Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 78 | 6 |
| All-time Steam reviews | 86% | 79 | 163 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 1 reviews sampled · 1 total reviews in window · weighted 0.4 up / 0 down · computed 4h ago · full methodology →
Press & Creators reviews (8)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“It takes something special to stand out in the ever-growing auto-running platformer genre, but ATOMIK: RunGunJumpGun does so with aplomb, copious deaths and a healthy dash of that “just one more time” mentality that’ll keep you coming back for more. From its pulse-pounding post-apocalyptic world to its powerful soundtrack, the hours will melt away as you try and collect every last bauble or at the very least just try and make it to the goal unscathed. If brutal arcade-like experiences sound like your cup of tea, you can’t go wrong with ATOMIK: RunGunJumpGun.”
read full review ↗ - 70
“As far as auto-runners go, ATOMIK: RunGunJumpGun is solid. It does not really do anything to win over anyone to partake in games like this but will be worth having around when there are a lot of guests around and can be a DJ understudy for the soundtrack alone. Maybe if the art was repurposed for a more interesting genre, ATOMIK could have been a real winner. Only fans of auto-runners need apply - for everyone else, just go and buy the soundtrack instead.”
read full review ↗ - 80
“Overall, I had a really surprisingly fun time with ATOMIK: RunGunJumpGun. It has a good sense of difficulty and nailing everything was satisfying. Next to that, the grand sense of style is unmatched by most that I play in the genre. The big bummer is that it took only a few hours to fully complete the roughly 100 levels in the package. An endless mode would made me really happy, and would've made ATOMIK something I could return to. Still, what’s here is made with care, making for an enjoyable experience.”
read full review ↗ - 80
“Like so many games nowadays, Atomik: RunGunJumpGun is presented in a lovely pixel art style, but the biggest plus point is the soundtrack. It each level brilliantly, especially when you're wearing headphones. ATOMIK: RunGunJumpGun becomes very atmospheric when played this way. Which is a major pro as there's barely any story here and what is delivered via soundbite dialogue between stages feels a bit tacked on. What could be a relatively bland game truly excels on the Switch, and if you're a completist going for all the collectibles, you'll be here for a long time.”
read full review ↗ - 80
“Clever levels, obstacles and enemies, all polished with visual splendour and pumping music, ATOMIK: RunGunJumpGun is designed to a tee. And if you’re after every Atomix, it’s a hefty challenge that’ll take you some time. You will feel physically and mentally exhausted, but you will not stop playing. We promise you this, your pulse will be raised.”
read full review ↗ - 80
“ATOMIK: RunGunJumpGun is a fantastic title that feels right at home on the Nintendo Switch. If you are looking for an addictive challenge then this is the title for you.”
read full review ↗ - 85
“The Switch port looks and runs great in both handheld and docked mode.”
read full review ↗ - 65
“Atomik: RunGunJumpGun features a mind-blowing presentation and challenging gameplay that's easy to learn. However, that gameplay doesn't really go anywhere exciting and the overall experience ends up feeling quite lacking as a result.”
read full review ↗
Patch history
- Little UpdateSep 5, 2016
- Little UpdateSep 5, 2016
- Changelog 2016-19-4Apr 20, 2016
- Changelog 2016-19-4Apr 20, 2016
