Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 83 | 6 |
| All-time Steam reviews | 98% | 94 | 1000 |
| Metacritic user ratings | – | 92 | 7 |
| Post-patch Steam reviews (trust-weighted) | 99% | 96 | 39 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 93.4, but scores above 88 must be earned in front of a mass audience; this verdict rests on 11,066 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: last 30 days (no significant patch detected) · 111 reviews sampled · 82 total reviews in window · weighted 88.5 up / 0.5 down · computed 2h ago · full methodology →
Press & Creators reviews (5)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“My biggest complaint to the CLANNAD visual novel is just how long it is. Having all the different routes and choices is great but it is also very time-consuming. ”
read full review ↗ - 89
“Clannad is a Japanese visual novel where you play as a young man called Tomoya Okazaki who spends his days going to school and hanging out with his friends. After a slow start the plot really starts to develop and you will find yourself involved in various romances and in other dramatic storylines. You will also cry a lot because the game can be really touching sometimes. I only wish that the game didn’t have so much filler material. It would have been better if the game had been a bit shorter. [March 2016]”
- 80
“I don’t remember the last time I was so interested in a story labelled as “romance,” but then came Clannad and everything changed. I never know a romance story could be so engaging, so multifaceted, and so emotional. ”
read full review ↗ - 80
“Clannad is a visual novel that everyone should complete at least once in their lives. The hard part will be securing enough time to persist through every route in the proper way to see the true ending. ”
read full review ↗ - 92
“Clannad is one of the best visual novel ever made.”
read full review ↗
Patch history
- CLANNAD Simplified Chinese PatchDec 19, 2019
- Simplified Chinese Steam Cloud UpdateOct 21, 2019
- CLANNAD build 20170212-1626524Feb 13, 2017significant · resets scoring window
- CLANNAD 1.01e UpdateJan 12, 2016
- CLANNAD 1.01e UpdateJan 12, 2016
