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Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

Dennaton Games · released Mar 10, 2015

ActionIndiePCPlayStation 4, PlayStation Vita, PlayStation 3, PlayStation 5Xbox Series X

Hotline Miami 2: Wrong Number is the brutal conclusion to the Hotline Miami saga, set against a backdrop of escalating violence and retribution over spilled blood in the original game.

87
VGC Score
Stablehigh confidence
83%
At launch
94%
Steam all-time
74%
Press
78%
Player sentiment
94%
Recent sentiment

PC 87 · PlayStation 71 · Xbox 68

Screenshots & trailers

What players say

Why the number is what it is: aspect mentions counted across 300 sampled Steam reviews (266 positive / 34 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.

What positive reviews talk about

  • Story & writing18% mention it
  • Music & audio10% mention it

What negative reviews complain about

  • Story & writing35% mention it
  • Bugs & crashes15% mention it
  • Controls & UI15% mention it
  • World & exploration12% mention it
  • Combat12% mention it

Satisfaction by hours played

Same score, different games: see how sentiment holds up the longer people play.

Under 5h

83%

58 reviews

5-15h

88%

110 reviews

15-40h

92%

85 reviews

40-100h

94%

36 reviews

100h+

82%

11 reviews

Review sentiment over time

Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.

How this score was computed

The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.

ComponentPositiveQuality (0-100)Weight (pseudo-reviews)
Press reviews (OpenCritic)7421
Creator reviews (2 tracked)751
All-time Steam reviews94%891000
Metacritic user ratings8353
Post-patch Steam reviews (trust-weighted)94%88237
Calibration prior (typical game)7250

Scoring window: last 30 days (no significant patch detected) · 300 reviews sampled · 676 total reviews in window · weighted 222 up / 14.9 down · computed 2h ago · full methodology →

Press & Creators reviews (100)

Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.

  • 80
    trust 84CreatorMar 12, 2015

    It's a great game. One I almost hate. One I find spiteful and cruel and perhaps even somewhat abhorrent. A game that's beautiful as well as hideous, that makes me feel queasy while keeping me thoroughly fascinated. Like a bizarre medical experiment, or a mime silently eating its own hands.

    read full review ↗
  • 20
    trust 77Mar 12, 2015

    The subtitle of Hotline Miami 2 should read "Wrong Decade."

    read full review ↗
  • 65
    trust 76Jan 10, 2025

    Hotline Miami 2: Wrong Number relies heavily on the story, which doesn’t really suit me. I’m bothered by how the significance of the masks has been pushed to the background and by the style of the missions, which are designed to tell a story. The long dialogues ruin the dynamic, and the new gameplay features don’t help much. On the contrary, some things, like the enemies’ stupid AI, haven’t been improved at all. On the other hand, if you get into the game and develop a taste for it, get ready for some hardcore carnage that won’t give you anything for free and will keep you hooked for a long time. The core gameplay remains the same. But if I had to choose, I’d rather play the first game.

    read full review ↗
  • 40
    trust 74Mar 12, 2015

    It's essentially a glorified DLC pack of new levels, plus a level editor for folks who want to make their own murder rooms. The exact people who Dennaton Games were supposedly condemning in their first title are, apparently, the exact audience of people whose money they would like to take, again and again. I guess they figure those people like rape and torture, too, plus more methodical killing. Maybe they're right, but it's too bad, since it comes at the expense of making a game that has anything whatsoever to offer beyond phoned-in grindhouse schlock.

    read full review ↗
  • 100
    trust 71Mar 19, 2015

    The first game, like a precocious child, asked a simple question: "Why do we like killing?" Wrong Number, like a disillusioned teen reading Vonnegut and lighting up a spliff, asks back: "Why do we, like, kill?"

    read full review ↗
  • 65
    trust 71Mar 18, 2015

    A convoluted storyline designed to pad out the game's length and some questionable level design which departs from the series' 'tough but fair' appeal makes this title weaker than its predecessor, but yet another sublime soundtrack, larger, even more brutally difficult stages, and a finely tuned gameplay experience helps to somewhat salvage things.

    read full review ↗
  • 50
    trust 70Apr 11, 2015

    In trying to go bigger and better with Hotline Miami 2: Wrong Number, the majority of what made the original so good has been lost. Levels are far too large, many enemies cannot be seen, and the mask system is effectively done away with for a poor substitute. This is still Hotline Miami; it's just not as exhilarating. Ironically, the planned level editor may be what saves it, where fans can potentially create surpassing stages akin to those found in the first game. For now, though, if yet to taste either title in the series, definitely make sure to buy the prequel over this for the ultimate and most thrilling experience.

    read full review ↗
  • 60
    trust 69Mar 11, 2015

    Hotline Miami 2 is certainly worth a purchase from anybody who played the original over and over, but don't expect it to hit the same heights. Wrong Number? If only.

    read full review ↗
  • 80
    trust 69Mar 13, 2015

    Hotline Miami 2: Wrong Number is certainly worth giving a go if you revel in action and the thrill of risk/reward situations. While newcomers may be left in the dark, fans of the first game will most likely complete it feeling pleased and satisfied. All things considered, Dennaton Games' second Hotline outing isn't quite as spectacular as it could have been, thanks to some flaws in its level design, but that isn't enough to make it anything less than great.

    read full review ↗
  • 70
    trust 68Mar 19, 2015

    For fans of the series, there's a lot more Hotline Miami to play here and it still has its moments. For newcomers or people that didn't get into the first game, it may be a difficult one to get on board with.

    read full review ↗
  • 80
    trust 68Mar 25, 2015

    While not as groundbreaking as the original, Wrong Number brings more of what made Hotline Miami so great: puzzles, fast-paced action and a soundtrack that can't be contained.

    read full review ↗
  • 70
    trust 66Mar 10, 2015

    Not as good as the original, Hotline Miami 2 delivers a flawed dose of the high speed ultra violence that's fun but not essential.

    read full review ↗

…and 88 more tracked reviews.

Patch history