Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 78 | 6 |
| All-time Steam reviews | 90% | 84 | 166 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 94% | 89 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 3 reviews sampled · 3 total reviews in window · weighted 2 up / 0.1 down · computed 4h ago · full methodology →
Press & Creators reviews (8)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“This is not the sort of game that can easily be recommended to a mass audience, but for a certain group of players it definitely delivers an experience worth having.”
read full review ↗ - 85
“For those who are already fans of the series, I’d suggest Crystal Souls is an essential purchase. For those none the wiser to Spiderweb Software’s extensive back catalogue, there’s no better time to join the fight.”
read full review ↗ - 75
“A very old school RPG. If you like hyper-complex mechanics and dated graphics, go for it.”
read full review ↗ - 80
“An enormous, expansive and peerlessly written RPG that succeeds both on the strength of its world and its innovative campaign structure. So long as you're willing to read and exercise a little imagination, that is.”
read full review ↗ - 70
“Avernum 2: Crystal Souls is an adventure which pays tribute to the old classics by its enormous content. Small budget and a lack of resources are unfortunately clearly visible. Old-school gamers who remember the Exile II will enjoy this one anyway.”
read full review ↗ - 80
“By and large Avernum 2: Crystal Souls is an excellent title that really serves to remind RPG fans what matters most. This is a throwback title with visuals that likely will not appeal to everyone, but if you have never had a chance to journey through Crystal Souls, this is the perfect opportunity to do so. ”
read full review ↗ - 75
“Overall, it's among the best indie role-playing game experiences ever crafted, and if low-fi visuals and reading don't scare you, it's well worth the purchase, especially since there is just so much content to enjoy, as well as added value through replayability.”
read full review ↗ - 88
“Another great role-play game from Spiderweb Software, with a vast game world and more than fifty hours of gameplay.”
read full review ↗
Patch history
No patch announcements found on Steam yet.
