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Sorcery! Parts 1 and 2

Sorcery! Parts 1 and 2

inkle Ltd · released Feb 2, 2016

AdventureIndieRPGPC

An epic adventure in a land of monsters, traps and magic. Journey across the deadly Shamutanti Hills and through Kharé, Cityport of Thieves. Armed with your sword and over fifty spells with weird and wonderful effects, embark on a narrative adventure of a thousand choices where every one is remembered.

81
VGC Score
·No trend datamedium confidence
76%
At launch
88%
Steam all-time
75%
Press
n/a
Recent sentiment

Screenshots & trailers

Review sentiment over time

Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.

How this score was computed

The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.

ComponentPositiveQuality (0-100)Weight (pseudo-reviews)
Press reviews (OpenCritic)754
All-time Steam reviews88%82381
Metacritic user ratings0
Post-patch Steam reviews (trust-weighted)0
Calibration prior (typical game)7250

Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 3h ago · full methodology →

Press & Creators reviews (17)

Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.

  • 70
    trust 70Feb 2, 2016

    Sorcery! Parts 1 & 2 has a great story through and through, and the weight of the various choices and potential outcomes does, indeed, feel very heavy and involved. If nothing else, this will be worthwhile to play purely as a story. However, its short length is its real weak point, as the adventure will be over too soon, but at least there is the chance to try all of the various other paths to add some longevity.

    read full review ↗
  • 60
    trust 67Mar 2, 2016

    When it comes to gameplay, Sorcery! won't be taxing for anyone. While the melee and magic combat don't shine on their own, they support the text adventure side of the game well, breaking up the extended periods of reading. Doesn't try to be an epic adventure, and will entertain over an afternoon.

    read full review ↗
  • 60
    trust 65Feb 2, 2016

    Sorcery! Parts 1 and 2 is the reincarnation of a classic game from a classic era. While the new polish is inspiring and makes it much more more accessible to a newer audience, there are still a number of issues that arise from its dated design.

    read full review ↗
  • 85
    trust 63Mar 9, 2016

    An immersive fantasy roleplaying experience with classic style and excellent presentation.

    read full review ↗
  • 60
    trust 62Feb 2, 2016

    Sorcery! Parts 1 & 2 is an enjoyable enough attempt to recreate the gamebook experience and, as such, is more suitable to players familiar with the format and its inherent limitations, or those that are more interested in following a well-written fantasy than exploring a fictional world.

    read full review ↗
  • 60
    trust 62Apr 12, 2016

    Who said that plain text is boring? They were wrong! Interactive version of the old-time gamebooks proves that hundreds of thousands of letters are perfect for a great gaming experience. [Issue#262]

  • 70
    trust 61Feb 15, 2016

    Steve Jackson's Sorcery! Is an interesting digital implementation of a pencil and paper gamebook.

    read full review ↗
  • 100
    trust 60Feb 2, 2016

    Inkle is fast becoming one of my favorite studios. 80 Days was excellent. Sorcery is much the same, forsaking the off-kilter Victorian Age for a more cliched land of swords and spells and knavery, and yet, by some combination of Inkle's own talents and Steve Jackson's original source, managing to wring some truly compelling ideas from the game's thin sword-and-board pretenses.

    read full review ↗
  • 84
    trust 59Mar 21, 2016

    If you like choose your own adventures, this is for you.

    read full review ↗
  • 80
    trust 58Feb 12, 2016

    By wrapping classical adventure writing in a thoroughly modern play experience, inkle have turned Sorcery! into a great testament to the power and place of text in gaming's canon.

    read full review ↗
  • 70
    trust 58Apr 12, 2016

    Nicely told gamebook suffers from a certain prolixity and perhaps too much freedom which is suddenly take. But if you enjoy reading, you will enjoy Sorcery.

    read full review ↗
  • 80
    trust 57Mar 28, 2016

    For a game with such immersive storytelling and decision-making, I thought it could perhaps have benefited from a little more background music to add to the sense of grand adventure. Maybe even a little bit of noise from the surrounding environment, such as the sounds of a busy market town or the chirping of crickets in the undergrowth at night. In fact I was quite surprised that this kind of embellishment was left out of the game, as it would have been a nice touch for a heightened sense of immersion.

    read full review ↗

…and 5 more tracked reviews.

Patch history

  1. New Game Plus mode is here!
    Dec 21, 2016significant · resets scoring window