Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 79 | 24 |
| All-time Steam reviews | 85% | 79 | 66 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 87% | 81 | 43 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Jun 26, 2025) · 43 reviews sampled · 29 total reviews in window · weighted 17.9 up / 2.6 down · computed 1h ago · full methodology →
Press & Creators reviews (13)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“The roguelike, deck-based dungeon builder Into the Restless Ruins may not be a big budget spectacle, but strategy game fans will find it a solid addition to their game library.”
read full review ↗ - 100
“What makes Into the Restless Ruins work is that I’m in total control of my destiny. Sure, I’m at the mercy of the draw when it comes to what cards I get to build my labyrinth, but ultimately, it’s up to me to decide how I lay out each run. The game loop just clicks. There are six dungeons to explore, each one more challenging than the last. If you’re a fan of Vampire Survivors or Blue Prince, this should absolutely be on your radar.”
read full review ↗ - 85
“A pretty unique mix of strategy, deckbuilding, and relatively light dungeon-crawling action help this to feel distinctive”
read full review ↗ - 70
“Into the Restless Ruins is doing a lot of things right, then, but the auto-combat doesn't have the exponential growth of Vampire Survivors to keep it interesting, and whatever story is present is easy to forget. However, again, the game's interesting structure is more than enough to make it well worth a look for roguelike fans.”
read full review ↗ - 80
“Full of genre familiarity that subverts expectations, Into the Restless Ruins proposes a new challenge for those into roguelike deckbuilders. With resource management, strategic placement of your cards acting as dungeon rooms, as well as hordes of enemies to autobattle, the game has all the addicting traits to keep you hooked. It's on the shorter side, alongside being visually uniform across the levels, but the core gameplay is what kept me restless to jump back in time and time again.”
read full review ↗ - 95
“Into the Restless Ruins is a standout title in the modern roguelike scene. It’s clever blend of card-based dungeon building and survivor-style action creates a rhythm that’s as addictive as it is original. The Scottish folklore backdrop adds a unique flavour, and the mechanics evolve in meaningful ways as you progress. Minor quibbles about familiar pixel visuals are easy to overlook when the gameplay loop is this fresh. Whether you’re here for the deckbuilding, the dungeon crawling, or just the thrill of a new kind of roguelike, this is one wish you’ll want to chase. A free demo is available on Steam, so there’s no excuse not to give it a shot.”
read full review ↗ - 90
“Into the Restless Ruins is a smart, atmospheric roguelike that reshapes the deckbuilder formula. Instead of stacking buffs or just fighting monsters, you architect your own dungeon and try to survive it, without a map, in the dark, with time and corruption closing in. Its few rough edges don’t outweigh the satisfaction of outwitting your own creation. With strong replay value, rich lore, and a unique approach to both exploration and combat, this is a standout indie gem for players who enjoy thinking several moves ahead.”
read full review ↗ - 80
“Blue Prince meets Vampire Survivors: that's the best way to describe Into The Restless Ruins, a roguelike deckbuilding game with a twist. You place cards to build your dungeon, then explore it to gain experience. It's perhaps not as challenging as it could be, but it's a great deal of fun nonetheless.”
read full review ↗ - 70
“I really wanted to give Into the Restless Ruins a rosier review. But I’m a longtime deckbuilder addict, and I call them as I see them. The deckbuilding itself is unique and neat, but it could do more to streamline the placement of cards. That said, the game is far from horrible and should provide a robust experience for those willing to put up with the unsatisfying combat.”
read full review ↗ - 70
“Into the Restless Ruins stands out for the way it guides the adventure, placing the responsibility on the player to forge their own path through the dungeons. Strategically planning the optimal route is an enjoyable challenge and showcases an idea with strong potential for further development in future titles. Unfortunately, the combat system falls short due to its lack of originality, which detracts somewhat from the overall experience. Still, despite its shortcomings, the game remains inventive and is a great recommendation for those looking for something different.”
read full review ↗ - 85
“The peculiar gameplay of Into The Restless Ruins combines familiar but only seemingly incompatible game elements. Dungeon crawling, deck-building and roguelike blend to perfection in Ant Workshop's title, which rewards skill as much as daring and curiosity. Longevity is not its strong suit, but the experience is undoubtedly worth it.”
read full review ↗ - 83
“The game’s simple premise guarantees fun; the deckbuilding and dungeon exploration, creating your own dungeons, is a pleasant surprise, proving that it’s possible to combine distinct ideas and deliver a cohesive experience.”
read full review ↗
…and 1 more tracked reviews.
Patch history
- v1.1.3Feb 6, 2026
- Deckbuild Your Own Dungeon (Sale + Update)Oct 24, 2025
- 1.1.0 Patch Notes | RUIN REMIX UPDATEJun 26, 2025significant · resets scoring window
- Patch 1.0.9 | Into the Restless RuinsMay 27, 2025significant · resets scoring window
