Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 85 | 6 |
| Creator reviews (1 tracked) | – | 89 | 0 |
| All-time Steam reviews | 72% | 68 | 1000 |
| Metacritic user ratings | – | 80 | 7 |
| Post-patch Steam reviews (trust-weighted) | 69% | 66 | 14 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 41 reviews sampled · 37 total reviews in window · weighted 15.5 up / 7.1 down · computed 2h ago · full methodology →
Press & Creators reviews (86)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 91
“In both the main campaign and a rich two-player mode, the trademarks of Clancy’s military fantasy world, espionage, conspiracy at the highest levels of government, surgical application of deadly force, come to life with unrelenting suspense.”
read full review ↗ - 95
“Splinter Cell Conviction has turned the series upside down for the better, ditching the archaic gameplay of old which to be frank has gotten stale. The all new action stealth approach feels so much better and a lot more rewarding.”
read full review ↗ - 85
“Anyone whose interest ends at the single-player or the co-op campaign could potentially set the game aside after a little as five hours. Those who fall in love with the new gameplay will find more than enough reason to return to the shadows.”
read full review ↗ - 90
“Sam Fisher is back with a vengeance then, leaner and meaner than ever before. Splinter Cell: Conviction, like Fisher is also rather lean in terms of narrative-based content, but there's more than enough going on in multiplayer to make SCC well worth the asking price.”
read full review ↗ - 83
“Great story telling, novel and exciting new abilities, and a well presented package make Conviction a worthy entry into the Splinter Cell series.”
read full review ↗ - 90
“The game is one of the best Splinter Cells I have ever played, and I feel that Ubisoft has really made a solid game.”
read full review ↗ - 67
“As for the solo game, Conviction is likely to appeal to more people than any Splinter Cell game to date, which is a shame because UbiSoft has replaced the heady silent stealth play with a middling third person shooter.”
read full review ↗ - 88
“It gives some of us a chance to release a lot of the pent-up energy from having to chill in the shadows for years, and any time you get to let the beast out and stop hiding, it feels good.”
read full review ↗ - 85
“It offers a clever Deniable Ops mode, a co-op campaign that’s equal or superior to the solo section, and best of all, a solo campaign with lots of excellent missions in unique locations threaded by the series’ best narrative.”
read full review ↗ - 100
“Conviction is the best installment in the series. The developers took some major risks in design and presentation that paid off, resulting in a game that's at once approachable and complex, and arguably the current last word in stealth adventure.”
read full review ↗ - 70
“At its best, Conviction is played as a high-stakes puzzle game, taut and thrilling when everything is going your way. But when cover is broken, the floodlights go up to reveal a mediocre shooter. Perhaps the greatest irony of all is that Splinter Cell: Conviction appears brightest in the dark.”
read full review ↗ - 80
“It's hard not to feel a twinge of disappointment if you're a fan of the series. Sam's newest adventure doesn't offer the challenge you may be expecting, and recent stealth-action hybrids like Metal Gear Solid 4 and Batman: Arkham Asylum provide much more satisfying single-player experiences. Yet stellar storytelling, fantastic co-op play, and rewarding executions make Tom Clancy's Splinter Cell: Conviction a legitimately great game that delivers frequent surges of excitement.”
read full review ↗
…and 74 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
