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Magicka

Magicka

Arrowhead Game Studios · released Jan 25, 2011

ActionRPGPC

Magicka is a satirical action-adventure game set in a rich fantasy world based on Norse mythology. The player assumes the role of a wizard from a sacred order tasked with stopping an evil sorcerer who has thrown the world into turmoil, his foul creations besieging the forces of good.

78
VGC Score
Stablehigh confidence 14 since launch

scored 92 at launch, has slipped to 78

92%
At launch
85%
Steam all-time
74%
Press
72%
Player sentiment
57%
Recent sentiment

Screenshots & trailers

What players say

Why the number is what it is: aspect mentions counted across 299 sampled Steam reviews (153 positive / 146 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.

What positive reviews talk about

  • Bugs & crashes20% mention it
  • Multiplayer & servers11% mention it
  • Story & writing8% mention it

What negative reviews complain about

  • Bugs & crashes73% mention it
  • Multiplayer & servers14% mention it

Satisfaction by hours played

Same score, different games: see how sentiment holds up the longer people play.

Under 5h

29%

93 reviews

5-15h

55%

84 reviews

15-40h

64%

64 reviews

40-100h

64%

47 reviews

100h+

82%

11 reviews

Review sentiment over time

Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.

How this score was computed

The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.

ComponentPositiveQuality (0-100)Weight (pseudo-reviews)
Press reviews (Metacritic)746
Creator reviews (1 tracked)850
All-time Steam reviews85%791000
Metacritic user ratings7912
Post-patch Steam reviews (trust-weighted)57%5822
Calibration prior (typical game)7250

Scoring window: last 30 days (no significant patch detected) · 62 reviews sampled · 40 total reviews in window · weighted 22.3 up / 16.6 down · computed 2h ago · full methodology →

Press & Creators reviews (43)

Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.

  • 80
    trust 75May 6, 2011

    Magicka is a game that works especially well in cooperation. Single player experience is a good one but this game shows its true potential only when you play with friends, allowing for some great fun. A patched-up Magicka is most certainly worth getting to know. Even more, because it is a solid candidate for 2011's best game in its category.

    read full review ↗
  • 75
    trust 71Feb 7, 2011

    Arrowhead Studios came up with a marvelous game, but the company's excitement in rushing it to the market often creates more problems than they're worth.

    read full review ↗
  • 85
    trust 69Feb 7, 2011

    The fact that, at the time of writing, Magicka had surpassed 150,000 sales, is just a testament to how fun and addictive the core game really is. Now that most of the major hiccups out of the way, this is definitely a must-buy game, but it really needs to be experienced to get how much fun it is.

    read full review ↗
  • 67
    trust 67Feb 2, 2011

    To be fair, Paradox and Arrowhead are doing a lot of work to fix the game's issues and it is, as of this writing, in a far better state than when it shipped, but the fact remains that my group has suffered crashes at the end of three separate chapters, which forces a complete chapter redo, and as cute as Magicka is, that's not funny.

    read full review ↗
  • 79
    trust 67Apr 14, 2011

    Forget everything you knew about role playing, Magicka takes you beyond that.

    read full review ↗
  • 80
    trust 66Feb 24, 2011

    It's long, it's tough, it's huge fun, and it's cheap. But it will never be perfect.

    read full review ↗
  • 70
    trust 66Feb 1, 2011

    Despite a lot of bugs and some off-putting quirks, Magicka is still a good action role-playing game.

    read full review ↗
  • 82
    trust 65Feb 9, 2011

    Magicka might not be a perfect game concerning technical standards but is a total must have for every geek out there. The game is best played together with up to three friends, which is suported in all of the three gamemodes adventure, survival and versus.

    read full review ↗
  • 90
    trust 65Apr 23, 2011

    A game that glorifies the use of fireballs and land mines. #WIN.

    read full review ↗
  • 70
    trust 64Mar 31, 2011

    Exciting to play with friends, utilising a clever, magic system that makes you think. [Apr 2011, p.54]

  • 75
    trust 64Feb 23, 2011

    Ultimately though, I can only recommend you Magicka. At 10 euro it's a good offer and the closest thing to PC Mortal Kombat; sporting spells, monsters and Scandinavian heroes, but with that drive to learn combos and experiment.

    read full review ↗
  • 69
    trust 64Feb 8, 2011

    Confused and buggy, but very entertaining under the right circumstances. Bring friends.

    read full review ↗

…and 31 more tracked reviews.

Patch history