Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 82 | 23 |
| All-time Steam reviews | 84% | 77 | 1000 |
| Metacritic user ratings | – | 82 | 21 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 3 reviews sampled · 1 total reviews in window · weighted 1.2 up / 0 down · computed 4h ago · full methodology →
Press & Creators reviews (12)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 90
“'Just one more dungeon!', this is the sort of addictive game that gets a reviewer in trouble for not getting the article done in time.”
read full review ↗ - 81
“Bite-sized, colourful chunks of randomly generated adventure. It's the perfect casual roguelike experience. [Nov 2011, p.114]”
read full review ↗ - 100
“Remember when you thought this was a frivolous roguelike and not a seriously meaty strategy game that you’ll be playing for literally days? How silly of you.”
read full review ↗ - 88
“One of the most cognitive, strategic gaming experiences available now.”
read full review ↗ - 80
“QCF Design had a fantastic core game built years ago, and it holds up today, especially with the added bells and whistles. Despite its generic title, there really is nothing else like the dungeon-puzzling found here. ”
read full review ↗ - 70
“It’s ugly as sin (upscaled 800 x 600 resolution) and there are no animations but this indie rougelike/puzzle game is addictive as hell. [02/2014, p.63]”
- 90
“While the amount of strategic thinking required will put off those who prefer games with a little less difficulty and a little more immediacy, Desktop Dungeons is a creative, rewarding and utterly addictive game that will keep you raiding goblin lairs until the small hours.”
read full review ↗ - 75
“Desktop Dungeons is a fantastic rogue-like ideal for gamers who have some masochistic tendencies and don't mind spending hours to achieve the personal growth required for success. Those looking for quick and easy rewards should look elsewhere. You'll never look at a goat the same way.”
read full review ↗ - 90
“One of the best games to come out of the indie dev scene in recent years, Desktop Dungeons takes the best aspects of a roguelike dungeon crawl, distills them down to the essentials, and puts a tactical, puzzle-minded spin on the genre that is not only unique, but brilliantly executed.”
read full review ↗ - 70
“Tricky puzzle fast food that will keep fans of randomly generated dungeon action busy.”
read full review ↗ - 87
“Comes highly recommended, providing you're capable of stopping and using your loaf from time to time. [Feb 2014, p.78]”
- 70
“Desktop Dungeons is typically one of those games that clicks you through the day when you're bored. The mechanics are fun, humor funny, but after a day you've pretty much seen everything there is to see.”
read full review ↗
Patch history
- Patch Notes 2023-04-28Apr 29, 2023
- Behind the scenes update.Jan 20, 2023
- Desktop Dungeons: RewindAug 4, 2022
- Desktop Dungeons Localization Update!May 12, 2017
- Desktop Dungeons Localization Update!May 12, 2017
- Desktop Dungeons patch 1.57Jan 5, 2016
- Desktop Dungeons patch 1.57Jan 5, 2016
- Desktop Dungeons patch 1.56Jul 31, 2015significant · resets scoring window
- Desktop Dungeons patch 1.56Jul 31, 2015
- Desktop Dungeons patch update 1.55Jul 2, 2015
- Desktop Dungeons patch update 1.55Jul 2, 2015
- Desktop Dungeons patch 1.53Jun 5, 2015
- Desktop Dungeons patch 1.53Jun 5, 2015
- Desktop Dungeons Enhanced Edition patch releaseMay 12, 2015
- Desktop Dungeons Enhanced Edition patch releaseMay 12, 2015
- Desktop Dungeons UpdateMar 11, 2014
- Desktop Dungeons UpdateMar 11, 2014
