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Firewatch

Firewatch

Campo Santo · released Feb 9, 2016

AdventureIndiePCPlayStation 4Xbox OneNintendo Switch

Firewatch is a single-player first-person mystery set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio.

83
VGC Score
Stablehigh confidence
78%
At launch
91%
Steam all-time
80%
Press
80%
Player sentiment
89%
Recent sentiment

Screenshots & trailers

What players say

Why the number is what it is: aspect mentions counted across 301 sampled Steam reviews (271 positive / 30 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.

What positive reviews talk about

  • Story & writing46% mention it
  • Visuals & art16% mention it
  • World & exploration11% mention it
  • Music & audio7% mention it

What negative reviews complain about

  • Story & writing67% mention it
  • Visuals & art20% mention it
  • Bugs & crashes13% mention it
  • Controls & UI13% mention it

Satisfaction by hours played

Same score, different games: see how sentiment holds up the longer people play.

Under 5h

90%

177 reviews

5-15h

90%

113 reviews

15-40h

90%

10 reviews

Review sentiment over time

Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.

How this score was computed

The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.

ComponentPositiveQuality (0-100)Weight (pseudo-reviews)
Press reviews (OpenCritic)8030
Creator reviews (4 tracked)881
All-time Steam reviews91%851000
Metacritic user ratings7782
Post-patch Steam reviews (trust-weighted)89%83170
Calibration prior (typical game)7250

Scoring window: last 30 days (no significant patch detected) · 300 reviews sampled · 486 total reviews in window · weighted 144.7 up / 17.6 down · computed 2h ago · full methodology →

Press & Creators reviews (157)

Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.

  • 80
    trust 84CreatorFeb 12, 2016

    Firewatch is not what many people may have wanted, but that doesn't mean it's bad. Fans of interactive drama will absolutely want to give this a try, as it shows how you can craft a "walking simulator" while keeping players involved and intrigued as opposed to ignored and bored.

    read full review ↗
  • 50
    trust 77Feb 8, 2016

    It's a shame that the game loses the player so early, and that it takes so much of its length to win one back.

    read full review ↗
  • 100
    trust 77Apr 8, 2024

    Firewatch is a masterpiece in the walking simulator genre and is a must-try for anyone looking for something more introspective. If you're going to give it a try, get ready for it to be added to your best games list.

    read full review ↗
  • 100
    trust 76Feb 8, 2016

    If you were expecting a video game replete with all the big budget thrills you're accustomed to, you might find Firewatch a lean, almost sparse affair. You wouldn't be wrong either. This isn't a game for everyone. In fact for some, it could barely pass off as a game, due to its narrow focus on telling an immersive tale. Nonetheless, it achieves what it set out to do. Namely, using well-worn video game elements to tell a story that stays with you long after you're done. And for that, Firewatch's a triumph.

    read full review ↗
  • 90
    trust 76Dec 17, 2018

    It really doesn't matter that Firewatch came out over two and a half years ago, because it's just as engrossing and enchanting as it was the first time around. From the warm glow of its forests in the morning summer light to the subtle tension of exploring a rocky gorge in the isolating silence of night, Shoshone National Forest is a character in its own right. With a story that's both funny and heartbreaking, and enhanced by some brilliant performances by its two central actors, this is an essential purchase, irrespective of whether you're playing it for the first time on Switch or simply using it as an excuse to revisit an old favourite.

    read full review ↗
  • 80
    trust 75Mar 7, 2016

    Whether you're looking for several hours of mystery and drama or just a magnificent world to explore, do yourself a favor and spare a few hours of your time to experience Firewatch.

    read full review ↗
  • 80
    trust 75Feb 9, 2016

    Firewatch may be too short and with some minor technical issues but an excellent visual style, interesting characters, intriguing storyline and a very original place of action more than make up for that. Firewatch is something unique enough that is worth recommending not only to the fans of "walking simulator" games.

    read full review ↗
  • 80
    trust 74Feb 8, 2016

    It's what you feel as the story unfolds like a short story on your television screen, visiting the private grief of others who can struggle to communicate just as torturously as all of us in the real world can. And although this dual character study can feel a little slight, and has a few improbable notes that are struck seemingly just to enhance a sense of mystery, that central friendship between Henry and Delilah is powerful. It feels real, and important for both of them, and it would be wrong to change or weaken it by playing the game again.

    read full review ↗
  • 80
    trust 70Mar 5, 2017

    Do not let the ending put you off Firewatch, nor let the talk of 'Walking Simulator' give any sort of preconceived notion of this being boring. What has been delivered is one of the most engaging narrative experiences in recent times, draped beautifully over a thoroughly enjoyable adventure, with plenty of scope for going back to uncover more details, finding new conversation avenues, and stumbling upon all manner of intriguing information not seen the first time round.

    read full review ↗
  • 60
    trust 69Feb 8, 2016

    Firewatch has the embers of a great narrative-driven game, but it fails to ever ignite into a furnace. Unforgivable performance issues detract from the otherwise outstanding art direction, but it's the abrupt story and unconvincing characters that really douse the hype here. Campo Santo's inaugural outing starts incredibly strongly, but your alarm bells will be ringing long before it burns out without ever really sparking into life.

    read full review ↗
  • 90
    trust 69Dec 19, 2018

    Firewatch has an affective and engaging story that draws you in, and I couldn't put the game down after the halfway point. What initially seems like more of a relaxing walking simulator becomes something more consequential and dire. Anyone interested in great stories, not just those told through video games, needs to pick up Firewatch. Like Celeste and GRIS, Firewatch is a triumph of artistic and thought-provoking game design, and it can remind you of summer as you bundle up for the cold winter ahead.

    read full review ↗
  • 80
    trust 69Feb 8, 2016

    Firewatch kept me engaged from beginning to end. The dialogue and the voice acting were believable and relatable, and I felt like the choices I made were ones I might make in real life. I wish Campo Santo added greater ramifications to some choices but it didn't diminish the emotional effect they had on me. The ending will be a point of contention for some, but it all comes down to a perspective and regardless of that, you should play this game.

    read full review ↗

…and 145 more tracked reviews.

Patch history

  1. Latest Patch Notes
    May 21, 2018
  2. Firewatch Is Now In Japanese!
    Mar 6, 2018significant · resets scoring window
  3. The Firewatch Audio Tour Update Patch Notes
    Sep 21, 2016significant · resets scoring window
  4. Patch Notes
    Mar 10, 2016
  5. Patch Notes
    Mar 10, 2016
  6. Patch Notes
    Mar 3, 2016
  7. Patch Notes
    Mar 3, 2016
  8. Patch Notes
    Feb 24, 2016
  9. Patch Notes
    Feb 24, 2016
  10. Patch Notes
    Feb 20, 2016
  11. Patch Notes
    Feb 20, 2016
  12. Patch Notes
    Feb 18, 2016
  13. Patch Notes
    Feb 18, 2016
  14. Patch Notes
    Feb 17, 2016
  15. Patch Notes
    Feb 17, 2016
  16. Patch Notes
    Feb 12, 2016
  17. Patch Notes
    Feb 12, 2016
  18. Patch Notes
    Feb 11, 2016
  19. Patch Notes
    Feb 11, 2016
  20. Patch Notes
    Feb 10, 2016
  21. Patch Notes
    Feb 10, 2016