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Atomik: RunGunJumpGun

Atomik: RunGunJumpGun

ThirtyThree · released Aug 31, 2016

ActionIndiePCNintendo SwitchiOS (iPhone/iPad)

Atomik: RunGunJumpGun is a tough as nails game that puts a gravity-defying weapon in your hands. One button lets you fly, the other blasts obstacles out of the way. With a cast of crazed characters, challenging gameplay, and a pulsing musical score, it delivers twitchy platforming goodness.

78
VGC Score
·No trend datamedium confidence
82%
At launch
86%
Steam all-time
78%
Press
100%
Recent sentiment

Screenshots & trailers

Review sentiment over time

Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.

How this score was computed

The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.

ComponentPositiveQuality (0-100)Weight (pseudo-reviews)
Press reviews (Metacritic)786
All-time Steam reviews86%79163
Metacritic user ratings0
Post-patch Steam reviews (trust-weighted)100%970
Calibration prior (typical game)7250

Scoring window: last 30 days (no significant patch detected) · 1 reviews sampled · 1 total reviews in window · weighted 0.4 up / 0 down · computed 4h ago · full methodology →

Press & Creators reviews (8)

Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.

  • 80
    trust 76Feb 8, 2018

    It takes something special to stand out in the ever-growing auto-running platformer genre, but ATOMIK: RunGunJumpGun does so with aplomb, copious deaths and a healthy dash of that “just one more time” mentality that’ll keep you coming back for more. From its pulse-pounding post-apocalyptic world to its powerful soundtrack, the hours will melt away as you try and collect every last bauble or at the very least just try and make it to the goal unscathed. If brutal arcade-like experiences sound like your cup of tea, you can’t go wrong with ATOMIK: RunGunJumpGun.

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  • 70
    trust 70Feb 20, 2018

    As far as auto-runners go, ATOMIK: RunGunJumpGun is solid. It does not really do anything to win over anyone to partake in games like this but will be worth having around when there are a lot of guests around and can be a DJ understudy for the soundtrack alone. Maybe if the art was repurposed for a more interesting genre, ATOMIK could have been a real winner. Only fans of auto-runners need apply - for everyone else, just go and buy the soundtrack instead.

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  • 80
    trust 69Feb 12, 2018

    Overall, I had a really surprisingly fun time with ATOMIK: RunGunJumpGun. It has a good sense of difficulty and nailing everything was satisfying. Next to that, the grand sense of style is unmatched by most that I play in the genre. The big bummer is that it took only a few hours to fully complete the roughly 100 levels in the package. An endless mode would made me really happy, and would've made ATOMIK something I could return to. Still, what’s here is made with care, making for an enjoyable experience.

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  • 80
    trust 66Feb 8, 2018

    Like so many games nowadays, Atomik: RunGunJumpGun is presented in a lovely pixel art style, but the biggest plus point is the soundtrack. It each level brilliantly, especially when you're wearing headphones. ATOMIK: RunGunJumpGun becomes very atmospheric when played this way. Which is a major pro as there's barely any story here and what is delivered via soundbite dialogue between stages feels a bit tacked on. What could be a relatively bland game truly excels on the Switch, and if you're a completist going for all the collectibles, you'll be here for a long time.

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  • 80
    trust 63Apr 9, 2018

    Clever levels, obstacles and enemies, all polished with visual splendour and pumping music, ATOMIK: RunGunJumpGun is designed to a tee. And if you’re after every Atomix, it’s a hefty challenge that’ll take you some time. You will feel physically and mentally exhausted, but you will not stop playing. We promise you this, your pulse will be raised.

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  • 80
    trust 61Mar 23, 2018

    ATOMIK: RunGunJumpGun is a fantastic title that feels right at home on the Nintendo Switch. If you are looking for an addictive challenge then this is the title for you.

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  • 85
    trust 49Feb 16, 2018

    The Switch port looks and runs great in both handheld and docked mode.

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  • 65
    trust 45Feb 13, 2018

    Atomik: RunGunJumpGun features a mind-blowing presentation and challenging gameplay that's easy to learn. However, that gameplay doesn't really go anywhere exciting and the overall experience ends up feeling quite lacking as a result.

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Patch history

  1. Little Update
    Sep 5, 2016
  2. Little Update
    Sep 5, 2016