Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 72 | 3 |
| All-time Steam reviews | 93% | 87 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 98% | 94 | 19 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 55 reviews sampled · 46 total reviews in window · weighted 38.9 up / 0.7 down · computed 9h ago · full methodology →
Press & Creators reviews (11)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“Turmoil is a very good economic and strategy game with simple 2D graphics. You move in a western business world and fight to become the capo of a newly founded city.”
read full review ↗ - 75
“Games that were made for the mobile/tablet space coming over to Switch can often be a dicey proposition...”
read full review ↗ - 65
“undefined.Turmoil is a satisfying experience, much like getting your house cleaned up feels good at the end of the day. Being able to discover all of the oil, drill for it, and then sell it feels great, but unless you're good with basically doing just that for a while, the tedious loop and lack of interesting upgrades will keep you from feeling like this was anything but an okay experience, even if you're really into management sims.”
read full review ↗ - 70
“The game offers a great concept with several fun aspects, including a peek into the early days of oil drilling with horse and buggy, which I found quite cool. However, the slower pace and repetitive nature, combined with the monotonous music, made it challenging for me to stay fully engaged.”
read full review ↗ - 65
“WORTH CONSIDERING - Turmoil is in fact a quite charming game, with a soothing soundtrack and a really clean 2d art style. The gameplay is casual, but addictive and at no time did I ever feel overwhelmed by any of the sim management aspects. It was a fun time for me hopping into the year 1899 and drilling for black gold.”
read full review ↗ - 91
“Turmoil is the kind of game I can put on when I have some free time and then realise I have just spent the last two-three hours playing and it only seemed like a few minutes. It's very addictive and all the mechanics work perfectly in tandem with each other to deliver a very enjoyable and satisfying management sim. The base game itself offers a lot of challenge, many hours of fun, and it also requires a strategic mind in order to take full advantage of everything it has on offer and emerge the victor. The game also does something which a lot of management sims don't do, it made a mundane task entertaining, fun, and a joy to play.”
read full review ↗ - 60
“As far as an audience goes, Turmoil is pretty niche. That in itself isn’t a bad thing, there are plenty of cool niche games out there, but I’m at a bit of a loss as to who this game’s target demographic is. It’s kind of fun, yeah, and it kept me entertained for a while, but it’s too long for its own good, and, much like most flash games, I eventually found my mind wandering to what other games I’d rather be playing”
read full review ↗ - 80
“Turmoil is very agile and fun, with mechanics that are simple and challenging at the same time. Contrasting steps that combine long-term planning and quick decision making, the title is recommended for players who prefer that dose of action during the strategy.”
read full review ↗ - 68
“Turmoil is an extremely simple game, and this is why it can keep the players tied to the screen for hours. On the other hand, repetitiveness is around the corner and despite the variety of situations faced in each level, you won't probably start a new campaign after finishing your first playthrough.”
read full review ↗ - 80
“Even with the upgrades and competition, Turmoil is the epitome of simplicity. It is more about betting against oneself when drilling, playing an extremely simple market, and exploiting upgrades for the most gain. There is some tough competition to out-earn and that’s fun. Still, it’s more of an amusing diversion to relax with. It’s not tense nor particularly challenging, but it doesn’t have to be. I haven’t yet felt like declaring I’m finished with Turmoil.”
read full review ↗ - 73
“Turmoil plays like a casual game, but as you go along you quickly see that a lot of thought was put into it by people who really like to make games. I found it exciting and fun and just hard enough to keep me interested. If you like games that force you to put some effort in to them, I highly recommend getting it off Steam.”
read full review ↗
Patch history
- Deeper Underground updateOct 31, 2024
- A few DLC bug fixesSep 23, 2024
- V 3.1.3 - Single game mode for MultiplayerFeb 21, 2023
- V 3.1.2 - Fixing some small issuesJan 10, 2023
- Multiplayer now available!Dec 14, 2022significant · resets scoring window
- 3.0.70 - Save backups and lots of bug fixesJul 7, 2022
- Multiplayer part 1: an introductionNov 26, 2021significant · resets scoring window
- 3.0.39 - Getting your campaign saves unstuckNov 25, 2021
- Patch notes for v3.0.38Nov 17, 2021
- Hotfix v3.0.35eOct 22, 2021
- Hotfix v3.0.35dOct 16, 2021
- Patch notes for v3.0.35Oct 15, 2021significant · resets scoring window
- Turmoil 3.0 - Level Replays and in-game Challenge LeaderboardOct 12, 2021significant · resets scoring window
- Turmoil 2.0.12 - Minor patchMay 23, 2020
- Update #45 - Big Things on the HorizonNov 13, 2018significant · resets scoring window
- Update #44 - Little ThingsMay 30, 2018
- Update #43 Bugfixes & BalanceApr 20, 2018significant · resets scoring window
- Update #42 Gas improvementsApr 5, 2018significant · resets scoring window
- Update #42 Gas improvementsApr 5, 2018significant · resets scoring window
- Update #41 - The Heat Is On!Mar 21, 2018significant · resets scoring window
- Update #41 - The Heat Is On!Mar 21, 2018significant · resets scoring window
- Update #39 - Bigger Mouse Cursor!Nov 28, 2017
- Update #39 - Bigger Mouse Cursor!Nov 28, 2017
- Update #38 - Audio Fix!Sep 13, 2017
- Update #38 - Audio Fix!Sep 13, 2017
- TRL out today!Aug 11, 2017
- Update #37 - Audio BullyMay 12, 2017
- Update #37 - Audio BullyMay 12, 2017significant · resets scoring window
- Update #36 - Weekly ChallengeMar 23, 2017significant · resets scoring window
- Update #36 - Weekly ChallengeMar 23, 2017significant · resets scoring window
- Update #35 - Language Update 2Feb 23, 2017
- Update #35 - Language Update 2Feb 23, 2017
- Update #34 - Replay Bonus IslandDec 16, 2016
- Update #34 - Replay Bonus IslandDec 16, 2016significant · resets scoring window
- Update #33 - Wheels in MotionNov 11, 2016
- Update #33 - Wheels in MotionNov 11, 2016significant · resets scoring window
…and 22 earlier patch announcements.
