Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 74 | 40 |
| All-time Steam reviews | 86% | 80 | 100 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 88% | 82 | 28 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Jun 5, 2026) · 28 reviews sampled · 23 total reviews in window · weighted 19.2 up / 2.6 down · computed 2h ago · full methodology →
Press & Creators reviews (20)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“Much like the breeding and fusion system at the heart of its teambuilding, Monster Crown: Sin Eater is a satisfyingly iterative improvement over its predecessor, refining the systems and strengths it introduced while tossing the things that held it back from being great. Deep party customisation, a surprisingly in-depth story, beautiful GBC-esque visuals, and a killer soundtrack all combine to make this one worth a punt, even if some growing pains with the open-ended design can sometimes drag it down a bit.I'd give this one a recommendation if you're looking for something to ease your pain after the Pokémon Champions launch. Sin Eater was made with lots of love and hopefully will form the basis of more adventures in this fascinating world.”
read full review ↗ - 80
“With its diverse array of monsters at the forefront, it features a truly harrowing, cruelly immersive world full of violence and sin. While its scope and non-linear design can sometimes lead to some odd pacing and gameplay imbalance, it largely remains engaging due to its atmospheric, well-designed world, strong writing and lore, and excellent audiovisual experience.”
read full review ↗ - 82
“There’s no question that it takes the monster training and breeding ball and runs with it in cool ways, and backs it up with a story that’s at least unique”
read full review ↗ - 70
“Monster Crown: Sin Eater's lack of direction and often demanding difficulty won't be for everyone. But if you can embrace the grind, there are some deeply addictive RPG systems at work here, backed by a shockingly mature and engaging story.”
read full review ↗ - 75
“Monster Crown: Sin Eater shines with customization and engaging battles, even if its open design causes confusing pacing and quick overleveling.”
read full review ↗ - 75
“Monster Crown: Sin Eater is the very definition of a "rough diamond." I could name plenty of small-to-medium things that didn't quite work for me in the 10 hours it took to reach credits, yet the look, feel, and sense of discovery make it stand apart from nearly every other indie monster collector I've ever played. If they make a Monster Crown 3 some day, it'll really be something to watch.”
read full review ↗ - 70
“Monster Crown: Sin Eater nails the feeling of a more mature and darker, Pokémon game. With its story of revenge for a brother slain it comes out you hard and fast with an evil faction that feels genuinely terrifying instead of just a cartoon threat. The overall story is hit or miss and the overall freeform nature of the game wasn’t really for me, but if you are someone who loves less handholding in your games, well come get revenge with Asur.”
read full review ↗ - 75
“Monster Crown: Sin Eater is a big improvement over the original game. It feels more polished and fleshed out, and thankfully, far less buggy. It's a bit too rough around the edges to make it an easy recommendation, but if you're willing to work past some of the awkward segments, there is a solid monster trainer with a very fun combat system. The story is a bit hit-and-miss, and the freeform nature of the game isn't for everyone, but if you're looking for Pokemon with fewer guardrails, Sin Eater is for you.”
read full review ↗ - 85
“Monster Crown: Sin Eater is not a game for everyone. It is a title for those seeking a challenge and a mature vision of a world where nothing comes for free.”
read full review ↗ - 85
“It’s always nice to see an IP within a genre that’s difficult to stand out it. While it may never reach the heights of giants like Pokemon, Digimon, etc, it’s important that there are fresh experiences. It’s wonderful when one can take heavy inspirations from these giants as well, while truly making them their own. Monster Crown: Sin Eater deserves a place in the hearts of gamers who love the monster taming, RPG genre. It’s a beautiful, yet dark and dangerous world. Teeming with monsters and people struggling under the weight of evil, fans of the genre should experience the world of Monster Crown: Sin Eater.”
read full review ↗ - 60
“Darker Pokémon-likes are always enticing and I really wanted to enjoy Monster Crown: Sin Eater. The game's lack of direction, poor difficulty curve and bland monsters mean I didn't find this game as engaging as I'd like. The nail in the coffin, really, is that after a couple of hours of steamrolling this game, I found myself yearning for Cassette Beasts instead”
read full review ↗ - 80
“Monster Crown: Sin Eater is a great addition to the monster-taming genre, and simply calling it a 'Pokémon-like' would be extremely reductive.”
read full review ↗
…and 8 more tracked reviews.
Patch history
- Patch 1.0.4 - Many ImprovementsJun 5, 2026significant · resets scoring window
- THANK YOU! + First Post-Launch PatchMay 6, 2026significant · resets scoring window
