Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 77 | 14 |
| Creator reviews (3 tracked) | – | 65 | 1 |
| All-time Steam reviews | 74% | 70 | 422 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 0% | 15 | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 1 reviews sampled · 1 total reviews in window · weighted 0 up / 0.9 down · computed 2h ago · full methodology →
Press & Creators reviews (48)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 90
“If the wave of Roguelikes were to break today and nothing of note were to arrive in 2017, Flinthook alone would still make it a pretty good year for the genre.”
read full review ↗ - 70
“While Flinthook was a swashbuckling good time, the poor level design and odd level system keep this title from being great. Despite the problems, this is a tight platformer with a lot of personality and fun mechanics.”
read full review ↗ - 80
“Make no mistake about it - Flinthook is a really well crafted, charming and fun experience. To a certain extent, however, it feels impeded by the constraints of its genre. It is one of tightest action platformers and addictive rogue likes around, but due to the randomly generated levels, you will encounter the odd frustrating spike in difficulty or structurally very similar areas in close proximity. These complaints are reduced to niggles though due to its charm, personality and action packed gameplay. This trek across the galaxy is sometimes a tough and repetitive one, but it's also incredibly enjoyable.”
read full review ↗ - 85
“As a total package for roguelike fans Flinthook is among the most satisfying and challenging I’ve played in the genre. I love the flow and the variety of enemies, rooms, and traps you’ll need to learn to contend with. Getting good in this game requires some real investment and effort, the fact that there’s a system for progression sitting on top of the individual runs is just good design. Throw in a distinctive sense of visual style and a memorable soundtrack and you’ve got a terrific game that it right at home on the Switch.”
read full review ↗ - 70
“Captain Flinthook is a fun character to play as and the way the procedural levels are generated, they just do not do him justice.”
read full review ↗ - 70
“While some may dismiss Flinthook initially, the game will sink its hooks into you if you give it a chance. The controls are sharp, the progression is satisfying, and the vibrant and unique art style will keep you smiling along the way.”
read full review ↗ - 80
“The roguelite design leads to some repetition, but the gorgeous art and great style (even in the face of well-worn scenery) helps make up for that and other shortcomings. Be prepared to die a lot, but if it clicks for you, be prepared to want to jump right back in for another go. That's what happened to me, and I had a fantastic time with Flinthook in spite of bothersome issues.”
read full review ↗ - 80
“Breathless action combines with perfect pixel art in a game of real character and delight.”
read full review ↗ - 70
“It's an odd complaint, but Flinthook really does feel like a high-calibre platformer trapped within the confines of a popular genre. It's a blast to play and I don't even mind just how punishing it can get at times, but the interest wains as soon as death occurred. It took me straight out of the zone when playing and when the game doesn't have much to it beyond the gameplay, it's a bit of a downer. The foundations are there, but really the curtains don't match the décor.”
read full review ↗ - 80
“Tribute Games has delivered an excellently paced, charming, and wonderfully fun rogue-lite game accessible to nearly everyone.”
read full review ↗ - 79
“A satisfying, moreish take on the roguelike formula, and one that's most likely to appeal to genre naysayers.”
read full review ↗ - 70
“Flinthook is beautiful, balanced retro platformer with an unnecessary roguelike structure.”
read full review ↗
…and 36 more tracked reviews.
Patch history
- Changelist for r20152Jul 3, 2017significant · resets scoring window
- Dual stick(AKA Pro mode) support - Changelist for r19784May 18, 2017significant · resets scoring window
- Dual stick(AKA Pro mode) support - Changelist for r19784May 18, 2017significant · resets scoring window
- Changelist for r19724May 5, 2017
- Changelist for r19724May 5, 2017significant · resets scoring window
- Release Notes r19648Apr 21, 2017significant · resets scoring window
- Release Notes r19648Apr 21, 2017significant · resets scoring window
