Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 71 | 8 |
| All-time Steam reviews | 88% | 82 | 356 |
| Metacritic user ratings | – | 76 | 1 |
| Post-patch Steam reviews (trust-weighted) | 35% | 42 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 2 reviews sampled · 0 total reviews in window · weighted 0.3 up / 0.6 down · computed 1h ago · full methodology →
Press & Creators reviews (26)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“It's not a game for everyone; to get the most from this game, you already have to be a pinball fan…and I don't know many pinball fans. Still, for only $9.99 at release, I'd say it's worth a shot.”
read full review ↗ - 70
“Honestly a game like this deserves a bit of praise. It set out with a goal many didn't even know existed, struggled uphill against unknown hurdles, and still managed to come out great. While the story may be short it never feels weary or too skimpy, while the gameplay can feel unfair at times it is also fun, and the game is simply fun on the whole, achieving the notable 'one more turn' feeling for most of the levels. It probably won't get people gushing over it, but there is no denying that it is well made and above average as well.”
read full review ↗ - 70
“Gentle RPG systems collide with robust pinball design, triggering a modest gaming jackpot.”
read full review ↗ - 60
“Rollers of the Realm strives for true innovation by fusing the pinball and RPG genres. There are some clever spins on traditional pinball gameplay, and it's bizarre yet fascinating to see how a story, characters, and RPG stats and abilities are interwoven with this. It's unfortunate, then, that irritating design faults and questionable ball physics significantly mire the ideas at work. It's certainly an unexpected journey, but it's wrought with joys and pains that you should take into consideration, whether you're a pinball connoisseur or not.”
read full review ↗ - 65
“Fun Tidbit: I think I died and failed on some of these tables more times than I ever did in any boss or area in a Souls game. I'm terrible at pinball games.”
read full review ↗ - 70
“Rather than combining the two genres into a perfect blend, Phantom Compass has diluted both before mixing them conservatively. Rollers of the Realm is more gin and tonic than anything else: refreshing, quite enjoyable for the short time it lasts, yet some will find it's not to their tastes. It may not be a perfect amalgamation of Pinball FX 2 and Dragon Age, but RotR is still an above average game with a unique concept and good value for money.”
read full review ↗ - 40
“Rollers of the Realm is a good idea let down by its execution.”
read full review ↗ - 80
“While the game lacks in the RPG category thanks to a bare-bones story and horrendous voice acting, the pinball portion more than makes up for it with its fantastic gameplay and addicting level designs.”
read full review ↗ - 70
“What the game lacks in telling an interesting story it makes up for in challenging gameplay, combined with creative levels and character specific attributes.”
read full review ↗ - 60
“Rollers of the Realm just never lives up to its potential. Here's hoping that this mediocre offering doesn't spell the end for this genre, though, as I honestly feel we would be worse off for it. ”
read full review ↗ - 80
“If you like pinball or just want to support unique games, play this game.”
read full review ↗ - 75
“It is impressive how much character developer Phantom Compass was able to pack into what are, effectively, inanimate metal balls”
read full review ↗
…and 14 more tracked reviews.
Patch history
- Minor UI FixAug 17, 2026
- Update notes for 2022-04-22Apr 22, 2022
- Good Vibrations UpdateNov 30, 2020
- New Patch Now Available: Casual Mode and More!May 14, 2015
- New Patch Now Available: Casual Mode and More!May 14, 2015
- Now Available: New Features and Improvements!Dec 18, 2014significant · resets scoring window
- Now Available: Checkpoint System and more!Nov 26, 2014significant · resets scoring window
- Now Available: Checkpoint System and more!Nov 26, 2014significant · resets scoring window
- We made a patch!Nov 20, 2014
- We made a patch!Nov 20, 2014
