack! is about commuter trains doing skateboard tricks, and it takes many of its stylistic and narrative cues from the likes of Jet Set Radio.”
read full review ↗ - 85
“Denshattack! turns an absurd premise, a train doing skateboard tricks through a dystopian Japan, into one of the freshest arcade experiences in years, with a deep trick system and level design that never stops surprising.”
read full review ↗ - 80
“Denshattack! is an effective homage to Sega's Dreamcast era without feeling too derivative. Using a train, of all things, to pull off insane tricks to increase your score sounds utterly ridiculous on paper, but it all works very well. It's the kind of gameplay that invites you to play it again and again to perfect your runs and earn those lofty gold medals.It's just a shame that the core hook is surrounded by needless fluff that bloats the overall experience. Yes, you can skip most of it, but Denshattack! would have shone even brighter had the devs leaned further into its arcade-style inspirations. Still, it's well worth a punt for its gameplay alone, and there's a strong foundation here to spawn an even better sequel in the future.”
read full review ↗ - 78
“Denshattack! offers the fun of a rollercoaster ride bursting with cartoonish imagination. The excellent boss battles are a blast throughout, but the somewhat flat stage design and convoluted controls hold it back.”
read full review ↗ - 90
“By the time the credits rolled, I was genuinely impressed with what Denshattack had accomplished. It’s stylish, engaging, mechanically satisfying, and packed with personality from beginning to end. The combination of addictive gameplay, memorable characters, gorgeous visuals, and an outstanding soundtrack makes it incredibly easy to recommend”
read full review ↗ - 95
“Denshattack is a spectacular game that oozes style from every pore, perfect for both longtime fans of skateboarding games and first-time players, yet equally capable of providing every player with an extremely rewarding and fun experience. Thanks to its wealth of content and its simple yet engaging story, the game will keep players hooked throughout its entire duration and offer them an exceptional experience.”
read full review ↗
…and 131 more tracked reviews.
Patch history
- The Platinum Update - Out Now! 🎖️Aug 20, 2026
- Denshattack! - 1.3.0.1g Patch NotesAug 20, 2026
- At this stop: Points Shop, Badges & Trading Cards! 🎴Jul 29, 2026significant · resets scoring window
- Denshattack! - 1.2.2.5g Patch NotesJul 27, 2026
- Dev Update: We’ve Made Improvements!May 22, 2026significant · resets scoring window
