Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 83 | 8 |
| Creator reviews (1 tracked) | – | 85 | 0 |
| All-time Steam reviews | 91% | 85 | 1000 |
| Metacritic user ratings | – | 85 | 11 |
| Post-patch Steam reviews (trust-weighted) | 84% | 78 | 3 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 8 reviews sampled · 5 total reviews in window · weighted 4 up / 0.7 down · computed 2h ago · full methodology →
Press & Creators reviews (40)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 90
“Guilty Gear Xrd, SIGN rules in so many ways. They announced a new Street Fighter, I hear, but I do not care. Guilty Gear is a good time. I love fighting games and I will always hype ones that are good but Guilty Gear is special. Not too many games make me feel like I'm having as much fun as these do. Other games are more popular and other games are easier to learn, but only Guilty Gear is this happy to be here.”
read full review ↗ - 70
“For all its good looks, Guilty Gear Xrd -SIGN- is ultimately disappointing. What the game does, it does very well, but the sum total feels lacking.”
read full review ↗ - 70
“Guilty Gear Xrd -SIGN- is a great fighter. It's fast and in-your-face, it has a wonderful depth, and, as a cherry on top of this cel-shaded anime cake, it looks beautiful and has a kick-ass metal OST… but, judging from the lack of new material, it can't really be counted as a "true" new entry into the main series. Let it be said once again: this is great. However, it would probably be better to wait for the upcoming Guilty Gear Xrd -REVELATOR- instead of spending any money on this one.”
read full review ↗ - 85
“Still, even with its faults, GGXrd is an excellent foundation for the inevitable half dozen or so iterations to come. While it may prove to be a divisive title in the hardcore community, it’s an excellent point for newcomers to jump in and learn firsthand why the name “Guilty Gear” commands so much respect in the fighting game community.”
read full review ↗ - 70
“Guilty Gear Xrd -Sign- is packed with plenty of content and excellent tutorial modes to teach you its fighting mechanics, but its community has already moved on.”
read full review ↗ - 90
“A strong entry for franchise fans, and runs fluently on PC to give the expressive anime visual style the opportunity to show off its fullest potential.”
read full review ↗ - 80
“It's been a while, but Arc System Works picks a ripe moment to revive the heavy metal fighter that gave the studio its start. Guilty Gear Xrd is a vibrant, expertly handled return for Sol Badguy and company, with updated mechanics that should help wean newcomers onto its aggressive style of play, while appeasing the old guard with new options. It's among the PS4's best presented games to date, and a real highlight of the series.”
read full review ↗ - 80
“One of the best looking fighting games ever and the most successful attempt yet to make an interactive anime, even if it is a little lacking in content and new ideas.”
read full review ↗ - 88
“It polishes the gameplay and makes it more accessible for the joy of a broader audience. It stands out from the graphical aspect. We have an authentic example of the genre in the new generation of consoles.”
read full review ↗ - 85
“Even though you know the new era of Guilty Gear will be better a sequel or two from now, this first step into the future of the franchise is absolutely worth checking out for both longtime fans and newcomers alike.”
read full review ↗ - 90
“Guilty Gear Xrd is an easy game to recommend to any fighting game enthusiast and a brilliant entry point to the series, and those with a passing interest in the genre will learn a lot from the excellent tutorials.”
read full review ↗ - 80
“The whole arcade mode feels like you're acting out an epic anime battle and it makes you feel extremely badass”
read full review ↗
…and 28 more tracked reviews.
Patch history
- v1.04 Patch (Mar 18th)Mar 18, 2016significant · resets scoring window
- v1.04 Patch (Mar 18th)Mar 18, 2016
- Revert back to v1.02Jan 28, 2016
- Revert back to v1.02Jan 28, 2016
- v1.03 Patch (Jan 27th)Jan 27, 2016
- v1.03 Patch (Jan 27th)Jan 27, 2016
- v1.02 Patch (Jan 15th)Jan 15, 2016
- v1.02 Patch (Jan 15th)Jan 15, 2016
- v1.01 Patch (Dec 17th)Dec 17, 2015
- v1.01 Patch (Dec 17th)Dec 17, 2015
- v1.00 Reported Bugs and confirmationsDec 11, 2015
- v1.00 Reported Bugs and confirmationsDec 11, 2015
