Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 68 | 12 |
| Creator reviews (1 tracked) | – | 97 | 0 |
| All-time Steam reviews | 92% | 86 | 970 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 3 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 8 reviews sampled · 8 total reviews in window · weighted 4.5 up / 0 down · computed 4h ago · full methodology →
Press & Creators reviews (38)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Even though its still charming, Grow Up fails on creating interesting scenarios for player interaction and turns a lovely sequel into a chore of collecting objects.”
read full review ↗ - 70
“Essentially speaking, you’re once again playing an indie platformer where the main aspect of gameplay is leading a clumsy robot who climbs these giant plants by only using his hands, which can generally become very frustrating after a few mistakes that aren’t entirely your fault, but that of the controls.”
read full review ↗ - 70
“A good improvement on the original game of Grow Home, it has a number of issues that kept me from loving it. Still, I enjoyed my time with it, and it has some great technology and exploration.”
read full review ↗ - 70
“Grow Up is a sturdy expansion of everything that made Grow Home unique. The vast open world is complemented by new abilities that greatly expand BUD's capacity to travel far and wide. It's a gleeful game that is always aiming to make you smile, and though technical problems persist, it's hard to care when you're jetting aimlessly about, playing with the physics and climbing ever higher. Perhaps it could've afforded to change things up a little more, but at the end of the day, this is a neat little platformer that may well supplant your expectations.”
read full review ↗ - 60
“There is a sense of completionism involved in the way the game tracks progress, and let’s face it, B.U.D. is an extremely lovable character.”
read full review ↗ - 80
“This quickfire follow-up to one of 2015's real gems doesn't make any big steps forward, but it's a charmer all the same.”
read full review ↗ - 50
“Grow Up's frustrating physics and controls conflict with its charming presentation.”
read full review ↗ - 90
“Grow Up is an excellent sequel that builds on a strong foundation to make a spectacular game. If you liked Grow Home, you’ll want to play this too.”
read full review ↗ - 70
“Some of the new features could’ve done with pruning, but Ubisoft’s willingness to nurture indie style experiments continues to bear fruit.”
read full review ↗ - 60
“Grow Up's got some significant technical problems, but if you can work past them, prepare for a fun and free experience.”
read full review ↗ - 73
“A superb remix of Grow Home that gives BUD a bigger sandbox to play in, at the expense of some challenge.”
read full review ↗ - 70
“An acceptably quirky adventure, Grow Up is an enjoyable experience that could have used a lot more polish, especially with regards to its movement, camera system and overall performance.”
read full review ↗
…and 26 more tracked reviews.
