Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 82 | 35 |
| All-time Steam reviews | 87% | 81 | 438 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 68% | 65 | 3 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 9 reviews sampled · 8 total reviews in window · weighted 3.5 up / 1.7 down · computed 11h ago · full methodology →
Press & Creators reviews (19)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“World of Goo 2 is a fine production that provides plenty of good, at times challenging fun. Of course, the game is not without flaws. It can be criticized of a chaotic and inconsistent storyline, occasional problems with accurately clicking on individual goo blobs, and the feeling that we are dealing more with an extended version of the original game than with a full-fledged sequel. Nevertheless, the game shows high quality, and the puzzles are interesting, requiring both thought and dexterity. This is enough to turn a blind eye to some imperfections and enjoy excellent gameplay.”
read full review ↗ - 80
“A wonderful return of a fan-favorite puzzle game. It won't be as influential as was the first World of Goo but it's nostalgic and fun.”
read full review ↗ - 80
“World of Goo 2 is a fantastic sequel to a stone-cold classic. The new focus on liquids feels right at home, and the utterly bizarre fourth chapter elevates the experience to one of considerable excellence. It's a shame that it's somewhat let down by limited control options, occasionally wobbly performance, and some underutilised mechanics, but its core is so solid, we can't help but recommend it regardless.”
read full review ↗ - 95
“I was really afraid that playing World of Goo 2 will immediately make my mind think „this is not the same game”. But it did not happen. What’s more I became hooked almost immediately. I can’t remember when I had so much pure joy when playing a game without being explicitly told what to do. An almost perfect sequel!”
read full review ↗ - 75
“World of Goo 2 is worthy sequel to its classic predecessor, while also standing tall (albeit a bit wobbly) as a distinct experience.”
read full review ↗ - 80
“Sixteen years after the release of its predecessor, the new World of Goo 2 remains remarkably creative. With a solid foundation, the game has successfully introduced intricate new mechanics. The addition of sticky liquids and changes in the narrative enhance the overall experience, making the game even more impressive.”
read full review ↗ - 75
“World of Goo 2 understands what made the original so charming but adds a new coat of paint alongside some experimental gameplay and storytelling mechanics to keep the idea fresh. Whilst the sequel had the chance to become something completely new, as seen in Chapter 4, it instead chooses to largely stick with familiarity. This is far from a bad thing but may hold the title back from reaching its full potential. The game is worth a play if you have the time, and hopefully, the unique and new direction that the game teases is something 2D Boy is willing to continue to push toward in future releases.”
read full review ↗ - 85
“The game offers a quality experience with an elaborate story that plays with time and space and requires the player to think. Although the price of '26.99 is higher than expected for an indie game, the quality and length somehow make up for it. The game has simple and intuitive controls, but unclear instructions can slow down progress. The aesthetics and music stay true to the original game, while maintaining a timeless and appealing design.”
read full review ↗ - 80
“It's been a long wait for a World Of Goo sequel and the only real complaint with this amusingly inventive follow-up is that there's not more of it.”
read full review ↗ - 84
“Familiar and inventive, tough yet easygoing, World of Goo 2 is a whole world of fun.”
read full review ↗ - 70
“World of Goo 2 is the legacy-appraising send-off that the series deserves. Its inventive puzzling serves as a friendly reminder that the 2008 classic deserves its place in gaming history, even as a decade and a half of shiny new games pass it by. It’s still that foundational goo ball in an industry that keeps building higher and higher, even as the structure starts to sway. Without it, everything would fall apart.”
read full review ↗ - 90
“Sixteen years after the release of one of the most innovative indie games of all time, a sequel is here, and it's every bit as good, if not better.”
read full review ↗
…and 7 more tracked reviews.
Patch history
- Steam Deck editor patchJun 3, 2025
- Level Editor with Steam Workshop integrationMay 29, 2025
- Linux hotfix #1May 7, 2025
- May updateMay 6, 2025
