Screenshots & trailers
What players say
Why the number is what it is: aspect mentions counted across 299 sampled Steam reviews (265 positive / 34 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.
What positive reviews talk about
- Story & writing14% mention it
- Multiplayer & servers11% mention it
- Combat4% mention it
What negative reviews complain about
- Bugs & crashes18% mention it
- Story & writing15% mention it
- Multiplayer & servers15% mention it
- Combat15% mention it
- Performance15% mention it
Satisfaction by hours played
Same score, different games: see how sentiment holds up the longer people play.
Under 5h
67%
52 reviews
5-15h
96%
96 reviews
15-40h
92%
73 reviews
40-100h
90%
42 reviews
100h+
92%
36 reviews
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 75 | 30 |
| Creator reviews (3 tracked) | – | 81 | 1 |
| All-time Steam reviews | 62% | 61 | 1000 |
| Metacritic user ratings | – | 48 | 98 |
| Post-patch Steam reviews (trust-weighted) | 91% | 86 | 29 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 83 reviews sampled · 72 total reviews in window · weighted 62.4 up / 5.8 down · computed 1h ago · full methodology →
Press & Creators reviews (138)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 65
“Call of Duty: Infinite Warfare is very much like Assassin’s Creed: Syndicate in that it’s a promising show of energy for a series that desperately needs a break. Despite alternating studios and the claim this game took Infinity Ward three years to make, the backbone of this series is tired and needs a considerable rest. Incremental updates just aren’t cutting it, especially not so soon after the financially less successful but creatively superior Titanfall 2. Still… good campaign while it lasts.”
read full review ↗ - 70
“The game's best moments use the story's futuristic and space-bound setting to find new dramatic opportunities or simply show off how far video-game graphics have evolved since 2003's Call of Duty.”
read full review ↗ - 60
“As it stands, Infinite Warfare is a mixed affair. The single-player is entertaining enough to keep well worn gameplay mechanics from getting stale, while the multiplayer and monetisation model are glaring points of concern.”
read full review ↗ - 60
“At the highest points, Call of Duty has evoked the flavors of films like Sicario. They show you the shape of things, and they present a messy world that soldiers make their way through. Sadly, the narrative of Infinite Warfare is closer to something like White House Down, a series of black and white tropes that merely tell us the same stuff that we knew already: we’re good, the enemies are bad, and we can murder the world into the shape we want it to be.”
read full review ↗ - 82
“In order to jump even further than Black Ops III when it comes to improvement, Infinity Ward had to do a great job. Call of Duty: Infinite Warfare isn't that breath of fresh air we were promised in any of its three modes, but still, it tries to do it better than the last time. Multiplayer takes no risks, using already successful formulas. The campaign keeps aiming for the showoff. The Zombies are, however, the most enjoyable part with a rearrangement of difficulty and a really interesting map. If you are one of those that buys Call of Duty every year, don't think about it: here's your dose. But if you've been avoiding the franchise for quite some time, you could probably just move along.”
read full review ↗ - 70
“Infinite Warfare is very much the same slick, expensive looking/sounding, finely honed product that crops up every year, regular as clockwork. No surprises there, really. Maybe it's the COD fatigue talking, but the multiplayer just feels a bit regressive, all told, and the 'pay to win' aspect does a great job of killing any residual enthusiasm to persist with it. In direct contrast, the campaign is the real surprise here, as Infinity Ward has exceeded all expectations and delivered an action-packed sci-fi epic that elevates itself from the usual 'military contractor gone rogue' narrative that the series is known for. Zombie lover? The Hoff is in it... 'Nuff said.”
read full review ↗ - 60
“If there's ever been a polarising game, then it's Call of Duty: Infinite Warfare. The campaign is a whopping amount of fun, and the addition of space combat is a large part of that. Still, there's a distinct lack of progress in both Zombies (as fun as it can be) and Multiplayer that damages the game's replay value, and then there's the unacceptable implementation of microtransactions. The single player may be stellar, but the multiplayer has come crashing down.”
