Screenshots & trailers
What players say
Why the number is what it is: aspect mentions counted across 299 sampled Steam reviews (243 positive / 56 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.
What positive reviews talk about
- Combat29% mention it
- Story & writing23% mention it
- World & exploration21% mention it
- Visuals & art18% mention it
- Difficulty & balance11% mention it
What negative reviews complain about
- Combat30% mention it
- Story & writing29% mention it
- World & exploration18% mention it
- Progression & loot16% mention it
- Visuals & art11% mention it
Satisfaction by hours played
Same score, different games: see how sentiment holds up the longer people play.
Under 5h
58%
36 reviews
5-15h
71%
41 reviews
15-40h
82%
110 reviews
40-100h
93%
101 reviews
100h+
82%
11 reviews
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 76 | 195 |
| All-time Steam reviews | 57% | 58 | 1023 |
| Metacritic user ratings | – | 70 | 473 |
| Post-patch Steam reviews (trust-weighted) | 83% | 76 | 3000 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Nov 20, 2025) · 300 reviews sampled · 4237 total reviews in window · weighted 169.3 up / 32.2 down · computed 1h ago · full methodology →
Press & Creators reviews (185)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“If you’re hoping for something that shatters expectations or tells a deeply personal story, Wuchang: Fallen Feathers doesn’t quite soar, it just glides comfortably in familiar skies.”
read full review ↗ - 83
“Wuchang: Fallen Feathers is a must-play for fans of fast combat. The controls are smooth, the game doesn’t overstay its welcome (my playtime clocked in at about 45 hours), and the boss fights are well-designed but punishing in the way you’d expect from a Souls-like. Missing an attack can be the difference between death and a staggering combo, but this applies to both you and your enemies. The story may initially appear on the lighter side, but there’s subtle foreshadowing of something darker throughout, plus a great twist of an ending that really turns the narrative on its head. Couple this with the strong lore and interesting characters, and you have a formula ensuring you’ll want to see your adventure through.”
read full review ↗ - 70
“The game carries a promising idea and a distinctive artistic foundation, but it suffers from problems in polish, boss design, and technical problems that negatively affected the experience. It is an experience worth the attention of fans of this genre, but it needs major improvements to reach the potential it promised.”
read full review ↗ - 70
“If you’re a sucker for Souls-like games, Wuchang: Fallen Feathers will likely fit like a well-worn glove, even if it does have some holes. The innovations are more like slight tweaks than game changers, but outside of the beautiful world and gorgeous vistas, the magic-centric, dodge-heavy combat is going to be very hit or miss for people.”
read full review ↗ - 80
“WUCHANG: Fallen Feathers falls short of being a groundbreaking game, yet it exudes a unique and compelling charisma.”
read full review ↗ - 80
“Wuchang: Fallen Feathers is a well-made souls-like game that relies on familiar principles, but does them with honesty and emotion. It offers a beautiful world, fast-paced combat, great bosses, and a sophisticated magic system. Unfortunately, it's brought down by technical details, such as chaotic camera work and occasionally rather unfair traps, where the developers confuse what 'hard' and 'unjust' mean. Wuchang isn't the most original souls-like game on the market, but it does everything well enough to be worth fans' attention.”
read full review ↗ - 50
“Your wardrobe will also abound with deep-cut tops, uncinched robes, and other oddly revealing and impractical clothing, an artistic choice that undercuts Wuchang’s message. The game’s politics, like its labyrinthine world, gesture at meaning but find nothing to grasp.”
read full review ↗ - 85
“WUCHANG: Fallen Feathers is an excellent choice for those seeking a Soulslike with interesting mechanics and significant challenges, set against a backdrop of impressive and engaging art direction. Despite this, the soundtrack leaves something to be desired, and the campaign, while rich in content, drags on beyond what's necessary, which can make the pace tiresome in the final hours. Still, the game is another great example of the growth of the Chinese gaming industry, reinforcing the high level of quality that the country's studios have achieved in recent years.”
read full review ↗ - 80
“Now that I’ve finished the game, I can say that I really enjoyed Wuchang: Fallen Feathers. It’s not just another soulslike to add to the collection, but a title that strives to enrich the genre with elements that make sense and enhance the atmosphere. Its distinctive Chinese setting, dark poetics, and rhythmic combat system come together to form a combination that deserves attention. The slower pace of the storytelling won’t be for everyone, and it requires a certain amount of patience and a desire to explore. But if you’re fascinated by the unknown and don’t shy away from challenges, this is a title that definitely deserves a spot in your library.”
read full review ↗ - 83
“Wuchang: Fallen Feathers is a visually stunning Soulslike that dazzles with its Unreal Engine 5 environments and ambitious new systems, but it often stumbles under the weight of its own mechanics. The Madness disease adds a unique twist to combat, though its mandatory nature quickly turns frustrating, especially in boss fights. Slow animations, unbalanced encounters, and bland NPCs hold the experience back, yet for dedicated fans seeking an uncompromising old-school challenge wrapped in modern visuals, Wuchang delivers a substantial, value-priced adventure.”
read full review ↗ - 60
“If a high difficulty level was blocking you from trying various soulslikes, Wuchang can act as a gateway game to this genre. It will teach you the basics without punishing too hard, but most likely will quickly fade from your memory. A few interesting ideas are not enough to outweigh the fact that Wuchang simply lacks personality.”
read full review ↗ - 70
“As a Soulslike action RPG, Wuchang releases into a crowded market for this genre, but luckily, it delivers distinctly agile and challenging combat, accompanied by mostly brilliant boss encounters, excellent RPG mechanics, and a gorgeous, detailed world and presentation steeped in Chinese history, mythology, culture, and philosophy. These elements form the basis of Wuchang’s premise and plot, but sadly, its delivery is oftentimes underwhelming and, in some cases, notably worse.”
read full review ↗
…and 173 more tracked reviews.
Patch history
- WUCHANG: Fallen Feathers - Version 1.7 UpdateNov 20, 2025significant · resets scoring window
- WUCHANG: Fallen Feathers - Version 1.6 UpdateSep 22, 2025significant · resets scoring window
- WUCHANG: Fallen Feathers – Patch 1.5.1 is AVAILABLE NOW!Aug 22, 2025significant · resets scoring window
- WUCHANG: Fallen Feathers – Patch 1.5 for Steam is AVAILABLE NOW!Aug 12, 2025significant · resets scoring window
- Update and Optimization Plan for WUCHANG: Fallen FeathersJul 28, 2025significant · resets scoring window
- WUCHANG: Fallen Feathers – Patch 1.3 (July 24 Update)Jul 25, 2025significant · resets scoring window
