Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 68 | 3 |
| Creator reviews (1 tracked) | – | 70 | 0 |
| All-time Steam reviews | 94% | 89 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 2 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 5 reviews sampled · 4 total reviews in window · weighted 4.1 up / 0 down · computed 7h ago · full methodology →
Press & Creators reviews (11)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 85
“If Ara Fell: Enhanced Edition weren’t a classic 2D game, I’d be blown away by it. It offers a perfect story, great music, easy controls, and a simple combat system, but its real highlights are its vibrant colors and flawless soundtrack. If you’re looking for about twenty hours of fun, this game is just for you, after all, you’ll fall in love with the heroes in a flash. The game doesn’t try to be anything more than it is and simply maintains the standard for its genre.”
read full review ↗ - 60
“Ara Fell: Enhanced Edition is a difficult game to wholeheartedly recommend. JRPG veterans will likely fall into one of two camps, scornful of the game's simplistic mechanics, or appreciative of its polished take on very familiar genre tropes.”
read full review ↗ - 70
“In the end, Ara Fell isn’t showing off anything that hasn’t been seen in games for many years, but the full package comes together well; while the adage “greater than the sum of its parts” is sometimes overused, Ara Fell is an excellent example of the way a game can come together and simply be fun.”
read full review ↗ - 70
“Not to be confused with the several earlier releases, this new "Enhanced Edition" actually has something going for it. Pretty fun and challenging combat, although it's way too easy to accidentally overlevel.”
read full review ↗ - 70
“Its 10-12 hour runtime can provide some tense moments against challenging bosses, and four difficulty modes allow you to customize the experience to your liking. If you're looking for the next gripping narrative or memorable character moments, this is where Ara Fell trips up. If you just want a simple and recognizable JRPG experience to add to your Switch library, you could certainly do worse.”
read full review ↗ - 80
“Ara Fell works on every level, story, music, visuals, and gameplay. It’s likely that you’ll like it more if you adore classic JRPGs, but even if you don’t it has a lot of great points and makes for a fun experience. There is something really comforting and pleasant about playing this game. Perhaps it’s how it appeals to my nostalgia, or maybe the game is just crafted with a lot of charm. I’m confident that it will appeal to a lot of gamers out there.”
read full review ↗ - 100
“Mark my words: Ara Fell: Enhanced Edition will be a strong contender for best 16-bit inspired JRPG to come to Switch this year.”
read full review ↗ - 82
“A fun and loving tribute to the classics in JRPGs, there's more than enough to love in the characters and atmosphere to bridge the gap between the game and the story.”
read full review ↗ - 85
“Ara Fell: Enhanced Edition is everything fans of retro RPGs are looking for. It has well written characters, beautiful environments, decent combat and class systems, a fantastic musical score, and a story that gets deeper and more compelling the farther you delve into it.”
read full review ↗ - 90
“Honestly the biggest negative for me is that Ara Fell: Enhanced Edition ends at all. I really got lost in this wonderful RPG world, and was sad to see it end. I know I love a game when I even enjoy the puzzles in it. Thankfully there’s an epilogue after the credits roll, which does a decent job of tying up plot threads while still leaving room for a potential sequel. Suffice to say, I really hope Stegosoft Games has a sequel in the works, cause I desperately want to return to this fascinating world. If you love classic RPGs and want something you can get lost in for only $14.99, look no further. It’s easily one of my favorite RPGs of 2020 thus far.”
read full review ↗ - 75
“Ultimately, Ara Fell: Enhanced Edition quenched my thirst for a retro, Chrono Trigger-like experience. With rock-solid presentation, smart writing, and a battle system that gets the job done, Ara Fell: Enhanced Edition should be a part of any classic RPG fan's collection.”
read full review ↗
Patch history
- A MILLION BUG FIXES!Apr 10, 2020significant · resets scoring window
- Major Update: Epilogue, DPad Support, Volume Control, Bug Fixes!Oct 8, 2017significant · resets scoring window
- Major Update: Epilogue, DPad Support, Volume Control, Bug Fixes!Oct 8, 2017significant · resets scoring window
- More fixes!Oct 10, 2016
- More fixes!Oct 10, 2016
