Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 72 | 52 |
| All-time Steam reviews | 55% | 56 | 1000 |
| Metacritic user ratings | – | 61 | 29 |
| Post-patch Steam reviews (trust-weighted) | 39% | 44 | 645 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Aug 27, 2026) · 300 reviews sampled · 645 total reviews in window · weighted 102.3 up / 159.8 down · computed 34m ago · full methodology →
Press & Creators reviews (32)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 50
“Mistfall Hunter is overencumbered with ideas that take away from its promising combat and extraction-based gameplay. Future patches need to revive a game that has the chance to make an impact if it’s quickly put right.”
read full review ↗ - 83
“If you’re a fan of ARPGs and Souls-likes and enjoy some competition in your gaming, then Mistfall Hunter is a game for you. It’s much more fun with friends, so if you can convince two others to pick up the game, you’ll have a much better experience.”
read full review ↗ - 80
“Mistfall Hunter arrived with a rocky beta, but the full release proves there's real substance beneath the mist. Its combat is slower and heavier than most extraction shooters, yet it hides a surprisingly high skill ceiling that rewards patience over button-mashing. Add a tense extraction loop, six distinct classes with real identity, and a technical package that runs remarkably smooth on Unreal Engine 5, and you get a game that punishes recklessness but pays off handsomely for those willing to learn its rules.”
read full review ↗ - 50
“Is Mistfall Hunter a revolutionary extraction game? Not really. Beneath its aggressive monetization and modest dark-fantasy twist lies yet another entry in an overcrowded genre, one that does little to capture or hold your attention.”
read full review ↗ - 68
“With engaging extraction mechanics and a strong foundation, Mistfall Hunter shows plenty of potential, but server problems, performance issues and an uneven presentation hold it back from becoming the memorable experience it aims to be.”
read full review ↗ - 66
“Mistfall Hunter is an extraction ARPG that delivers a quite satisfying experience for a first release from Bellring Games. Despite still having issues with repetition, narrative, and interface, its mix of PvP, progression, and combat manages to sustain an interesting experience, especially for those willing to delve deeper into its premise.”
read full review ↗ - 60
“Mistfall Hunter is unlikely to retain the audience it needs to stay in the spotlight for years to come, but in any case, it’s a commendable first effort for a new studio.”
read full review ↗ - 76
“Mistfall Hunter's blend of Soulslike combat and extraction gameplay shouldn't work on paper, but Bellring Games has found a compelling middle ground that delivers addictive progression and tense PvPvE encounters. While its technical issues and uneven class balance leave room for improvement, the game lays a strong foundation for a live-service adventure with plenty of long-term potential. The mist hasn't lifted just yet, but I can already see what's waiting on the other side.”
read full review ↗ - 60
“Mistfall Hunter has the bones of something that could be great. However, the current, bare-bones state of the game is full of unnecessary restrictions that limit solo play, an awkward core loop, and predatory monetization tactics befitting of a mobile game. The game’s beautiful world and exciting setting simply were not enough to help me see past its flaws, and while I can see where some players would enjoy the game, I personally would call it “mid” at best.”
read full review ↗ - 70
“Mistfall Hunter might alleviate many of the extraction genre's frustrations, but by softening the tension too much, it loses some of the genre's defining thrill.”
read full review ↗ - 75
“Mistfall Hunter is an intriguing, albeit imperfect, title that manages to capture the essence of the tension found in extraction games, applying it to an atmospheric medieval fantasy world.”
read full review ↗ - 70
“Mistfall Hunter brings together a wealth of compelling ideas, and in certain areas, it succeeds in molding this fusion into a genuinely enjoyable experience. The engaging combat, diverse classes, expansive skill tree, satisfying loot system, and maps that constantly tempt players to take risks in search of better resources all contribute to a gameplay loop with considerable staying power. The dark fantasy atmosphere further bolsters this foundation, and despite its technical rough edges, the game's world possesses a commendable visual identity. However, the game's ambition doesn't always translate into success. The presence of only two maps, a lack of variety in content, the convoluted nature of certain menus and systems, minor issues with controls and environmental interaction, and most notably, shared loot among companions, all conspire to diminish the experience's long-term appeal, preventing it from living up to its initial promise.”
read full review ↗
…and 20 more tracked reviews.
Patch history
- August 28 Server Maintenance UpdateAug 27, 2026significant · resets scoring window
- DevNote #8Aug 20, 2026significant · resets scoring window
- August 19 Live UpdateAug 19, 2026significant · resets scoring window
- August 12 Live UpdateAug 12, 2026significant · resets scoring window
- August 7 Server Online Update NoticeAug 7, 2026
- August 6 Live UpdateAug 6, 2026significant · resets scoring window
- Roadmap and Launch Rewards: Wave 3Aug 5, 2026significant · resets scoring window
- The Second Wave of Launch RewardsAug 1, 2026
- Launch Rewards & July 30 UpdateJul 30, 2026significant · resets scoring window
- Official Launch AnnouncementJul 17, 2026significant · resets scoring window
- Dev Update: What We've Been Up ToJul 13, 2026significant · resets scoring window
- Gyldenhunters' Council Phase 1 — Community AMA ResponsesJul 10, 2026significant · resets scoring window
- June 17 Live UpdateJun 17, 2026significant · resets scoring window
- Testing and Launch Schedule UpdateFeb 11, 2026significant · resets scoring window
- BETA 2 Status UpdateApr 29, 2025significant · resets scoring window
