Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 73 | 128 |
| Creator reviews (1 tracked) | – | 97 | 2 |
| All-time Steam reviews | 67% | 65 | 531 |
| Metacritic user ratings | – | 70 | 27 |
| Post-patch Steam reviews (trust-weighted) | 73% | 69 | 77 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Jun 25, 2026) · 77 reviews sampled · 63 total reviews in window · weighted 42 up / 15.8 down · computed 1h ago · full methodology →
Press & Creators reviews (72)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Despite some jankiness and uncooked aspects, Blades of Greed evokes the golden era of stealth gaming while introducing some brilliant new ideas of its own. The gravelly grump at its centre might be hard to love, but it’s difficult not to appreciate Cyanide Studio’s sizeable achievement here.”
read full review ↗ - 70
“Styx: Blades of Greed is yet another budget title from the French developers at Cyanide Studio. Their games traditionally suffer from rough gameplay polish, a bunch of bugs, awkward animations, and odd design choices - yet they still carry a certain charm and that so‑called "soul".”
read full review ↗ - 60
- 80
“Inventive, satisfying, and occasionally clunky, Styx: Blades of Greed scratches that stealthing itch better than most.”
read full review ↗ - 65
“Although I don't consider the time spent playing Styx: Blades of Greed to be wasted, the game left me somewhat unsatisfied. Veterans of the genre will appreciate the excellent level design, but will be disappointed by the poor AI and lack of challenge, while newcomers may feel confused by numerous references to older games. Fortunately, Styx the goblin himself has lost none of his charm.”
read full review ↗ - 80
“Styx Blades of Greed isn’t trying to reinvent stealth games. And that’s okay. Verticality, powers, and a sandbox world make heists satisfying. Technical hiccups and AI issues hold it back from perfect, but pulling off a clever plan makes it all worth it. If you like stealth games where exploration matters and choices count, Styx Blades of Greed best Styx adventure so far. PC, PS5, or Xbox Series X|S, take your pick”
read full review ↗ - 65
“We liked Styx: Blades of Greed to some extent, but unfortunately, it also left us a bit disappointed. Nine years after the release of the series’ last installment, we would have expected a significant improvement, but instead we found some flaws and shortcomings. The somewhat predictable plot, subpar AI, and various technical issues undermine the good work Cyanide has done. It’s a shame, because the engaging protagonist, excellent storytelling, and, above all, the well-crafted gameplay and world-building had us hopeful. A merely decent title that doesn’t fully convince, recommended for fans of the series and the genre, but one that might disappoint everyone else.”
read full review ↗ - 70
“After nine years in the shadows, it’s undeniably good to have Styx back. Blades of Greed delivers solid stealth, satisfying verticality, and just enough mechanical evolution to keep things interesting. But it also plays things frustratingly safe. The story lacks bite, the structure leans heavily on uninspired repetition, and the presentation never quite escapes its rough edges.”
read full review ↗ - 75
“Styx: Blades of Greed presents very enjoyable, albeit simple stealth gameplay elevated by great environmental design, though its shortcomings hold it back from achieving greatness.”
read full review ↗ - 53
“Blades of Greed is the biggest game in the trilogy. In size, in risks taken, and in complexity. Even so, it's not the most polished, the best told, or the most fun. In the end, it's indeed an amusement park, but with age, height, and so many other restrictions that it seems difficult to simply get in line and go on a ride without noticing flaws behind it.”
read full review ↗ - 75
“Styx: Blades of Greed has everything going for it- bigger levels, better abilities, and an increased budget. What’s stopping it from being far better than it is right now are the engine-related issues and the floaty controls. If Cyanide can get some of these things fixed in time, then I’ll have no qualm in declaring it as the best Styx adventure yet. There’s nothing like Styx out there, at least, not anymore. Cyanide, hold onto it.”
read full review ↗ - 60
“Styx: Blades of Greed is a game of sharp contrasts. It boasts some of the most impressive vertical level design the stealth genre has seen in years. Clinging to the pillars of the “Wall” hundreds of meters above the abyss creates a thrilling sense of momentum reminiscent of the series’ best moments. New mobility tools and tactical crafting reward careful planning and experimentation. Yet this strong foundation is undermined by inconsistent AI and technical rough edges in the camera and controls, making failures feel unfair. Add a flatter narrative and a more subdued take on Styx’s humor, and what remains is a solid stealth adventure for purists, one that ultimately lacks the final polish needed to rule the genre.”
read full review ↗
…and 60 more tracked reviews.
Patch history
- One more run? The New Game+ is here!Jun 25, 2026significant · resets scoring window
- Styx: Blades of Greed - Patch 30/03Mar 30, 2026
- Styx: Blades of Greed Patch 09/03Mar 9, 2026significant · resets scoring window
