Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 33 | 85 |
| All-time Steam reviews | 48% | 51 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 66% | 64 | 43 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Aug 24, 2026) · 28 reviews sampled · 43 total reviews in window · weighted 12.4 up / 6.5 down · computed 2h ago · full methodology →
Press & Creators reviews (45)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“Vampires: Bloodlord Rising is a game that doesn’t try to please everyone, and that’s precisely where its strength lies. It offers a slower pace, more complex systems, and a strong emphasis on strategy. The combination of an action-packed combat system, base building, resource management, and political decisions creates an unusual gameplay mix that feels fresh and well-thought-out, even if it may be a bit more challenging to grasp at first. However, once you dig beneath the surface of the mechanics, you’ll discover a surprisingly sophisticated whole, whose greatest strength is the sense of gradually growing power. A helpless creature becomes a ruler, a small fortress becomes a monumental stronghold, and a lone hunter becomes the lord of an entire region. This is an ambitious project for anyone seeking a dark fantasy strategy game with freedom of choice who wants to be more than just a hero, those who want to be the true rulers of their own empire.”
read full review ↗ - 20
“MindsEye promises a mind-bending sci-fi thriller, but delivers little more than a broken, bloated slog stuck in the past.”
read full review ↗ - 60
“"Despite a strong story and generally impressive performances, MindsEye is marred by baffling design choices, missing quality of life features, and a slew of technical troubles."”
read full review ↗ - 50
“MindsEye carries an immense weight of expectations, particularly given the involvement of Leslie Benzies, one of the chief architects behind GTA’s monumental success. Yet, Build a Rocket Boy has ultimately failed to bear that burden. The problems extend well beyond technical glitches and bugs, although these are serious in their own right, to reveal a fundamentally disjointed vision, where each element of the game feels isolated from the others. A compelling narrative and engaging characters cannot compensate for an experience fractured by poorly designed minigames, disconnected puzzles, frustrating quick-time events, and tedious, repetitive sequences. The end result is a product steeped in a strange nostalgia for outdated mechanics, clinging to them without meaningful updates or engaging reinvention. The gameplay is simplistic, the world lacks interactivity, and the remarkable potential of Unreal Engine 5 is largely squandered, if not outright neglected. There are some bright spots, particularly in the writing, cutscenes, and certain driving segments, but these are far too few to redeem a game that falters precisely where it should have shined.”
read full review ↗ - 20
“Outside of a very few semi-positive points I think MindsEye just fucking sucks. It's buggy, it's boring, the story is bad, the gameplay is bad, and it runs like garbage. Don't play it. Don't support a studio that is now having their team work "around the clock" to fix a myriad of issues that should have never made it to release. Don't buy it now nor even when it inevitably gets a deep discount.”
read full review ↗ - 60
“MindsEye is a colossal disappointment, it promises a modern action experience from the GTA mastermind but delivers a technically broken, content-empty and gameplay-dated product that Benzies' reputation cannot save.”
read full review ↗ - 40
“Mindseye wants to be a cyberpunk thriller. It wants to challenge players with ideas about AI, control, and identity. But instead of exploring those themes with depth and care, it trades them for predictable set pieces, forgettable characters, and unremarkable gameplay. There’s a great game buried somewhere deep in Mindseye’s concept. But what shipped feels like a mid-generation Xbox 360 game, not a modern narrative-driven experience. It’s not offensive or broken beyond repair, it’s just unambitious, uninspired, and instantly forgettable.”
read full review ↗ - 30
“MindsEye is a broken, boring mess of a game that has somehow been allowed out in the world. It has little glimmers of something semi-entertaining in there with its cutscenes and story, but it's bogged down by a vapid large scale map that is at odds with its aggressively linear campaign, and padded out with a dull repetitive gameplay loop that is nothing short of archaic.”
read full review ↗ - 20
“MindsEye is a bafflingly bad game made worse by asking fans to simultaneously fund and make their development hell opus, Everywhere.”
read full review ↗ - 10
“The reality of things here is that MindsEye was simply not ready to be released. It needed more time in the oven. In fact, I’d even go as far to say that if it had more time in the oven, it wouldn’t be as critically panned. Do I think it would’ve been good at all? Not necessarily. There are many core issues MindsEye suffers from that are key to it not hitting its full potential. MindsEye is a game that exists, a game that didn’t deserve the fate it received, but it is what it ended up being.”
read full review ↗ - 40
“MindsEye is still not a good game. It has received several fixes after the release and now it is at least playable. But the story, gameplay... Everything screams mediocrity. The driving is fun though!”
read full review ↗ - 50
“MindsEye isn't a total failure, it just feels like a half-finished product rushed to market under the weight of expectation and hype. If you're curious, it's best to wait for a deep sale or for Build a Rocket Boy to deliver substantial patches.”
read full review ↗
…and 33 more tracked reviews.
Patch history
- New Multiplayer Race: Factory LoopsAug 28, 2026
- Update 8.3 - Consoles & PCAug 24, 2026significant · resets scoring window
- Update 8.2 - Consoles & PCAug 12, 2026significant · resets scoring window
- Update 8.1 – Consoles and PCJul 29, 2026significant · resets scoring window
- Buy MindsEye at 50% off in our Update 8 Sale!Jul 24, 2026
- Update 8 - Consoles & PCJul 22, 2026significant · resets scoring window
- Update 7.3.1 - PCJun 17, 2026
- Update 7.3 - Consoles & PCJun 10, 2026
- Update 7.2 - Consoles & PCMay 6, 2026significant · resets scoring window
- Update 7.1 - Consoles and PCApr 28, 2026
- Update 7 – Consoles and PCFeb 4, 2026significant · resets scoring window
- UPDATE 6.1Dec 18, 2025significant · resets scoring window
- UPDATE #6.01 – PC & ConsoleDec 16, 2025
- Update 6 – Consoles and PCNov 28, 2025significant · resets scoring window
- Update 5 – Consoles and PCOct 30, 2025significant · resets scoring window
- Update 4.1 – New MissionsSep 26, 2025significant · resets scoring window
- Update 4 Patch NotesSep 5, 2025significant · resets scoring window
- Update 3 – PCJul 15, 2025significant · resets scoring window
- Hotfix #2 DeploymentJun 18, 2025significant · resets scoring window
- MindsEye Hotfix IncomingJun 11, 2025
- MindsEye: Launch Patch NotesJun 10, 2025significant · resets scoring window
