Screenshots & trailers
What players say
Why the number is what it is: aspect mentions counted across 297 sampled Steam reviews (279 positive / 18 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.
What positive reviews talk about
Positive reviews don't converge on specific aspects.
What negative reviews complain about
- Controls & UI22% mention it
- Multiplayer & servers17% mention it
Satisfaction by hours played
Same score, different games: see how sentiment holds up the longer people play.
Under 5h
92%
86 reviews
5-15h
94%
102 reviews
15-40h
93%
57 reviews
40-100h
97%
39 reviews
100h+
100%
13 reviews
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 68 | 19 |
| Creator reviews (1 tracked) | – | 97 | 0 |
| All-time Steam reviews | 95% | 89 | 1355 |
| Metacritic user ratings | – | 74 | 22 |
| Post-patch Steam reviews (trust-weighted) | 94% | 88 | 3000 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Oct 30, 2025) · 300 reviews sampled · 10056 total reviews in window · weighted 189.8 up / 10 down · computed 1h ago · full methodology →
Press & Creators reviews (65)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Human: Fall Flat could use some more content to keep players coming back, and sometimes Bob can be more than a little frustrating. But overall I enjoyed the use of motion controls and originality when it came to the levels and gameplay.”
read full review ↗ - 70
“Human Fall Flat recognises a simple truth - People falling down is hilarious, and when they're seemingly impervious to damage that's just an added guilt-free bonus. Playing as a wobbly, awkward avatar takes a lot of getting used to, and perhaps you never really get used to it at all, but the game leaves each level wide open to a variety of solutions to suit your own personal style. Tackling the five-to-six hour long adventure solo isn't entirely recommended, so if possible we'd definitely encourage getting a second player to join in on the fun, even if the game's performance takes a hit. While online multiplayer is sadly missing, we reckon that you and a fellow human might really fall for this little puzzler. Over and over and over again.”
read full review ↗ - 40
“Puzzle platformer that neither presents a proper challenge nor has fun gameplay, Human: Fall Flat relies on its wonky physics too much to create comedy that it forgot one thing - to be playable.”
read full review ↗ - 78
“While it’s understandable that games that feature weird controls and physics won’t be for everyone, if you’re down for odd sandbox-style challenges and some silliness, this delivers”
read full review ↗ - 75
“Developer No Brakes have created a physics puzzler that requires patience, timing and an appreciation for the development process of games in general.”
read full review ↗ - 30
“Human: Fall Flat on Nintendo Switch is neither good if labelled as a purposely "bad" game, nor as a physics puzzler. Why? It is purely because the controls make things more aggravating than hilarious, and, secondly, due to how uninspiring the puzzles themselves are. That's why.”
read full review ↗ - 60
“Human: Fall Flat is a reasonably enjoyable puzzle platforming experience, especially if you bring a buddy along for the ride. Although its wacky controls and simplistic visuals may trip it up along the way, its solid variety of puzzles and beautiful music stop it from falling flat on its face.”
read full review ↗ - 75
“Human: Fall Flat might concern the adventures of a floppy limbed chap who ambles about the place, solving puzzles and whatnot but the game itself does anything but, instead raising the bar for a genre that so desperately needed a game to champion its cause and not another half-baked experiment to invite further derision. How nice it is then, to have one of the former and not one more of the latter.”
read full review ↗ - 80
“With the ability to play this alone or co-op, plenty of ways are out there to create chaos. That doesn't mean it is all well and dandy, as holding on to objects can be a bit wonky and playing solo shouldn't be done in long play sessions. That being said, I still really enjoyed what this crazy game tried to do.”
read full review ↗ - 80
“In the end Human: Fall Flat is exactly what I expected it would be, but with more to it than I anticipated. I loved digging through each area. Even when Bob fell to his death, respawning and trying again never bothered me. The simplistic design and clever physics-based puzzles offer up an enjoyable romp that is more than worth the price of admission.”
read full review ↗ - 70
“Human: Fall Flat is a quirky game with a few hiccups here and there, but the core experience is unique and the development team has embraced this uniqueness and made something more memorable and entertaining than I honestly thought it would be. A good game that challenges you to think outside of the box, Human: Fall Flat is a very short game, but one worth playing all the same.”
read full review ↗ - 80
“Human: Fall Flat is pretty good. It may be another awkwardly controlled game with a robust physics system, but neither is overbearing enough to drag down the game's enjoyment factor. It comes in at a good length, there are multiple ways to solve puzzles, and the co-op really makes things enjoyable. The camera can be nauseating if you're sensitive to such things, but if you can handle it, you'll find a game that's just as ridiculously fun as some of its contemporaries.”
read full review ↗
…and 53 more tracked reviews.
Patch history
- It’s cozy season, so many reasons to stay in with Human Fall Flat!Oct 30, 2025significant · resets scoring window
- Hotfix v1090333Sep 26, 2024
- Hotfix v1087872Jan 29, 2024
- Hotfix v1083072Oct 4, 2022
- 28/04/22 Human: Fall Flat Steam China UpdateApr 28, 2022
- 24/01/22 Human: Fall Flat HotfixJan 24, 2022
- 21/12/21 Human: Fall Flat HotfixDec 21, 2021
- 17/11/2021 Human Fall Flat HotfixNov 17, 2021
- 12/10/2021 Human: Fall Flat HotfixOct 12, 2021
- 23/09/2021 Human: Fall Flat HotfixSep 23, 2021
- Human: Fall Flat - 07/09 Workshop HotfixSep 7, 2021
- Lunar UpdateFeb 10, 2021
