Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 80 | 28 |
| All-time Steam reviews | 93% | 87 | 398 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 93% | 87 | 117 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Feb 11, 2026) · 107 reviews sampled · 117 total reviews in window · weighted 75.2 up / 5.5 down · computed 5h ago · full methodology →
Press & Creators reviews (18)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Though it lacks the teeth and depth of Slay the Spire, it still provides a great package with a good deal of replayability.”
read full review ↗ - 79
“Yet another take on the concept of a roguelike deckbuilder, which plays well, but lacks the oomph of originality some of its peers possess”
read full review ↗ - 80
“Overall, Fairy Tail Dungeons is a solid game. Good gameplay and soundtrack, fun characters, and a decent story. If this was an original game without the Fairy Tail nostalgia, it would still be solid.”
read full review ↗ - 65
“Every element of Fairy Tail Dungeons has a certain charm to it, bolstered by the retro indie aesthetic that harkened me back to the classic era of anime games. The charms quickly fade, however. The turn-based mechanic is interesting, but it quickly drags on in the repetition of trying to bolster my characters for the coming boss fight ahead. The boss fights feel like the absolute worst example of card-battling RNG.”
read full review ↗ - 84
“Amidst a string of lackluster Fairy Tail games, FAIRY TAIL: DUNGEONS breaks the mold, delivering an experience that truly does the series justice. It’s safe to say this is the best Fairy Tail game out there right now. While it’s not without its flaws, the captivating deckbuilding gameplay more than compensates, offering fans countless hours of fun while capturing the true spirit of the guild.”
read full review ↗ - 70
“Fairy Tail: Dungeons is not necessarily a good game to pick up if you aren’t familiar with the roguelike card battler genre, but it is a decent product for Fairy Tail fans and it does enough with its premise to be fun for a few hours, even if lacking in content.”
read full review ↗ - 65
“An entertaining experience for fans of the series and deck-builder enthusiasts. While it lacks the strategic depth of some similar titles, it remains engaging and worthwhile. Adding more characters, improving enemy variety, increasing tactical options, and better balancing the upgrade system could have made this game a more memorable experience.”
read full review ↗ - 60
“Overall, Fairy Tail: Dungeons is a fun little romp around for a while. It’s not a game I see myself coming back to too often as there are just a lot of Roguelike games that do various aspects of its gameplay better, but it’s still a fun way to spend a few hours as you search around for some of your favourite characters.”
read full review ↗ - 80
“FAIRY TAIL: DUNGEONS seemed like an honest game to me, but it proved to be more than that with a great execution of most of the ideas presented. Kodansha and Hiro Mashima did a great job curating this project for funding, giving young developers the chance to shine.”
read full review ↗ - 80
“It wouldn’t be wrong to label Fairy Tail: Dungeons as Baby’s First Roguelike, though that might be selling the surprisingly crunchy gameplay experience short. Veterans have plenty to dig into, even if they might ultimately breeze through it. It can also be an entertaining entry point into the niche roguelike genre, which can be an acquired taste. I wish there were more of it, so here’s hoping there will be someday.”
read full review ↗ - 80
“Fairy Tail Dungeons creatively adapts the beloved Fairy Tail anime series into a compelling game experience. With its unique gameplay mechanics, character-driven story, and polished visuals, the game offers fans a fresh take on the Fairy Tail universe. While the dungeon design can feel repetitive, the engaging combat and deckbuilding elements make up for it, providing an enjoyable and addictive experience for players. Fairy Tail Dungeons is a must-try for fans of the series and those looking for a unique indie game.”
read full review ↗ - 90
“Fairy Tail: Dungeons is a fantastic time for Fairy Tail or Deckbuilding Roguelike fans.”
read full review ↗
…and 6 more tracked reviews.
Patch history
- Update ver. 1.2.16Feb 24, 2026
- Update ver. 1.2.15Feb 11, 2026significant · resets scoring window
- Update ver. 1.2.14Feb 8, 2026
- Update ver. 1.2.13Feb 4, 2026
- Update ver. 1.2.12Feb 1, 2026
- Update ver. 1.2.11Jan 29, 2026
- Update ver. 1.2.10Jan 27, 2026
- Update ver. 1.2.9Jan 27, 2026
- Update ver. 1.2.8Jan 26, 2026
- Update ver. 1.2.7Jan 25, 2026
- Update ver. 1.2.6Jan 23, 2026
- Update ver. 1.2.5Jan 22, 2026
- Update ver. 1.2.4Jan 19, 2026
- Update ver. 1.2.3Jan 14, 2026
- Update ver. 1.2.2Jan 12, 2026
- Update ver. 1.2.1Jan 11, 2026significant · resets scoring window
- Major Update Ver. 1.2.0 is Now Live!Jan 7, 2026significant · resets scoring window
- Major Update Ver. 1.2.0 Release Date Confirmed for January 7, 2026 (PT)!Dec 10, 2025significant · resets scoring window
- Update ver. 1.1.1Oct 29, 2024
- Update ver. 1.1.0Oct 18, 2024significant · resets scoring window
- Announcement of Plans for Major UpdateOct 15, 2024significant · resets scoring window
- Update ver.1.0.9 & Notice of Currently Confirmed BugsSep 19, 2024significant · resets scoring window
- Update ver.1.0.8Sep 13, 2024
- Update ver.1.0.7.1Sep 9, 2024
- Update ver.1.0.7Sep 9, 2024
- Update ver.1.0.6 & Notice of Currently Confirmed BugsSep 4, 2024significant · resets scoring window
- Update ver.1.0.5Sep 2, 2024significant · resets scoring window
- Update ver.1.0.4Aug 31, 2024significant · resets scoring window
- TIPSAug 29, 2024significant · resets scoring window
- Update ver. 1.0.3.1 & Notice of Currently Confirmed BugsAug 29, 2024significant · resets scoring window
- Update ver. 1.0.2 & Notice of Currently Confirmed BugsAug 28, 2024significant · resets scoring window
- Update ver. 1.0.1.4 & target specifications & currently confirmed problemsAug 27, 2024significant · resets scoring window
- Update ver. 1.0.1.3Aug 27, 2024
- Demo update ver.1.0.9Aug 23, 2024
