Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 59 | 8 |
| All-time Steam reviews | 62% | 61 | 36 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 0% | 15 | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 1 reviews sampled · 1 total reviews in window · weighted 0 up / 0.8 down · computed 3h ago · full methodology →
Press & Creators reviews (27)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 50
“Lost Sea isn't necessarily a bad game, but if you're not a fan of roguelikes, steer clear. For fans of roguelikes, Lost Sea doesn't quite nail what makes them so addictive and replayable. If you don't mind a slow, plodding trek over and over again, Lost Sea can provide some hours of mindless enjoyment.”
read full review ↗ - 50
“Lost Sea had an interesting premise from the get go, with its use of procedurally generated stages and the quest of finding the tablets in order to escape the Bermuda Triangle. However, the randomly generated stages seem there only due to constant necessity to replay levels because of the inability to save the progress. While this may have been aimed at increasing the replay value of the game, after a few hours of play, it still feels like little to no progress had been made. This is a cause for many infuriating moments and seriously detracts from an otherwise clean and simple game with a lot of potential.”
read full review ↗ - 50
“Lost Sea comes painfully close to being a great experience. In theory, it features tense combat, satisfying exploration, and infinite worlds to explore. In practice, however, its combat is fun but shallow, its exploration is extensive but tedious, and its world is beautiful but repetitive. Most intolerable of all, though, is its stymieing lack of a save feature. A pleasant visual style and an interesting premise don't make up for this dull and disappointing gameplay.”
read full review ↗ - 65
“Lost Sea is a fun diversion, it’s colorful and beautiful in a cute way and offers some fun moments. It just seems better played in shorter spurts than longer durations and unfortunately the game punishes those that prefer that play-style.”
read full review ↗ - 70
“Overall Lost Sea is a great Roguelike that sticks to that concept very well without introducing loads of other features that bury the point. The search for the tablets can be an exhilarating or terrifying one depending upon which island you fortunately or unfortunately landed upon as the danger of death is always near very real with only ever having your weapon as a constant companion.”
read full review ↗ - 76
“Lost Sea does provide endless replay value and always offers somewhere new to explore so great potential for extended gameplay.”
read full review ↗ - 65
“It looks good, it feels good, but a lot of this game doesn’t quite sit well with me. Lost Sea is a slow-starting but otherwise functional Roguelike that I’d definitely recommend, just remember that NPC abuse is wrong.”
read full review ↗ - 50
“Lost Sea isn’t a bad game, but it does little to stand out. It does feel like that the developers could have followed a different path to keep things more interesting, and the lack of transferable skills and unlocks slows the progression to a crawl. Outside of boss fights, there’s little gameplay variation, making Lost Sea a drag when playing in long periods, but OK for shorts bursts here and there.”
read full review ↗ - 40
“Lost Sea simply doesn't do enough to set it apart from other games within the same genre. While it does some things competently, there are still plenty of flaws that stand in the way of it being anything special.”
read full review ↗ - 75
“Lost Sea is a unique title that provides a new, casual experience that holds its own on consoles. Though it is not suitable for long play times, it's a great game to kick back and relax with. The colorful world and unique mechanics leave the player with a sense of satisfaction-- until they die and all of that slips away in an instant.”
read full review ↗ - 81
“I’ve enjoyed previous release from eastasiasoft, and I certainly had fun with this colorful release! During my time playing the game for this Lost Sea review I kept coming back to it to do a new run and then another one, learning along the way who the best crew members were, how to defeat large enemies without risking defeat, what skills are more useful early on and which ones I needed to save for right away, and more. If you’re looking for a fun hack and slash game, then you should definitely check this one out!”
read full review ↗ - 75
“This is a polished hack-n-slash with basic premises and enough grind worthy gameplay to earn some attention. Not as memorable as you'd expect from a trip to the Bermuda Triangle, but it's a great way to escape for a weekend.”
read full review ↗
…and 15 more tracked reviews.
Patch history
- Windows 10 Xbox One Controller FixJul 14, 2016
- Windows 10 Xbox One Controller FixJul 14, 2016
- Version 1.01 (Public Release)Jul 5, 2016
- Version 1.01 (Public Release)Jul 5, 2016
