Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 56 | 15 |
| All-time Steam reviews | 59% | 59 | 821 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 93% | 87 | 3 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 8 reviews sampled · 7 total reviews in window · weighted 2.9 up / 0.2 down · computed 3h ago · full methodology →
Press & Creators reviews (45)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 40
“The puzzles often require the player to merely regurgitate a pattern from one part of the world to another.”
read full review ↗ - 60
“Armikrog feels like a game for a different era, for good and ill. While point-and-click adventures can play to the nostalgia of some, they can feel mired in traditions that just don't translate to a more mainstream audience. If the former sounds like something you'd be into Armikrog will probably push your buttons. If the latter sounds like something you fear, Armikrog's lack of clear goals and an expectation of excessive patience means it's probably not for you.”
read full review ↗ - 40
“Armikrog is often too old-school for its own good, and it's impregnable for those who don't know the genre for all its faults. Those that manage to scratch the surface won't necessarily be rewarded for their efforts, either, with a paper-thin plot and characters that are just too hard to root for. The art style (and opening song) may be enticing, but sadly that's all that this retro-styled point-and-clicker has to offer.”
read full review ↗ - 50
“There is so much squandered potential in Armikrog it hurts. The voice acting is great, but there's not enough of it; the visuals and animations are superb, but let down by repeated puzzles. Pencil Test Studios has created a fantastic claymation setting and fun characters, but in terms of gameplay it sticks too closely to the old-school point and click formula for its own good. Fans of the genre may get a kick out of the old fashioned style, but beyond a well-realised stop motion aesthetic, there's little here for anyone else.”
read full review ↗ - 67
“Developer Pencil Test put so many time making a unique and beautiful game that other parts are a little neglected. Armikrog is a game that gamers can and will love, you just have to live with the few shortcomings.”
read full review ↗ - 55
“Wait and hope for some major patches for now, but even then Armikrog still won't feel actually finished. Shame.”
read full review ↗ - 60
“I was charmed from the start, and that never really changed as Armikrog has heart in its oddness, just the rest seems a bit squandered in its full potential. When I'd rather watch the game more than feel compelled to play it that poses a bit of a problem.”
read full review ↗ - 60
“Armikrog is a fun and quirky point-and-click adventure game with unfortunately dated mechanics.”
read full review ↗ - 50
“Though it starts with a glimmer of excellence, Armikrog's luster fades over time. It inevitably feels empty, falling flat in its effort to develop its characters, fill out its world with compelling atmosphere, and provide consistent puzzles with sound logic. While the game's claymation visuals are delightful and unique, that quality alone isn't enough to make it worth recommending. What remains is a half-baked experience that, for all the personality it wears on its sleeve, fails to captivate in any meaningful way.”
read full review ↗ - 40
“Armikrog is a somewhat functional game that is unfortunately full of archaic game design, half-baked ideas, glitches galore, insultingly repetitive puzzles, and unrealized potential.”
read full review ↗ - 30
“In a way Armikrog feels like a tech demo for something much bigger, a showcase of what a final build could look like, with the majority of the character dialogue and story still to be added in. The fantastic claymation and the decent music can only distract so long from the facts that Armikrog feels soulless, lacks any charm, has boring characters, and has puzzles that could have been more interesting. The story of Tzurk and Meva told on the tablets would have made for a much better game.”
read full review ↗ - 60
“Armikrog is a point & click game that features remarkable stop motion animation in a world made of clay and with a consistent level design. Despite these points in its favour, Armikrog could make a more extensive use of its characters and rely less on memorizing its puzzles by heart, something which the players will find themselves doing too often thanks to the lack of leads or hints in the game.”
read full review ↗
…and 33 more tracked reviews.
Patch history
- Update 1.05 - General Fixes and ImprovementsJan 11, 2016
- Update 1.05 - General Fixes and ImprovementsJan 11, 2016
- Update 1.04 - Music and sound updateNov 25, 2015
- Update 1.04 - Music and sound updateNov 25, 2015
- Update 1.03 Now LiveNov 2, 2015
- Update 1.03 Now LiveNov 2, 2015
- Patch 1.02 - Bug Fixes + Saved Game FixesOct 7, 2015
- Patch 1.02 - Bug Fixes + Saved Game FixesOct 7, 2015
- Patch 1.01 Going Live!Oct 1, 2015
- Patch 1.01 Going Live!Oct 1, 2015
