Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 76 | 4 |
| All-time Steam reviews | 92% | 87 | 379 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 98% | 93 | 2 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 5 reviews sampled · 3 total reviews in window · weighted 3.6 up / 0.1 down · computed 7h ago · full methodology →
Press & Creators reviews (14)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“Zwei: The Ilvard Insurrection does not shake up the JRPG formula too much outside of its unique EXP mechanic, but it does offer a fun dungeon-crawling experience with a good soundtrack to match.”
read full review ↗ - 80
“I didn't really know what to expect going into Zwei, but for me, the game quickly became the best surprise of 2017. Fun, quick gameplay, cute characters, and a charming story and world all come together to create a terrific experience that hides its nearly ten year old age surprisingly well. It's not a lengthy game, clocking in at a little over twenty hours, but optional dungeons and a new game plus mode can extend that significantly. While the series doesn't have the same history as Ys and Trails, after playing through Zwei: The Ilvard Insurrection, I would happily welcome further adventures through Granvallen.”
read full review ↗ - 90
“On its own, though, Zwei is still a beautifully crafted game and an addictive dungeon crawler. If you’re looking for something a bit more light-hearted to dive into after the more serious big releases coming out this time of year, this game would be right up your alley.”
read full review ↗ - 70
“Unlike the first game, which was a flawed yet interesting experience, Zwei: Ilvard Insurrection opts for refinement, stripping away all of the half-baked elements. In almost every respect, this was the right decision to make. The combat is far more enjoyable, and there's none of the tedium that plagued the original.”
read full review ↗ - 90
“Zwei is a series originally released only in Japan, if I recall correctly, and the sequel Zwei: The Ilvard Insurrection, has made its way to North America, much to my pleasure. Introducing some interesting dual character mechanics, probably taken from the Zwei (German for two), provides a wonderful blend of monster mashing, puzzle solving, dungeon delving, and dancing that I’d be hard pressed to give a similarly done title off the top of my head.”
read full review ↗ - 80
“Though repetitive at times, Zwei: The Ilvard Insurrection is a generally well-paced 15-20 hours of food-scoffing fun. Thanks to a wonderfully localized script, the cast are bursting with personality and the frequent moments of comedy are handled well.”
read full review ↗ - 80
“Zwei: The Ilvard Insurrection might not be amazing like some other Falcom games I've played, but it's still more than worth checking out.”
read full review ↗ - 80
“A charming throwback to 32-bit era JRPG aesthetics, Zwei's quirkiness and polish make it worth playing in spite of the repetition at its core.”
read full review ↗ - 90
“Sandwiched between the big-sellers of the season, Zwei: The Ilvard Insurrection might just be the game you have been looking for - without even knowing it. There are so much going for it. The hero and the heroine are simply adorable, the world around them enchanting and the revised screenplay carefully crafted. Not to mention the accessible gameplay which doesn’t harass the players with incomprehensible rules or snobby attitude. You don’t even need to devote your whole life to the game. It takes about 30 hours to complete the adventure, give or take a few hours depending on your willingness to do the optional content (like treasure hunting and battling in G-Coliseum). As it stands, it would require quite a cold heart for not to fall in love with Zwei: The Ilvard Insurrection.”
read full review ↗ - 85
“Zwei: The Ilvard Insurrection might satisfy some of the hardcore Ys loving fans of Falcom, but I feel like this game will do more for any gamer who is intimidated by the developer’s other series and bigger titles. It’s a shame that I waited so long to get into the Zwei series, but I’m grateful for a chance to play such a fun and amusing action RPG in a time where serious story premises seem to be all we get.”
read full review ↗ - 70
“Zwei: The Ilvard Insurrection is a comfortable and light Action RPG with charm. While it doesn't offer then strongest narrative or the most interesting combat mechanics, it's still an enjoyable romp through a colorful world that's worth a look.”
read full review ↗ - 70
“Zwei: The llvard Insurrection does not lack for character. The voice actors for the English version are spot on fantastic, Ragna specifically. The game's quirkiness adds to the game's atmosphere in a very Zelda-esque parade of characters and creatures. However, this does little to keep players interested in the plot or those very characters. The doldrum dialogue is often long-winded, unnecessary and frustratingly unskippable. So much so that I found myself mashing the proceed button while binging Netflix, trying desperately to get to the heart and the gem of Zwei: the combat.”
read full review ↗
…and 2 more tracked reviews.
Patch history
- Patch notes build 2453899Jan 22, 2018
- Patch notes build 2453899Jan 22, 2018
- Patch notes build 2327804Dec 11, 2017
- Patch notes build 2327804Dec 11, 2017
