Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 64 | 23 |
| Creator reviews (2 tracked) | – | 80 | 1 |
| All-time Steam reviews | 75% | 70 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 72% | 68 | 22 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 63 reviews sampled · 60 total reviews in window · weighted 34 up / 13.3 down · computed 2h ago · full methodology →
Press & Creators reviews (75)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 75
“Thief is a game with a strong foundation, but one that fails to make the most of it. At its best, it offers a brilliant stealth experience that really draws you in. At its worst, it feels like a missed opportunity. Nevertheless, it remains a worthy entry in the famous Thief series.”
read full review ↗ - 55
“At one point Garrett once again risks his life to steal more riches. His friend and employer, a ruddy faced scoundrel named Basso, says, "Garrett, no one is paying you to do this." Expressionless, Garrett turns to Basso, blankly retorts "it's who I am", and runs off into a night as inert and emotionless as the game itself.”
read full review ↗ - 59
“Thief effectively retains the series' focus on stealth and compelling atmosphere, I just wish it had retained the quality.”
read full review ↗ - 50
“Ultimately, Thief is a victim to the issues contained within it. These are things that could have been easily resolved, as well. Erin's capture should have been due to poor circumstance or even a legitimate failing on Garret's part; not his own self-righteous attitude. He should have had a better dialogue. The guards on the overworld should only arrest Garret if he gets caught stealing/doing thief activities, instead of on-sight, and the glitches should have been ironed out. Had those few aspects happened, Thief would have been a decent, if rather slow, game. As-is, it's just frustrating and tedious to play.”
read full review ↗ - 30
“The three major strengths of past Thief titles - wide open mission design, sound propagation and narrative - are this game's biggest weaknesses. That is a fundamental problem it cannot hope to overcome.”
read full review ↗ - 75
“It's still enjoyable, but it's too wide of the mark. And that's a taffing shame.”
read full review ↗ - 70
“of the original will likely find parts they love about Garrett's new adventure, but anyone bred on more recent stealth games likely won't see what all the fuss is about. Eidos Montreal has done an admirable job, but too much holds it back from being the reinvention of the franchise we all were hoping for.”
read full review ↗ - 77
“Longtime fans might find the new take on Garrett hard to swallow. Thief's thin story doesn't explain much in the end when it tops things off, but I enjoyed the time spent in the City. I wouldn't mind revisiting for another go in Garrett's shoes, but I hope that by then, some of the training wheels will have been removed.”
read full review ↗ - 60
“Thief is a mess. It's disappointing that there's a genuinely good game hidden under a lot of mediocrity.”
read full review ↗ - 60
“At times the game suffers from a lack of ambition, placing far too much importance on the tiresome looting of endless cupboards and dressers in the vain hope that this will be enough to propel you forwards. In other places, Thief suffers from too much ambition, unable to draw its systems into a cohesive whole. Whether the game simply needed more time or entirely different foundations is never quite clear. Either way, it's a game that adds up to less than the sum of its parts.”
read full review ↗ - 60
“At its best, Thief makes you feel like a devious outlaw. Sadly, such moments are too few.”
read full review ↗ - 70
“Thief is a disappointment. However, laying beyond its shortcomings with movement mechanics, combat and narrative, is a satisfying core of theft and stealth that can, at times, still have you feeling like a master thief. If you're looking for something to waste hours collecting digital trinkets on, and feeling like a total bad ass thief while doing so, then this may be for you. For anyone looking for a story-driven, combat-focused, narrative-based experience you'd be better off looking elsewhere.”
read full review ↗
…and 63 more tracked reviews.
Patch history
- Seventh Patch for Thief, v1.7 build 4158.21Nov 7, 2014
- Seventh Patch for Thief, v1.7 build 4158.21Nov 7, 2014
