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Human Fall Flat

Human Fall Flat

No Brakes Games · released Jul 21, 2016

AdventureCasualIndieSimulationPCPlayStation 4, PlayStation 5Xbox One, Xbox Series XNintendo Switch, Nintendo Switch 2iOS (iPhone/iPad)

Human Fall Flat is a hilarious, light-hearted platformer set in floating dreamscapes that can be played solo or with up to 8 players online. Free new levels keep its vibrant community rewarded.

88
VGC Score
Stablehigh confidence

anchored at patch: “It’s cozy season, so many reasons to stay in with Human Fall Flat!” (10mo ago)

81%
At launch
95%
Steam all-time
68%
Press
65%
Player sentiment
94%
Recent sentiment

PC 88 · PlayStation 66 · Xbox 63

Screenshots & trailers

What players say

Why the number is what it is: aspect mentions counted across 297 sampled Steam reviews (279 positive / 18 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.

What positive reviews talk about

Positive reviews don't converge on specific aspects.

What negative reviews complain about

  • Controls & UI22% mention it
  • Multiplayer & servers17% mention it

Satisfaction by hours played

Same score, different games: see how sentiment holds up the longer people play.

Under 5h

92%

86 reviews

5-15h

94%

102 reviews

15-40h

93%

57 reviews

40-100h

97%

39 reviews

100h+

100%

13 reviews

Review sentiment over time

Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.

How this score was computed

The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.

ComponentPositiveQuality (0-100)Weight (pseudo-reviews)
Press reviews (OpenCritic)6819
Creator reviews (1 tracked)970
All-time Steam reviews95%891355
Metacritic user ratings7422
Post-patch Steam reviews (trust-weighted)94%883000
Calibration prior (typical game)7250

Scoring window: since the last significant patch (Oct 30, 2025) · 300 reviews sampled · 10056 total reviews in window · weighted 189.8 up / 10 down · computed 1h ago · full methodology →

Press & Creators reviews (65)

Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.

  • 70
    trust 80Dec 18, 2017

    Human: Fall Flat could use some more content to keep players coming back, and sometimes Bob can be more than a little frustrating. But overall I enjoyed the use of motion controls and originality when it came to the levels and gameplay.

    read full review ↗
  • 70
    trust 76Dec 17, 2017

    Human Fall Flat recognises a simple truth - People falling down is hilarious, and when they're seemingly impervious to damage that's just an added guilt-free bonus. Playing as a wobbly, awkward avatar takes a lot of getting used to, and perhaps you never really get used to it at all, but the game leaves each level wide open to a variety of solutions to suit your own personal style. Tackling the five-to-six hour long adventure solo isn't entirely recommended, so if possible we'd definitely encourage getting a second player to join in on the fun, even if the game's performance takes a hit. While online multiplayer is sadly missing, we reckon that you and a fellow human might really fall for this little puzzler. Over and over and over again.

    read full review ↗
  • 40
    trust 75Sep 7, 2016

    Puzzle platformer that neither presents a proper challenge nor has fun gameplay, Human: Fall Flat relies on its wonky physics too much to create comedy that it forgot one thing - to be playable.

    read full review ↗
  • 78
    trust 70Apr 1, 2026

    While it’s understandable that games that feature weird controls and physics won’t be for everyone, if you’re down for odd sandbox-style challenges and some silliness, this delivers

    read full review ↗
  • 75
    trust 70Feb 4, 2018

    Developer No Brakes have created a physics puzzler that requires patience, timing and an appreciation for the development process of games in general.

    read full review ↗
  • 30
    trust 70Jan 6, 2018

    Human: Fall Flat on Nintendo Switch is neither good if labelled as a purposely "bad" game, nor as a physics puzzler. Why? It is purely because the controls make things more aggravating than hilarious, and, secondly, due to how uninspiring the puzzles themselves are. That's why.

    read full review ↗
  • 60
    trust 69May 9, 2017

    Human: Fall Flat is a reasonably enjoyable puzzle platforming experience, especially if you bring a buddy along for the ride. Although its wacky controls and simplistic visuals may trip it up along the way, its solid variety of puzzles and beautiful music stop it from falling flat on its face.

    read full review ↗
  • 75
    trust 69Jul 26, 2016

    Human: Fall Flat might concern the adventures of a floppy limbed chap who ambles about the place, solving puzzles and whatnot but the game itself does anything but, instead raising the bar for a genre that so desperately needed a game to champion its cause and not another half-baked experiment to invite further derision. How nice it is then, to have one of the former and not one more of the latter.

    read full review ↗
  • 80
    trust 69Dec 11, 2017

    With the ability to play this alone or co-op, plenty of ways are out there to create chaos. That doesn't mean it is all well and dandy, as holding on to objects can be a bit wonky and playing solo shouldn't be done in long play sessions. That being said, I still really enjoyed what this crazy game tried to do.

    read full review ↗
  • 80
    trust 68May 16, 2017

    In the end Human: Fall Flat is exactly what I expected it would be, but with more to it than I anticipated. I loved digging through each area. Even when Bob fell to his death, respawning and trying again never bothered me. The simplistic design and clever physics-based puzzles offer up an enjoyable romp that is more than worth the price of admission.

    read full review ↗
  • 70
    trust 67Aug 10, 2016

    Human: Fall Flat is a quirky game with a few hiccups here and there, but the core experience is unique and the development team has embraced this uniqueness and made something more memorable and entertaining than I honestly thought it would be. A good game that challenges you to think outside of the box, Human: Fall Flat is a very short game, but one worth playing all the same.

    read full review ↗
  • 80
    trust 67Feb 23, 2017

    Human: Fall Flat is pretty good. It may be another awkwardly controlled game with a robust physics system, but neither is overbearing enough to drag down the game's enjoyment factor. It comes in at a good length, there are multiple ways to solve puzzles, and the co-op really makes things enjoyable. The camera can be nauseating if you're sensitive to such things, but if you can handle it, you'll find a game that's just as ridiculously fun as some of its contemporaries.

    read full review ↗

…and 53 more tracked reviews.

Patch history