Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 74 | 5 |
| All-time Steam reviews | 93% | 87 | 956 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 3h ago · full methodology →
Press & Creators reviews (20)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 65
“Bleed offers a unique and fast-paced take on the run and gun genre with colorful and charming results that's sure to keep you entertained. However, it lacks in substantial postgame content alongside a story mode that is over before you know it.”
read full review ↗ - 80
“Bleed does a great job of providing a balance between brains and brawn, finesse and firepower.”
read full review ↗ - 74
“While I appreciate Bleed's style and energy my quibbles with its control consistently stood in the way of me liking it more...”
read full review ↗ - 80
“What Bleed lacks in play time, it makes up for with one of the most fluid control schemes to grace a platformer. Wryn's triple jump allows for a flow of movement that encourages dodge heavy, bullet hell style level design. Coupled with a well implemented bullet-time mechanic, stages require quick reflexes to complete, especially when taking rank into consideration. While the main story takes less than two hours to complete, unlockables, Arcade mode, and higher difficulties keep Bleed a highly addictive, and highly replayable, experience.”
read full review ↗ - 80
“Bleed mostly does a good job of making the most out of its relatively simple design, with the time slowing mechanic resulting in a unique feel that sets it apart from other run and gun games. The checkpoints and upgrades, as well as variable difficulty settings, make it very accessible in a way you don’t always see in this genre. Bleed is yet another compelling indie experience on the Switch eShop.”
read full review ↗ - 70
“Beyond that, however, I see Bleed's appeal, but it's a game that just isn't for me, at least not right now. It's a distinct experience in that it's a modern game dressed in a retro game's skin, with a substantial learning curve built into it before you're even competent. I don't think it's bad at all, but playing it feels like I've found myself in the cockpit of some vehicle that I don't know how to drive, five seconds before a crash. I figure there's a decent audience for this sort of game out there, but I'm not in it.”
read full review ↗ - 75
“There's little in Bleed that hasn't been seen before. But even though it hasn't reinvented how we kill baddies in two dimensions, it's still a fun and satisfying adventure.”
read full review ↗ - 90
“Bleed's entertainment value is through the roof. Despite some nitpicks here and there, they're all overshadowed by the fast-paced, balls to the walls action that Bleed has to offer.”
read full review ↗ - 70
“Bleed is short, simple and effective, full of frantic actions and challenging enough to earn the right to have the players' attention. While its price tag might seem too steep for a game that has been around for a few years now, the action-packed nature of the game, along with its variety make it a piece of work that is definitely worth checking out.”
read full review ↗ - 70
“Short but sweet, Bleed should be praised as an achievement, especially for a one-man studio. You could wait for that sale, but surely you should support the little guy, right? There’s guaranteed fun if you do.”
read full review ↗ - 70
“Bleed is a good, solid platformer which offers a good chunk of replayability, and there's a lot of challenge on offer in the higher difficulties. It won't last you long though - its seven levels will take just over an hour.”
read full review ↗ - 70
“All in all, it was a decent experience for the short 2-3 hours it lasted, but I wouldn’t be happy with it if I had to pay $15 for it.”
read full review ↗
…and 8 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
