Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 85 | 6 |
| All-time Steam reviews | 94% | 88 | 494 |
| Metacritic user ratings | – | 77 | 2 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 2 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 6 reviews sampled · 6 total reviews in window · weighted 4.8 up / 0 down · computed 6h ago · full methodology →
Press & Creators reviews (8)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 85
“Even if it looks like it came from the Commodore 64 era, the second season of The Last Door is a chilling adventure with a haunting soundtrack. It is a Lovecraftesque journey from mental asylums to opium dens, a proper horror game that refrains from using cheap scare tactics. ”
read full review ↗ - 80
“The Last Door opens up another suspenseful, extremely retro-styled exploration of Victorian England and the occult with a second season even better than the first.”
read full review ↗ - 88
“With a script that could have easily come from the haunted pen of H.P. Lovecraft, a haunting, minimalist string soundtrack by Carlos Viola and a genuine understanding of what constitutes true, primal terror, The Game Kitchen brilliantly concludes The Last Door’s narrative with an adventure that will richly reward players looking past the ultra-retro presentation.”
read full review ↗ - 90
“The Last Door Season 2 was exactly what I expected it would be. It’s scary, the story is amazing and weird, the music is beautiful, and overall, it was just a wonderful series. ”
read full review ↗ - 89
“A great second half for a great graphic adventure. If you love classic horror you cannot miss it… unless you’re allergic to huge pixels.”
read full review ↗ - 85
“If Lovecraft and Poe could play The Last Door, they would be delighted by its remarkable atmosphere. [05/2016, p.44]”
- 80
“Its puzzles may be a bit lackluster but you’ll be too busy unraveling its dark secrets and conspiracies, worrying whether your character will survive the episode and terrified by the sudden sounds coming from next door to notice. Whether as feature film, TV series or episodic game, it matters little: bring on Season 3.”
read full review ↗ - 80
“Anyone interested in horror, Lovecraft, or top-notch point-and-click adventures has no excuse for missing this one.”
read full review ↗
Patch history
No patch announcements found on Steam yet.