read full review ↗ - 77
“Call of Duty: Infinite Warfare is not the abomination haters would want it to be but it is clear that the franchise is going through an identity crisis. Under its bizarre sci-fi concept, the campaign still has some of the core elements you would expect from the single player mode, but the overly convoluted structure of the multiplayer, chaotic rhythm, the flashy presentation of Zombies in Spaceland and a few technical hiccups will make you hesitate when calling this a Call of Duty game.”
read full review ↗ - 90
“Call of Duty: Infinite Warfare is an interesting entry for the series. The parts I enjoy have been improved, and are the best they have been in years. The campaign is one of my favorites of the year, and Zombies continues to innovate and find ways to be super fun. The multiplayer though feels throwaway and not all that exciting, which is what gives the series legs.”
read full review ↗ - 65
“Overall this package feels like a typical Call of Duty title that's once again gotten out of hand and has completely forgotten what once made the series so addicting.”
read full review ↗ - 80
“At the very least, Call of Duty: Infinite Warfare is a much better effort from Infinity Ward when compared to Ghosts. Though the campaign hits all of the familiar beats, it still has a nice flow, and characters are likeable, if predictable. Zombies mode provides so many improvements to the formula that it can't be missed, while the multiplayer mode changes don't make it much different from what we saw a year ago. Despite the understandable fatigue players may feel toward the series by now, Infinite Warfare remains a solid offering in a season with multiple first-person shooter games hitting store shelves at the same time.”
read full review ↗ - 75
“Infinity Ward's return is a substantial, spectacular package, but it doesn't innovate enough to stick in the memory.”
read full review ↗
…and 126 more tracked reviews.
Patch history
- 11/7/17 - Patch NotesNov 7, 2017
- 11/7/17 - Patch NotesNov 7, 2017significant · resets scoring window
- 10/6/17 - Patch NotesOct 6, 2017
- 10/6/17 - Patch NotesOct 6, 2017significant · resets scoring window
- 9/7-9/26 Updates and Patch NotesSep 26, 2017
- 9/7-9/26 Updates and Patch NotesSep 26, 2017significant · resets scoring window
- 9/6 - UpdateSep 6, 2017
- 9/6 - UpdateSep 6, 2017
- 8/23 - UpdateAug 23, 2017
- 8/23 - UpdateAug 23, 2017significant · resets scoring window
- 7/28/17 - Playlist UpdateJul 28, 2017
- 7/28/17 - Playlist UpdateJul 28, 2017
- 7/25/17 - UpdateJul 25, 2017
- 7/25/17 - UpdateJul 25, 2017
- 7/5 - 7/14 - Update and Patch notesJul 14, 2017
- 7/5 - 7/14 - Update and Patch notesJul 14, 2017significant · resets scoring window
- 6/27 & 6/28 - Update and PatchJun 28, 2017
- 6/27 & 6/28 - Update and PatchJun 28, 2017significant · resets scoring window
- 6/16/17 - PatchJun 20, 2017
- 6/16/17 - PatchJun 20, 2017
- 6/8//17 - PatchJun 8, 2017
- 6/8//17 - PatchJun 8, 2017
- 6/1/17 - PatchJun 1, 2017
- 6/1/17 - PatchJun 1, 2017
- 5/26/17 - PatchMay 26, 2017
- 5/26/17 - PatchMay 26, 2017significant · resets scoring window
- 5/11-5/23/17 - UpdatesMay 24, 2017significant · resets scoring window
- 5/11-5/23/17 - UpdatesMay 24, 2017significant · resets scoring window
- 5/5/17 - PatchMay 5, 2017
- 5/5/17 - PatchMay 5, 2017
- 5/2/2017 - UpdateMay 2, 2017
- 5/2/2017 - UpdateMay 2, 2017significant · resets scoring window
- 4/27/17 - Patch NotesApr 28, 2017
- 4/27/17 - Patch NotesApr 28, 2017
- 4/5-21/17 Patch NotesApr 21, 2017
- 4/5-21/17 Patch NotesApr 21, 2017significant · resets scoring window
- 3/31/17 Patch NotesApr 1, 2017
- 3/31/17 Patch NotesApr 1, 2017
- 3/28/17 - UpdateMar 28, 2017
- 3/28/17 - UpdateMar 28, 2017
…and 16 earlier patch announcements.
