Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 68 | 118 |
| All-time Steam reviews | 77% | 72 | 952 |
| Metacritic user ratings | – | 70 | 118 |
| Post-patch Steam reviews (trust-weighted) | 83% | 77 | 866 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Dec 19, 2025) · 300 reviews sampled · 866 total reviews in window · weighted 196.3 up / 38.9 down · computed 4h ago · full methodology →
Press & Creators reviews (71)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Echoes of the End is the prime example of a AA game with high aspirations. While it doesn't quite hit all of its lofty goals, its admirable effort, beautiful and fascinating world, and interesting story compensate for its more obvious shortcomings. A flawed but good first outing for Myrkur Games, Echoes of the End leaves me excited for this universe's and studio's future.”
read full review ↗ - 75
“By the end of the experience, what remains is not the recollection of individual mechanics or isolated moments of spectacle, but rather a broader sense of traversal, as though the game functions less as a consumable product and more as a temporary space to be inhabited. This lingering emotional resonance stands as one of the work’s most distinctive qualities. The project demonstrates how video games can still operate as meaningful spaces of expressive exploration, addressing complex thematic ideas without relying on conventional narrative exposition or highly competitive gameplay structures. A defining strength of the production lies in its willingness to slow the experience down, allowing space for reflection and encouraging a contemplative engagement with the environment. In a contemporary market often shaped by urgency, constant stimulation, and sustained action-driven feedback, this design choice feels deliberately countercurrent. The experience is most rewarding when players accept its internal logic, embracing moments in which objectives are not immediately signposted and meaning is not explicitly explained. The game does not seek to be “completed” in the conventional sense, but rather to be observed, interpreted, and gradually understood through exploration. The project is not without limitations. Certain structural rigidity and a degree of thematic and spatial repetition become more apparent over time, reflecting the reality that strong artistic ambition does not always coincide with extensive mechanical variety. Nevertheless, these constraints do not compromise the coherence of the work as a whole. The game maintains its structural integrity largely because of the clarity of its underlying creative vision. Perhaps most notably, the project demonstrates a strong commitment to preserving a clearly defined creative identity throughout the experience. The game resists the temptation to incorporate unrelated features simply to expand commercial appeal, remaining fundamentally faithful to its original design vision. It avoids the common industry tendency to gradually reshape itself into something substantially different as progression unfolds. In a development landscape often shaped by compromise between artistic intent and market expectations, this degree of structural and aesthetic consistency remains comparatively rare. Playing Echoes of the End ultimately feels closer to a quiet, reflective journey than to a spectacle-driven experience. Although the game is visually striking, its primary purpose is not to deliver constant moments of surprise, but rather to foster a gradual and meaningful relationship with the player through atmosphere, memory, and environmental exploration.”
read full review ↗ - 80
“Echoes of the End isn’t perfect, but it doesn’t need to be. It’s a bold first step from a studio that clearly has vision and talent. If you can look past its early stumbles, you’ll find an adventure that will stay with you long after the credits roll. For fans of narrative adventures with a touch of Nordic fantasy, this game delivers exactly what it promises: an emotional story wrapped in dreamlike landscapes. Myrkur Games has planted the seeds of something special, and I’m genuinely excited to see how it blossoms in future projects.”
read full review ↗ - 64
“Echoes of the End is a typical mid-budget game that shows a lot of potential but fails to fully realize it.”
read full review ↗ - 69
“Echoes of the End is an experience worth trying for its untapped potential and the beauty of its settings. The combat system works well with its magic system, but it presents several technical issues that are difficult to ignore. The environmental puzzles and exploration deserve a shout-out, cleverly breaking up an otherwise monotonous adventure. We hope that, in a possible sequel, the team can raise the bar and reach its full potential.”
read full review ↗ - 78
“Echoes of the End: Enhanced Edition takes a flawed but fun game and irons out most of its flaws. While its predictable structure, technical hiccups, and occasional padding hold it back from true greatness, the reworked gameplay mechanics and narrative flow make this the definitive version of the game.”
read full review ↗ - 90
“Echoes of the End is a a solid fantasy tale with engaging combat and puzzles - proof there is still room for AA magic.”
read full review ↗ - 75
“Echoes of the End won’t be for everyone. If you need endless sidequests, checklists, or high-octane action around every corner, this might feel too subdued. But if you appreciate a more deliberate pace, strong presentation, and a story that respects your time, it’s worth diving into. At the end of the day, it’s not a perfect package, but it’s a memorable one. And during a time where there are more games than we have hours in a day; that may be Echoes of the End greatest strength.”
read full review ↗ - 80
“Echoes of the End is a strong debut for a new studio. The narrative maintains Ryn’s focus while subtly hinting at larger events. Gameplay is well-paced, alternating between intense combat, exploration, and puzzles. The 14-hour runtime will never make you feel overwhelmed due to the consistent pacing.”
read full review ↗ - 70
“Echoes of the End has strong puzzle foundations and a good grasp on difficulty, making it the type of challenge that is just right. That said, these puzzles dominate gameplay with action getting less of the spotlight, making for a lack of balance. This is a fantastic pick if you prefer brain-teasers over fisticuffs. But if you were looking for a thrilling escapade, you may be disappointed, as the action in this adventure mostly takes a backseat.”
read full review ↗ - 80
“A bargain God of War inspired adventure, this is one for those with the soulslike fatigue. A tightly delivered narrative, characters with more than average depth, and combat that mostly works, Echoes of the End is a solid title that delivers far more consistently than most AAA games in recent memory.”
read full review ↗ - 70
“There are a lot of very good things about Echoes of the End, mainly linked to the lore, visuals, audio and voicework, but the core puzzle gameplay dragged it down for me. I can imagine some folks, for whom environmental puzzling is a boon, will really connect with the game, but for me, I wish I’d spent more time with the characters and combat than walking into myriad locked-off areas and gritting my teeth for yet more puzzles that felt like padding.”
read full review ↗
…and 59 more tracked reviews.
Patch history
- Patch 2.03Dec 19, 2025significant · resets scoring window
- Update - Patch 2.02Nov 6, 2025significant · resets scoring window
- Patch Notes - 2.01Oct 31, 2025
- Patch Notes - Enhanced Edition 2.0Oct 30, 2025significant · resets scoring window
- Free Enhanced Edition update available now!Oct 30, 2025significant · resets scoring window
- Patch 1.05 | HDR HotfixSep 18, 2025
- Patch 1.05Sep 17, 2025
- Patch 1.04Sep 4, 2025
- Update - Patch 1.03 is LiveAug 28, 2025significant · resets scoring window
- Patch 1.02 | Hotfix #1Aug 21, 2025
- Update - Combat improvements and patch notesAug 21, 2025
- Update - Patch and combat update coming on ThursdayAug 18, 2025significant · resets scoring window
- Update - A fix to shader-related stutteringAug 15, 2025
- Update - Day 3 patchAug 14, 2025
- Patch Notes - Day 1 patchAug 12, 2025
- Echoes of the End is now available!Aug 12, 2025
- Showcase - An update to combat animationsJul 30, 2025
