Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | – | 0 |
| All-time Steam reviews | 81% | 75 | 88 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 0% | 15 | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 1 reviews sampled · 1 total reviews in window · weighted 0 up / 1 down · computed 4h ago · full methodology →
Press & Creators reviews (14)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 33
“I really wanted to like Dark Quest 4, but it felt far too punishing for me to recommend to fans of tactical games or board games like HeroQuest. The progression feels grindy, and that grind sets in far too early to get much enjoyment out of the experience. Even the difficulty sliders, which should help ease that frustration, feel broken. Any adjustment I made was immediately offset by the game increasing how much damage enemies deal. Hopefully, if there is a Dark Quest 5, it can learn from these issues and come back as the game I really wanted this one to be.”
read full review ↗ - 85
“Easy to learn, hard to master, even though it is occasionally frustrating, “Dark Quest 4” is a safe bet for those looking for an engrossing, yet, straightforward turn-based dungeon crawler.”
read full review ↗ - 60
“While its more pen-and-paper overall sensibilities are neat, the interface and general implementation keep it from reaching the level of its peers”
read full review ↗ - 75
“It’s time to be a hero and quest your way through the dark dungeons of Dark Quest 4, a tabletop RPG with a lot of meat on its bones which should satisfy those evenings where you can’t gather around the table with your friends to play”
read full review ↗ - 79
“Ultimately, Dark Quest 4 is a genuinely challenging game packed with content; while neither revolutionary nor groundbreaking, it is exactly what it sets out to be: a heartfelt digital homage to classic board game adventures. For just under 17 euros, it offers a surprising amount of playtime and an undeniable charm that is hard to resist. Anyone who loved HeroQuest in their youth, or is simply looking for a relaxed yet well-designed tactical game to unwind with, will find plenty to enjoy in Dark Quest 4. It may not be a masterpiece, but it is a polished, lovingly crafted indie title that perfectly understands its target audience.”
read full review ↗ - 80
“After playing Dark Quest 3, it did take me a few minutes to adjust to the slightly different approach that this sequel takes, but the multiplayer and custom dungeon builder included means that those that click with this game will have a lot of bang for their buck, and the fact that its such a classic interpretation means that you can get rolling within a minute or two, what are you waiting for? Get out there and defeat the Dark Wizard!”
read full review ↗ - 65
“The Dark Quest series was first released in 2015 and is now in its fourth installment. The dungeon crawler, which is based on the rules of a board game, hides more than it seems. Underneath its modest exterior, it hides tactical depth, but, unfortunately, also some bugs that make the gameplay unpleasant.”
read full review ↗ - 70
“Dark Quest 4 works well on all platforms. The user interface is sleek and functions well. However, it could benefit from some quality-of-life upgrades, such as clearer targeting markers or the ability to revert actions during combat. These changes would make the experience better, especially for people who aren't used to turn-based systems.”
read full review ↗ - 64
“Dark Quest IV delivers a simple and honest tactical adventure, but it doesn't go much beyond the basics. The charm of a board game is still present, and the various character options are interesting. However, the limited visuals and poor balancing among the heroes make the experience less exciting than it could be. It's the type of game that provides fun through strategic combat and co-op, but without major moments or surprises.”
read full review ↗ - 85
“Fun sequel ready to expand on the Dark Quest roguelite tabletop universe”
read full review ↗ - 75
“Dark Quest 4 doesn’t reinvent the wheel, but it rolls it with style. A heartfelt tribute to tabletop dungeon crawlers, it offers solid gameplay and rewards patience over speed. Imperfect controls, a steep difficulty curve, and grind-heavy economy hold it back. But if you grew up on Hero Quest and still get excited by isometric maps full of monsters, the €19.99 price is well worth it. It’s not genre-defining, but it knows its path, and walks it with confidence.”
read full review ↗ - 75
“Dark Quest 4 is a competent, approachable tactical dungeon crawler with smart map design, satisfying co‑op, and a powerful Creator Mode that extends its lifespan. It earns points for accessible combat, clear role design, and community tools, but falls short of higher marks due to a short campaign, limited progression depth, balance and RNG issues, and pared‑down visual polish. Great for quick, thoughtful sessions and user‑made content; less compelling for players seeking deep, long‑term RPG progression.”
read full review ↗
…and 2 more tracked reviews.
Patch history
- Winter tileset extension and bug fixes!Jan 14, 2026
- Winter UpdateDec 17, 2025
- Update: Bugs and skull of fateNov 21, 2025
- Bug Fixes and Shop PricesNov 16, 2025
- Update FixesNov 7, 2025
