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FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

Square Enix · released Feb 17, 2014

Massively MultiplayerRPGPCPlayStation 3

Join over 30 million adventurers worldwide and take part in an epic and ever-changing FINAL FANTASY. Experience an unforgettable story, exhilarating battles, and a myriad of captivating environments to explore.

79
VGC Score
Improvinghigh confidence
74%
At launch
87%
Steam all-time
49%
Press
68%
Player sentiment
85%
Recent sentiment

Screenshots & trailers

What players say

Why the number is what it is: aspect mentions counted across 317 sampled Steam reviews (252 positive / 65 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.

What positive reviews talk about

  • Story & writing18% mention it

What negative reviews complain about

  • Story & writing17% mention it

Satisfaction by hours played

Same score, different games: see how sentiment holds up the longer people play.

Under 5h

45%

22 reviews

5-15h

60%

25 reviews

15-40h

82%

38 reviews

40-100h

80%

46 reviews

100h+

85%

186 reviews

Review sentiment over time

Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.

How this score was computed

The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.

ComponentPositiveQuality (0-100)Weight (pseudo-reviews)
Press reviews (Metacritic)496
Creator reviews (1 tracked)420
All-time Steam reviews87%801000
Metacritic user ratings4315
Post-patch Steam reviews (trust-weighted)85%79144
Calibration prior (typical game)7250

Scoring window: last 30 days (no significant patch detected) · 300 reviews sampled · 411 total reviews in window · weighted 233 up / 39.8 down · computed 2h ago · full methodology →

Press & Creators reviews (26)

Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.

  • 45
    trust 69Dec 19, 2010

    Even if you spend the time to unlock your skills and build that warrior-archer-tank-damager behemoth you had in mind, what's the point if the activities you're engaging in are so threadbare and unappealing for the most part?

    read full review ↗
  • 84
    trust 67

    Anyone who has experienced Final Fantasy XIV Online and has fought his way through the complex control will hardly want to leave Eorzea.

    read full review ↗
  • 50
    trust 66Dec 24, 2010

    Somewhere out there, there is a player this game is perfect for. But he or she would still be advised to wait another six months before even thinking about Final Fantasy XIV, because Square Enix hasn't yet got its head around its own players.

    read full review ↗
  • 40
    trust 66

    It lacks character; bare-bones quests and audiovisual repetition fail to instill a sense of fantasy wonder. It lacks cohesion; communication failures, economic oddities, and stringent limitations leave you constantly directionless. And it lacks joy; the abysmal interface and boring monsters make it a struggle to stay invested.

    read full review ↗
  • 50
    trust 64Dec 25, 2010

    Unless you feel like paying for an extended beta, wait for patches or an expansion pack to fix FFXIV's myriad problems. [Issue#185, p.71]

  • 30
    trust 64

    A shallow, slow, grind-heavy MMO crippled by a horrible interface and nonsensical player limitations.

    read full review ↗
  • 40
    trust 63

    Extended stretches of confused incredulity, punctuated now and then by bursts of intense anger. And yeah -- I just equated FFXIV with a filthy bathroom.

    read full review ↗
  • 40
    trust 62Jan 15, 2011

    MMORPG with great potential is sunken by fatal bugs and errors, first comes a catastrophic interface followed by the absence of player-to-player communication. [Issue#199]

  • 55
    trust 61

    While there's a lot to consider when building your ideal class, there's far too little interesting structured content to chew on, resulting in an experience that quickly grows tedious and tiresome.

    read full review ↗
  • 50
    trust 60Mar 21, 2011

    Positively, there is nothing to do in Final Fantasy XIV at the moment. It's not even close to a completed product. [Feb 2011, p.82]

  • 49
    trust 60

    Final Fantasy XIV offers the potential but for now, it's lacking in too many areas to recommend.

    read full review ↗
  • 42
    trust 60Creator

    Final Fantasy XIV is in no way, shape, or form ready for commercial release. We suppose there is potential down the line for the experience to improve with patches and tweaks, but that doesn't justify why the game is in such shambles at launch.

    read full review ↗

…and 14 more tracked reviews.

Patch history