Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 69 | 6 |
| All-time Steam reviews | 96% | 91 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 9 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 90.4, but scores above 88 must be earned in front of a mass audience; this verdict rests on 7,736 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: last 30 days (no significant patch detected) · 27 reviews sampled · 20 total reviews in window · weighted 17.3 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (6)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“No online multiplayer will stop the GG hardcore needing to pick up a copy, and its high difficulty will be too abrasive for new players. It's still a technically superb fighting game, though, even if very few people should bother owning it.”
read full review ↗ - 79
“Every other fighting game on Vita offers netplay, and without it, you're stuck hunting for someone else with a system and a copy of the game if you want a real fight. It isn't enough to kill all the fun, but it does make AC+R feel incomplete compared to some other portable brawlers.”
read full review ↗ - 70
“So long as you aren't bothered by an utter fumbling of features in this port, you're still getting a solid fighting game that should at the very least, function as a portable training simulation for the console version. I'm pretty torn on the review given the omission of such a major function, but ultimately Guilty Gear is a great game, and that core was preserved here.”
read full review ↗ - 50
“Plus R is a fine tune-up of one of the most technical fighting games around, but its skeletal packaging makes it all but impossible for non-fans to get excited. There are untold hours of value here that will be all but impenetrable to most. Unless you know the game and have a local community of like-minded opponents ready to go, I can’t recommend it.”
read full review ↗ - 70
“Accent Core Plus R is the best version of the series available. The only problem is that it is also the deepest gameplay wise while neglecting to include any of the training or tutoring options that the earlier versions have featured.”
read full review ↗ - 60
“Moreover, if you love testing your skills against others online, this game isn’t for you, either. If you like playing fighters by yourself, huddled up in a corner in some depressingly dark room, then sure, Guilty Gear Accent Core Plus R is the thing for you. It’s just a shame that such a terrible, terrible decision can hold back such a wonderful game.”
read full review ↗
Patch history
- Online TeamVS Mode Returns!Nov 28, 2023
- June 21 2023 Update NotesJun 20, 2023significant · resets scoring window
- Security patch (July 19 2022)Jul 19, 2022
- December 23 2021 Update NoteDec 23, 2021
- Matchmaking V2 is now officialNov 24, 2021significant · resets scoring window
- Matchmaking V2 Public Testing invitation (Round 2)Aug 24, 2021significant · resets scoring window
- May 22 2021 Update NotesMay 22, 2021significant · resets scoring window
- Update for Player Match V2 Public TestingMay 8, 2021significant · resets scoring window
- March 27 2021 Update NotesMar 27, 2021
- March 19 2021 Update NotesMar 19, 2021significant · resets scoring window
- GGPO Update officially implemented!!Dec 23, 2020
- GGPO update coming soon!Oct 16, 2020
- Bug Fixes #03 - 06/03Jun 3, 2015significant · resets scoring window
- Bug Fixes #03 - 06/03Jun 3, 2015
- Bug Fixes #02 - 05/28May 28, 2015
- Bug Fixes #02 - 05/28May 28, 2015
- Bug Fixes #01 - 05/27May 27, 2015
- Bug Fixes #01 - 05/27May 27, 2015
