Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 83 | 13 |
| All-time Steam reviews | 91% | 85 | 1000 |
| Metacritic user ratings | – | 84 | 10 |
| Post-patch Steam reviews (trust-weighted) | 84% | 78 | 7 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 19 reviews sampled · 17 total reviews in window · weighted 12.8 up / 2.4 down · computed 4h ago · full methodology →
Press & Creators reviews (65)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“It's aesthetically crisp and ninja-smooth, but the game all but vanishes from one's mind even while playing it.”
read full review ↗ - 90
“What this all amounts to is a brilliant little tactics game, right up there with Into the Breach and XCOM, if not even better. The bite-sized structure belies a deceptively complex and meaningful game, where all your decisions ultimately mean something significant for that final desperate attack. If you enjoy stealth or tactics games, or you're simply looking for a way into either genre, then Invisible, Inc. deserves your attention.”
read full review ↗ - 90
“Klei Entertainment has proven their class once again. This time they created a game with a perfect mix of deep turn-based stealth gameplay, beautiful art and amazing replay value.”
read full review ↗ - 80
“Invisible Inc. is based on strategy and long-term planning. Surviving the next turn is all that matters - the player's actions are rewarded with great satisfaction. The game suffers from a small variety of levels and mission types but it still shows that Klei Entertainment is at the top of their game among independent developers.”
read full review ↗ - 90
“Invisible, Inc. is a tense squad-based strategy game, simultaneously honouring and reinventing the genre with neat twists and smart design. While the main campaign is short, it's rich enough to want to play again straight way, focusing on different types of missions, going after different upgrades, or trying to free new people to join the team. The only thing lacking, perhaps, is a multiplayer mode, which could have been a fun inclusion. Overall, this is a must-play game for TBS fans, or those that feel like they might enjoy a smartly made game of hacking and heists.”
read full review ↗ - 90
“In a genre that's traditionally concerned more with open combat, Invisible, Inc.'s stealth focus is a revelation. Chock full of smart game design, you're gifted plenty of options in how you approach your mission, and despite having so many tools at your disposal, it remains satisfyingly challenging, without ever crossing over into being unfair. While the roguelike progression could potentially be a downside for some, the high level of customisation around the difficulty settings will swiftly rob you of this complaint. Simply put, if you have even a passing interest in turn-based strategy games, you shouldn't let this exceptional title sneak under your radar.”
read full review ↗ - 94
“Invisible, Inc. is a brilliant game. The developers crafted a novel turn-based strategy/stealth game hybrid with a lot of attention to detail, extremely addicting gameplay and an abundance of class on the technical side. If you are a fan of either turn-based or stealth games, or just a fan of good games in general, you really can't go wrong with Invisible, Inc. ”
read full review ↗ - 90
“Eschewing direct combat for a nearly purely stealth focus helps simplify without dumbing down the essential structure of what makes this genre great, and the efficiency that it demands for success is challenging but rewarding in ways that make me want to replay it over and over until I’ve scraped all the meat off the bone.”
read full review ↗ - 80
“Invisible, Inc.: Console Edition is tough. Porting quirks aside, the missions can be quite difficult if you're careless in your strategy, and the randomization means that using brute force to make your way through the title isn't feasible even at the lowest difficulty level. That difficulty is also what makes the game fun, and a more defensive approach to turn-based strategy makes things interesting. The title has a very solid presentation and promises longevity due to randomization, so strategy fans will undoubtedly enjoy Invisible Inc.”
read full review ↗ - 80
“And once the final mission's done there's a scamper up the difficulty levels, alongside endless, custom and time attack modes, the latter of which works a bit like speed chess, but with people getting whacked over the head. In truth, while pleasant, this is a covering of the bases that Invisible, Inc doesn't really need. Much like the lives of one of its secret agents, this is a game defined by short, sharp thrills. It's so filled with purpose that is has no need to outstay its welcome.”
read full review ↗ - 80
“Invisible, Inc. is a wonderful turn-based stealth game that deftly balances simplicity with depth.”
read full review ↗ - 90
“This game's turn-based stealth mechanics are perfect in every way, unforgiving and challenging. However, it's sad to see a game almost nailing it due to the roguelike campaign, which feels lazy and incomplete.”
read full review ↗
…and 53 more tracked reviews.
Patch history
- Invisible, Inc. Contingency Plan DLC arrives Nov 12thNov 6, 2015significant · resets scoring window
- Invisible, Inc. Contingency Plan DLC arrives Nov 12thNov 6, 2015significant · resets scoring window
- Invisible Inc - Update 11: Fresh Code is now liveAug 6, 2015significant · resets scoring window
- Invisible Inc - Update 11: Fresh Code is now liveAug 6, 2015significant · resets scoring window
- DLC news and Update 11 release dateAug 1, 2015significant · resets scoring window
- DLC news and Update 11 release dateAug 1, 2015significant · resets scoring window
- Invisible Inc - Update 11 and the PEIA DLC teaserJun 10, 2015significant · resets scoring window
- Invisible Inc - Update 11 and the PEIA DLC teaserJun 10, 2015significant · resets scoring window
- Invisible, Inc. Post-Launch UpdateMay 22, 2015
- Invisible, Inc. Post-Launch UpdateMay 22, 2015
- HOTFIX: May 21, 2015May 21, 2015
- HOTFIX: May 21, 2015May 21, 2015
- HOTFIX: May 15, 2015May 16, 2015
- HOTFIX: May 15, 2015May 16, 2015
- HOTFIX: May 13, 2015May 14, 2015
- HOTFIX: May 13, 2015May 14, 2015
- Invisible, Inc. Official Release!May 12, 2015significant · resets scoring window
- HOTFIX: May 11, 2015May 12, 2015
- HOTFIX: May 11, 2015May 12, 2015
- HOTFIX: May 8, 2015May 9, 2015
- HOTFIX: May 8, 2015May 9, 2015
- Development Update: April 6, 2015Apr 6, 2015significant · resets scoring window
- Development Update: April 6, 2015Apr 6, 2015significant · resets scoring window
- Early Access Update 10: DEEP BREATH - Patch NotesJan 20, 2015significant · resets scoring window
- Early Access Update 10: DEEP BREATH - Patch NotesJan 20, 2015significant · resets scoring window
- Early Access Update 5: RED EYE - Patch NotesOct 28, 2014
- Early Access Update 5: RED EYE - Patch NotesOct 28, 2014
- Early Access Update 4: Live Assets - Patch NotesOct 14, 2014significant · resets scoring window
- Early Access Update 4: Live Assets - Patch NotesOct 14, 2014significant · resets scoring window
…and 17 earlier patch announcements.
