What players say
Why the number is what it is: aspect mentions counted across 299 sampled Steam reviews (286 positive / 13 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.
What positive reviews talk about
- Story & writing11% mention it
- Controls & UI5% mention it
What negative reviews complain about
- Story & writing38% mention it
Satisfaction by hours played
Same score, different games: see how sentiment holds up the longer people play.
Under 5h
95%
182 reviews
5-15h
95%
75 reviews
15-40h
100%
31 reviews
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 82 | 30 |
| Creator reviews (5 tracked) | – | 89 | 2 |
| All-time Steam reviews | 92% | 86 | 1000 |
| Metacritic user ratings | – | 79 | 59 |
| Post-patch Steam reviews (trust-weighted) | 97% | 92 | 71 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 204 reviews sampled · 143 total reviews in window · weighted 86.1 up / 3.1 down · computed 2h ago · full methodology →
Press & Creators reviews (159)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 95
“You'll see talk online about how Superhot is "the most innovative first-person shooter I've played in years." It's a phrase people who've played the game keep using, and there's a memetic reason for that -one I won't spoil. I will, however, have to say that I'm on board with the sentiment of the phrase despite any potential ironic usage. Because it is simply true. Superhot is the most innovative shooter I've played in years.”
read full review ↗ - 80
“Its methodical, stop-motion approach to gameplay forces players to be as economical as possible.”
read full review ↗ - 70
“So yes, Superhot might be a one trick pony but it plays that one trick well. And while some might take offence to its subversiveness, what with the fact that it's not a first-person shooter but rather a first-person puzzler, the bigger issue lies with the lack of content. Unless you're a completionist, there's very little reason to come back to it when you're done. Considering how cheap other games are on Steam, you could do much better with your money or wait for a sale before picking this up.”
read full review ↗ - 80
“Superhot offers a first-person shooter experience unlike any other, and although the main campaign is a little bit on the short side, once you've made it through you'll have dozens of new ways to replay it should you wish. We're not entirely sure why this particular phrase comes to mind, but Superhot is the most innovative shooter we've played in years.”
read full review ↗ - 90
“You may be able to stop time, but we're sure you won't be able to stop playing SUPERHOT.”
read full review ↗ - 95
“Even with its very short campaign, the game offers tremendous replay value with various challenges and modifiers. The "time moves when you move" mechanic is polished to perfection resulting in some of the most spectacular scenes in FPS games.”
read full review ↗ - 80
“Superhot made quite a leap from the prototype stage to full version and changed for the better in the process. A fair warning though, if you crave a deep storyline and don't like additional challenges or levels the fun will end quickly. But if you love first person shooters and tend to max out every game you own, you might just have found your new favorite FPS. It's original and unique and deserves your attention.”
read full review ↗ - 65
“Divorced from the need to spotlight its commentary or be clever, Superhot's shootouts make its case better than its narrative layers ever could. Its methodical take on shooter combat forces you to linger on the consequences of your actions without saying a word. And that's all it needed to be. But when it tries to connect the dots for you, it feels overbearing and self-congratulatory, diluting the potency of its novelty.”
read full review ↗ - 100
- 70
“The number of abilities successfully translated from "scripted sequences only" to organic gameplay is usually a solid metric of an action game's quality, and by that criteria, SUPERHOT excels. Its intense gameplay and layered narrative will delight fans of both the aggressive and the analytical simultaneously. While a lot of its innovation is clearly untested, its memetic presence is sure to be a talking point among indie fans for a long time to come.”
read full review ↗ - 90
“There are many words that could be used to describe SUPERHOT. Cool, addictive, stylish, fun, enjoyable…take your pick. What the development team have done is take a game mechanic that sounds like an excellent idea on paper and turned it into something special by fleshing out a game around it that does it justice and then layering on different ways of playing in the post-game. It flat out tells you to say this but we'd be saying it anyway: SUPERHOT is one of the most innovative shooters that we've played in years. Absolutely essential.”
read full review ↗ - 90
“A concise central mechanic, framed by a clever, form-twisting premise and outstanding design in art and sound. Other games wish they could be this cool.”
read full review ↗
…and 147 more tracked reviews.
Patch history
- SUPERHOT Patch 1.20Apr 12, 2022
- SUPERHOT Patch 1.0.19Jan 25, 2022
- 1.0.18a - HotfixMay 19, 2021
- SUPERHOT Patch 1.0.18May 5, 2021
- Happy Winter Holidays!Dec 10, 2020significant · resets scoring window
- SUPERHOT Patch 1.0.17Sep 7, 2020
- SUPERHOT Patch 1.0.16Jun 18, 2020
- SUPERHOT 1.0.15 patchMay 4, 2020
- SUPERHOT: MIND CONTROL DELETE Beta 4.0.0 is live!Dec 11, 2019significant · resets scoring window
- SUPERHOT 1.0.14 patch - hotfixAug 28, 2019
- Beta 3.0.0 update for MIND CONTROL DELETE is here to enthrall you!Aug 12, 2019significant · resets scoring window
- SUPERHOT 1.0.13 patch - hotfixAug 9, 2019
- SUPERHOT 1.0.12 quality of life patchJul 25, 2019
- The Beta2.0.0 update for MIND CONTROL DELETE is live!May 13, 2019significant · resets scoring window
- Patch Update Vol.8 (1.0.11)Apr 4, 2019
- Patch Update Vol.7 (1.0.9)Jan 28, 2019
- Patch Update Vol.6 (日本語)Jun 29, 2018
- SUPERHOT: MIND CONTROL DELETE-Whoof UpdateJun 14, 2018
- SUPERHOT: MIND CONTROL DELETE-Challenge UpdateMay 17, 2018significant · resets scoring window
- SUPERHOT: MIND CONTROL DELETE-Let's Chat UpdateJan 26, 2018
- SUPERHOT: MIND CONTROL DELETE-Let's Chat UpdateJan 26, 2018
- SUPERHOT: MIND CONTROL DELETE-Mirror UpdateJan 11, 2018
- SUPERHOT: MIND CONTROL DELETE-Mirror UpdateJan 11, 2018
- Patch Update Vol.5May 3, 2017
- Patch Update Vol.5May 3, 2017
- Steam Halloween Sale (teeny) UpdateOct 28, 2016
- Steam Halloween Sale (teeny) UpdateOct 28, 2016
- Patch Update Vol.4Jul 18, 2016
- Patch Update Vol.4Jul 18, 2016
- Language Patch UpdateApr 1, 2016
- Language Patch UpdateApr 1, 2016
- Patch Update Vol.3Mar 25, 2016
- Patch Update Vol.3Mar 25, 2016
