Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 84 | 18 |
| All-time Steam reviews | 79% | 73 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 77% | 72 | 3000 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Jun 4, 2026) · 597 reviews sampled · 3395 total reviews in window · weighted 348.6 up / 56.8 down · computed 1h ago · full methodology →
Press & Creators reviews (12)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 83
“Gallipoli is worthwhile for those who enjoy historical FPS games, with a more tactical pace and weapons that demand patience and technique rather than skill. It's not a game for those who want modern action, constant running, deceptive slides, supernatural jumps, easy aiming, and rewards every five seconds. It's tougher, slower, and less interested in being just another FPS. Here, it tries to blend a bit of simulation with the end-game experience, something that works well.”
read full review ↗ - 82
“The Gallipoli delivers a familiar experience in its finest form, one that has been refined through a wealth of knowledge, while shifting the focus of the war to the Ottoman front lines in the Middle East.”
read full review ↗ - 80
“Gallipoli takes us back to the battlefields of the First World War with the series’ most impressive and dynamic audiovisual presentation to date. It brings an expanded arsenal of classes and abilities, but still struggles with the lingering issue of limited content.”
read full review ↗ - 70
“Gallipoli is the strongest entry in the WW1 Game Series so far. It's hardcore in its moment-to-moment gameplay but is still fairly accessible overall, giving players a wealth of class roles to choose from to help their side to victory. No two battles ever feel the same yet some will be left wanting more than a single game mode at launch, even if there is more content on the way.”
read full review ↗ - 78
“Gallipoli stands out by taking the WWI FPS formula to the Ottoman Fronts, delivering a slower, harsher and more tactical experience built around trench warfare, period weaponry and teamwork. Its strong historical atmosphere, satisfying gunplay and distinctive battlefields make it memorable, even if the steep learning curve, occasional rough edges and dependence on a healthy player population hold it back. It may not have Battlefield 1’s spectacle, but Gallipoli has something equally valuable: identity, character and a genuine sense of place.”
read full review ↗ - 70
“BlackMill Games has outdone itself with WW1: Gallipoli, clearly delivering on its promise to listen to fan feedback through additions like a medic, more dynamic maps, and improved sound. While not perfect, the game excels at capturing the chaotic and panicked atmosphere of trench warfare, with its slower pace and deliberate actions creating a constant sense of tension. Every meter feels hard-fought, and every decision could easily be your last.”
read full review ↗ - 76
“Gallipoli is brutal, tactical WWI combat, featuring multiple environments, solid teamwork mechanics, and a new Ottoman Front setting. The core experience of the battlefield is compelling, though it still has some technical roughness.”
read full review ↗ - 85
“WWI - Gallipoli brings more intense WWI-era multiplayer shooting, with realistic depictions of all things war. It can be grim, and certainly makes us respect those who had to do this for real even more, but it’s a good way to remember the horrors of the past whilst still having some fun with large scale matches. It’s unique rhythm might not suit all, but if you’re after a shooter that feels different to almost everything else out there, then this comes recommended.”
read full review ↗ - 90
“Gallipoli is the most beautiful game in the WW1 series yet, with excellent maps, fun new classes, and a continued focus on teamwork in order to win. The hard and dry landscapes of the Middle Eastern front are recreated with exquisite attention to detail, and the active player base of people taking it seriously enough to get the job done, but not so serious as to intimidate or scare off new players, is such a rare gem in modern gaming. It's those moments, though, when everyone is doing what needs to be done, whether it's laying down covering fire for an advance, or running from teammate to teammate healing their wounds as they dig in, that Gallipoli truly becomes a one-of-a-kind gaming experience.”
read full review ↗ - 90
“Gallipoli may have been a traumatic defeat for the British, in spite of ANZAC heroics, but it is a resounding success for BlackMill Games. This is the culmination of lessons and experience picked up in the previous three titles that have consistently set the bar not just for World War I shooters but large-scale warfare games as a whole. Gallipoli stands taller than the ancient ruins and towering hills it depicts, and is a strong contestant for best FPS of the year so far.”
read full review ↗ - 90
“Gallipoli is an all-around improvement for the World War I series, bringing sharper visuals and better gameplay to one of the conflict’s least-explored fronts.”
read full review ↗ - 60
“Gallipoli has been crafted with care, with a clear historical grounding, and a design philosophy that holds together from the jam-jar bombs to the suppression mechanics. The co-op tools work better than in most games in the genre, and for anyone who wants trench warfare that feels heavy, intense, and dangerous, there's a real experience here. But there's a single game mode, five maps, and a leaderboard that rewards the wrong things. There's a progression long enough to feel like a second job and a game that measures its reload times against reality, that matches the Ottoman's Maxim machine guns and the British Vickers because that's how it was, and that includes jam-jar bombs because ammunition actually ran out, has missed out on the single most fundamental setting in a modern control menu: The authenticity is meticulous, the input system is not.”
read full review ↗
Patch history
- Gallipoli - Hotfix coming next weekAug 28, 2026
- Gallipoli - Ctesiphon & Anzac Cove UpdateJun 4, 2026significant · resets scoring window
